The core gameplay of the Assassin's Creed series is inseparable from parkour - which means a lot of climbing, running and jumping.However, since 2014's "Assassin's Creed: Unity", the series no longer has an exclusive jump button.Now, after more than ten years, Ubisoft has finally announced that it will re-add this button in "Assassin's Creed: Visions".
In addition to the free DLC "Memory Valley", "Phantom" will also undergo extensive optimization covering the entire game.As Olivier Leonardi, the creative director of "Memory Valley" said in the developer diary video: "We will open the function of replaying Basim's main mission, and complete the replay to get exclusive new rewards; at the same time, we will optimize the parkour mechanism, add 'free jump' and other actions, in addition to tool upgrades, and new visual filters that pay tribute to previous games such as "Assassin's Creed: Origins" and "Assassin's Creed: Odyssey."
This new addition of "free jumping" has attracted special attention: after all, the "Assassin's Creed" series has not provided this feature for many years, and players are already ready to cheer for it.Reddit user Tomichin said excitedly, "Oh my god, the jump button is finally back," and other players in the community also gave equally enthusiastic feedback on these changes.
At that time, "Assassin's Creed: Origins" turned to RPG-style mechanics and created an open world of unprecedented scale. Although it gained a number of players, many veteran players of the series were disappointed with the "simplified parkour system" and "weakened urban mobility experience."
"Assassin's Creed: Visions" has previously promised to return to the series' classic gameplay, and it has generally fulfilled this promise.Now that Ubisoft has further optimized the gameplay and completed the classic elements, it is undoubtedly the icing on the cake - even if the launch background of the DLC "Memory Valley" has caused some controversy.