IntersectionIntersectionThis tutorial is only suitable for 2.5.1 and previous versions, and it is currently outdated!Intersection
This module uses the game rules to configure it, so it can be set when creating the world and in -game instructions.
Configuration list:
/Gamerule Basediehpexplost [Value]
Basic HP-EXP of loss during death.
/Gamerule scalingdiehpexplost [value]
Expansion HP-EXP during death.
Calculate the HP-EXP method of the player's death:
"Basic HP-EXP"+("Basic HP-EXP"+("Expanded HP-EXP"*"of the current player hp-level")
/Gamerule HealonLevelup [true/false]
Whether the player treats when HP-Level is upgraded.
/Gamerule Starthp [Value]
Initial health (calculated in half).
/Gamerule hpperlevel [value]
The maximum life value gain gives each HP-Level.
/Gamerule Givehpexpnormal [Value]
Kill HP-EXP obtained by ordinary creatures.
/Gamerule Givehpexpmonster [Value]
Kill the additional HP-EXP obtained by hostile creatures.
Get the experience mechanism:
The creatures are killed by players → Whether it is hostile creature
→ Yes → Obtain "HP-EXP"+"obtained by killing general creatures to kill the additional HP-EXP" obtained by the hostile creature
→ No → Obtain "HP-EXP" obtained by "killing general creatures"
/Gamerule Maxhplevel [value]
Maximum HP-Level.
/Gamerule Basehplevelupexp [Value]
Promote the basic HP-EXP required for the next HP level.
/Gamerule Scalinghplevelupexp [Numerical]
Promote the extension HP-EXP required for the next HP level.
Calculate the HP-EXP method required to upgrade the current HP-Level:
"Basic HP-EXP" + ("Promote to the next HP level expansion HP-EXP" * "current player HP-Level")
/Gamerule hpexpdieset [true/false]
Whether to reset the player's HP-EXP and HP-Level at the time of death.
/Gameer Showhpexpgui [True/False]
Whether to display the HP-EXP GUI next to the fast column