"Light and Shadow: Expedition 33" creative ideas respect the player's game time

The popular dark horse game "Light and Shadow: Expedition 33" officially announced that sales exceeded 5 million, sparking heated discussions. The media interviewed Guillaume Broche, CEO and creative director of Sandfall Interactive studio, and talked about some of the game's creation ideas, and learned about it along the way.

《光与影:33号远征队》创作思路 尊重玩家的游戏时间

·Interview minutes with Guillaume Broche:

Based on the actual achievements, the clearance rate of this game is around 40¥.

Players reported that they were pleasantly surprised by the mini-games similar to Only Up! in the in-depth gameplay.

The developers really wanted to surprise players before adding this kind of game at the end of game development.

The development of this masterpiece by a small team of 30 people was greatly helped by the Unreal 5 engine.

《光与影:33号远征队》创作思路 尊重玩家的游戏时间

External collaboration is also important, including localization, music production, etc.

Even if we get unlimited development resources, we will not expand the game infinitely.

Our development philosophy is to "respect the player's time" and play the game instead of delaying the game.

Stay tuned for a big update soon!

《光与影:33号远征队》创作思路 尊重玩家的游戏时间