Although the first two games of the "Final Fantasy 7" Remake trilogy received a lot of praise for their combat system, director Naoki Hamaguchi is not sure whether other games will continue to use this combat system once the trilogy is completed.In an interview with Easy Allies, Naoki Hamaguchi talked about this combat system, but also expressed his hope to keep the content "fresh" in future projects.
When asked about the development process of the battle system in Final Fantasy 7: Remake and Final Fantasy 7: Rebirth, Naoki Hamaguchi mentioned that the development team decided to combine the pseudo-turn-based ATB real-time battle time system in the original game with real-time combat.He noted that this was done to make the remake more attractive to new players who might not be interested in turn-based combat.
When asked about the challenges faced during the development of the remake trilogy, Naoki Hamaguchi explained: "One of our goals for the combat system of the Final Fantasy 7 Remake project was to take the combat system of the original Final Fantasy 7 and make it more attractive to modern players. So we wanted to keep the originalThe ATB real-time battle time system in Final Fantasy 7, but in order to make it more attractive to modern players, we came up with many different solutions.In the end, we decided that combining the action elements of the original combat system with the ATB elements was the best way to make it interesting for modern players."
As for whether this combat system or its derivatives will be used more in future projects, Hamaguchi is not sure.However, he noted that whatever the next project ends up being, its combat system will likely be completely different.
"I don't know what projects I will be involved in after the "Final Fantasy 7 Remake" project, but for now, I don't think it will use the exact same battle system," he said. "We want to surprise players, but I think it is possible to use the battle system of "Final Fantasy 7 Remake" as a basis and derive an evolved version on top of it. I think it may be done in this way, but it will not use exactly the same model."
With Square Enix (Square Enix) about to launch "Final Fantasy 7: Remake - Ma" on the Nintendo Switch 2 and Xbox Series X/S platforms on January 22, 2026, Naoki Hamaguchi also confirmed that the development team is currently developing a similar ported version of the second work of the trilogy - "Final Fantasy 7: Rebirth".
Just last month, he mentioned that a third installment in the series was still in development, assuring gamers that the first two installments in the trilogy were doing well."The second work "Final Fantasy 7: Rebirth" performed very well on both PS5 and PC platforms," he said. "I know some players have expressed concerns, but please rest assured that we will definitely launch a qualified and high-quality third work."