1.19.2 Twilight Forest Configuration File Twilightforest-Common.toml Translation [TF] The Twilight Forest (The Twilight

This tutorial is set by the author's setting without permission.

Written in the front of the text: So the translation is a translation for the word machine and the translation of personal understanding. If there are incorrect or inappropriate translations, welcome to point out in the comment area.Added comments.

#You can always go to the dimension of the Twilight Forest, and the dimension you will return.The default is Overworld's main world.(Domain name: Registration name).

OrIGINDINSION = "Minecraft: Overworld"

#Allow the portal of the forest to the Twilight in other dimensions.It may be regarded as loopholes.

AllowportalSInotherdimensions = false

#Only allow the administrator (OP) to use the back door (probably?).This seriously reduces the range of MODs that usually scan the conditions of effective transmission door, and it only scans nearby (this line is not understood).

adiminlyportals = false

#.Provide a server OP that wants to restrict the operation on the dimension (default: False enables the twilight portal).

disableportalcation = false

#Whether to check the safety of the new portal in advance.If it is enabled, the portal will not be formed, rather than redirecting the safe backup coordinates (that is, when it is spread, it will detect whether the main world is safe, default: false).

#Please note that the use of this option will also reduce the speed of detecting the execution door.

CheckportalDestination = false

#If you want to hit the lightning of the teleportation door, you will not ignite what to modify this item.Of course, this is for those who don't like "fun".

portallightning = false

#If it is False, exiting the Twilight Forest portal that will need to be used for activation (? Activated items? Activity: activation; activity; activation.) The default is true.

ShouldreturnportalBeusable = TRUE

#Use effective high -level resource position as string (not understanding).For example, using the string "Minecraft: Story/MINE_DIAMOND" will lock the "Diamond!" As a pre -achievement of opening the twilight forest portal.The ineffective/empty achievement ID will make the portal unlocking without the front (probably, it has not been tested if it is available).

PortalunLockedByAdvancement = "" "" ""

#Module will check the maximum water space (normal twilight portal required at least four grid water) when creating a teleportation door.Very high numbers may cause problems (too high numbers can cause crash).

#Range:> 4 range is greater than 4

maxportalSize = 64

#If True, the item generated by the player when he dies (coffin?) It will not be used by other players.If you don't want people to take it out of the death of others (coffin?), Please use this option.Note: The server administrator OP can still open the lock (coffin?).

uuid_locking = false

#If you are True, you can disable the function of making skull candles by right -click the skull with a skull with a candle.If you encounter a module conflict for some reason, open this option.

skull_candles = False

#The configuration items that are irreversible but have no side effects after opening.

["Dimension Settings"]

#If you are True, players who enter the Twilight Forest for the first time will appear in the Twilight Forest Group.

Newplayersspawnintf = false

#If True, the return goalkeeper will generate new players sent to TF (if "spawn_in_tf" is true).

portalFornewplayer = false

#The setting of all content related to the production column.

["Uncrfting table"]

#Setting it to True will give you no need to consume XP (experience value) to cancel the production items.This will only affect the cancellation of production.

#If you want to disable the cost of fixing and re -production XP (experience value), see the following options.

disableuncraftingxpcost = false

#If you set it to TRUE, you can repair and re -make the items in the non -production table without consuming XP (experience value).This will not affect non -production costs.

#If you are confused about what is repairing and re -production, you can read information about them on this website: http://benimatic.com/tfwiki/index.php? Title = uncr hardlyFor cost, see the above options.

disableRewairingxpcost = false

#If you don't want to completely disable the cancellation of production, but rather to disable certain formulas, then you can see this.

#To add a new formula, please add the module ID and follow the formula name.You can check this in MODs such as Jei.

#For example: "Twilightforest: Firefly_particle_SPAWNER" will disable the particle generator to cancel the production of fireflies, fireflies and poppies.

#If one item has multiple production formulas, and you want to disable them, add the project to "TwilightForest: banned_uncraftables" item tag.

#If you have a variant of squares, such as infected Tama, add the project to the "TwilightForest: banned_uncrafting_ings" item tag (not sure if it is).

DisableuncraftingRecipes = ["Twilightforest: Giant_log_TO_OAK_PLANKS"

#If it is True, this will turn the list of the unprecedented formulas from black lists to whitening.

FlipRecipelist = FALSE

#Here, you can disable all items in certain modules so that it cannot be made.

#Enter an effective module ID to disable all non -production formulas in the module.

#Example: "TwilightForest" will disable all non -production formulas in this module.

BlackListeduncraftingModids = []

#If you are True, the above options will be turned from the black list to a whitening list.

FlipidList = false

#Close the cancellation of the cancellation of the production function.If there are too many content to be changed for its behavior, it is recommended to be the final means.

disableuncrafting = false

#The settings related to the magic tree.

["Magic Trees"]

#If True, stop the core of the time tree.

disabletimeCore = false

#Define the radius of the core of time tree.It can be a number between 1 and 128.

#: 1 ~ 128

Timecorerange = 16

#If True, prevent the core operation of the change tree.

disabletransformationCore = false

#Define the radius of the core work of the tree.It can be a number between 1 and 128.

#: 1 ~ 128

TransformationCorrance = 16

#If it is True, the core of the ore tree is prevented.

disablemingCore = false

#Define the radius of the core of the ore tree.It can be a number between 1 and 128.

#: 1 ~ 128

miningcorrant = 16

#If True, prevent the core of the classification tree from running.

disablesortingCore = false

#Define the radius of the core work of the classification tree.It can be a number between 1 and 128.

#: 1 ~ 128

sortingCor on = 16

#We recommend downloading the "Shield File" module for fighting, but these controls still have no = D.

["Shield Parrying"]

#Set to True to fight the ejaculation of non -twilight forests.

Parrynontwilightattacks = false

#After lift the shield, you can fight the number of ejection materials of the ejaculation (how many ejaculation can be rebounded at most after lift the shield).

#:> 0

shieldparryticksarrow = 40