Players, please rest assured. "The Simulator 2" will also have various background stories

Anyone who has played The Complete Simulator will tell you (the experience may vary from person to person), the game's backstory is one of the most exciting settings since FromSoftware portrays a king/dragon/wizard wearing a big hat on the back of the spell reel and fills it with mystery.During the cleaning process, the game brings us mysteriously missing cats, misbehaving politicians, heroes of the Golden Age of Hollywood, enterprising toilet entrepreneurs, long-lost Atlantis civilization, and more.So when developer FuturLab confirmed that there will be more exciting content like this in the upcoming "Breaking the End Simulator 2", everyone cheered.

玩家请放心 《冲就完事模拟器2》还会有各种背景故事

FuturLab talked about the game's backstory in its first developer blog for The Finishing Simulator 2, confirming that the story of this sequel took place a few years after the events of the first game.In this brave new post-volcanic world, the ancient statues activated as the first game is approaching the end of the game continue to fire huge lasers day and night, annoyed the local residents of Caldera County.They weren't too happy that this place has become a hot spot for paranormal phenomena.

Meanwhile, the life of the protagonist of our beloved Power Cleaner continues.“Obviously, it’s great to stop an apocalyptic eruption by cleaning a temple of ancient civilizations, but saving the world doesn’t always make ends meet,” explains FuturLab’s screenwriter Mark, “so they continued to work hard to save money on a luxury new headquarters base, and at the beginning of the new game, they just moved in.”

But the new headquarters is not cheap, and if the powerful cleaner wants to make enough money to redeem the equipment he had to sell, he needs to go on the road again to complete more work related to pipe cleaning.New work certainly means a new backstory. When players return to the base, they will find a map of Crater County and bulletin board—in the sequel to FuturLab, which is a central hub—and as the career mode advances, bulletin boards will slowly be filled with newspaper clips.“This will fill some (backstory) gaps and help players immerse themselves in the story easily,” Mark revealed.

"(In "The Complete Simulator 1, the backstory) The biggest weakness—which is not necessary at all, has no requirement for the player, and has no effect on the core game experience—has turned out to be its biggest advantage. This means we can play boldly in this regard. At the end of Career Mode, there is a synergy between the backstory and the gameplay, and the storyline provides background information for the subsequent levels. Without a story to explain, the game is unlikely to end with cleaning UFOs and Atlantis, although the latter has always been a scheduled ending."

"For The Complete Simulator 2," Mark continued, "we took the same approach. The first consideration when choosing a job is always the game mechanics - would these be fun and satisfying cleaning experiences? Then we began to conceive a story and let it fit in to provide context for some levels." If you want to learn more about these levels, FuturLab said it will reveal more in the next developer blog - but the previous presentation has at least revealed that in the sequel players will clean up the dirty things on the house in the shape of parade floats, trams and teapots.

“It was really a fun and honor to write a story for The Finish Simulator 2,” Mark concluded in a FuturLab post. “We hope that those of you who are eager to learn about the backstory will enjoy our creation in this regard.”

"Just-Ending Simulator 2" has no confirmed release date, but it will be available for PC, PlayStation 5, Xbox Series X/S platforms later this year, and may also be available for Switch 2 platforms.Those who want to find something to clean during this time can go back to the first game at any time, with the recent free update to the game adding Muckingham’s dessert shop as a new washable level.