Former BioWare producer revealed: "Dragon Age: The Guardian of Shadow" was dragged down by EA's decision

The interview with former BioWare producer Mark Darrah has caused a huge response for obvious reasons.The former BioWare producer seems to be at a critical moment to reveal (he thinks) what went wrong with BioWare and the series of minor disasters that ultimately led to the demise of the Dragon Age series.

Dara said he believes Dragon Age: The Guardian of Shadow is "a product of four games stitched together, and you can really see the traces of stitching."And before this heavy punch, it was an absolute bombshell: "Assuming EA prioritized "Anthem" over "Dragon Age"... the only action that could have a huge impact on "Shadow Guardians" was to completely cancel the project when I turned to "Anthem."

前BioWare制作人爆料:《龙腾世纪:影障守护者》受EA决策拖累

Provide some background information: Dara took over as executive producer in 2017 and officially transferred to the "Anthem" project, when "The Guardian of Shadow" (then called Dreadwolf) had entered the development stage for about two years.

This statement is not out of malicious intentions—on the contrary, Dara attributes his unclear identity to his hasty start."The Guardian of Shadow" was originally conceived as a service game.“It carries a heavy burden to be a service-oriented game, runs without an executive producer, and (so) it absorbs a lot of what remains to this day…partly because it seems to be only a year and a half away from (on sale) forever.”

Dara later called The Shadow Guardian a “zombie” project that “always in a state of sustainability that is too close to the release date to be completely reorganized.”

This basically matches Dara’s earlier statement in the interview—he said that EA’s games tend to get better when a studio is focused on making its own games.He acknowledged that this strategy might have sentencing the series earlier, but it would be a risk worth taking.

"In that case, it's not zero possibility, but if The Anthem is successfully released and we try to launch Dragon Age from zero, EA might say 'No, we don't need it anymore'. In that world, you probably won't have Dragon Age 4 at all."

However, if EA did agree after The Anthem, “then in this case you don’t have to carry the baggage you had before… a lot of it is multi-person and service-oriented content – ​​although these problems were later solved and worked hard – but that was the foundation of it.”

Dara also talked about the long and painful development process of The Shadow Guardian—he used the Thor movie series (Dark World, Ragnarok and Love and Thunder) as a main example: “Dark World was released almost in the Judgment (Dragon Age 3), when people reacted to ‘uh’. Ragnarok was released early in the development of The Dragon Age 4—so it was at its peak, and people loved the tone shift from traditional dark IP to brighter and more playful.”

To clearly mark the timeline, "Thor: Ragnarok" was released in 2017, two years after "The Guardian of Shadow" began its development.

"But we still have many years to survive. If you follow the Thor series, "Love and Thunder" was released before the release of "The Guardian of Shadow"... We can almost use the Thor series to mark the transition from "We love death (this comedy tone)" to "We hate it very much." If you missed "Love and Thunder" - then you really didn't lose anything.It is considered completely mediocre.

Dara concluded: “This game has been developed for too long and its tone has been misplaced and outdated.”

"It's not intentionally mimicking Marvel style, but it does draw on the spirit of the zeitgeist. It's very 'Marvelous' and is also suffering from the consequences that people no longer really want this style."

Or, that trailer “will be a better trailer in 2020, not in 2024.”