"Shadow Blade Zero" RTX ray tracing demonstration, reshaping the classic Pangzhen scene

On August 19, Cologne, Germany, in the offline game event held by Gamescom 2025, NVIDIA, brought a number of game masterpieces that support RTX technology to trial.

The live media experienced many heavyweight games such as "Shadow Blade Zero", "Resident Evil: Requiem", "Borderlands 4", "Black Kingdom", CINDER CITY (formerly Project LLL), "Virtual and Real" and other heavyweight games.These games all support NVIDIA DLSS 4 multi-frame generation technology, bringing excellent performance improvements to the game and allowing players to get the ultimate visual experience.

Among them, "Shadow Blade Zero" shows the first real-time trial of NVIDIA DLSS 4 and ray tracing technology.In this demo, the development team of "Shadow Blade Zero" completely reinterpreted Pang Zhen in the hand-drawn map that year. By scanning several high-precision 3D models obtained by scanning several ancient Chinese towns, they successfully built the former Pang Zhen into a real three-dimensional world full of details, crisis, and seems to be forever shrouded in the drizzle. NVIDIA DLSS 4 and ray tracing technology can make Pang Zhen come to life while maintaining smooth performance.

《影之刃零》RTX光追演示,重塑经典庞镇场景

Pang Zhen scene in "Rain Blood"

《影之刃零》RTX光追演示,重塑经典庞镇场景

Return to Pang Town - RTX Ray Trailer Demo of "Shadow Blade Zero"

The core scene of this latest demo is Pang Zhen, which is familiar to fans of the IP series.Fifteen years ago, "Shadow Blade Zero" predecessor, "Rain Blood", first portrayed this small town shrouded in conspiracy.Back then, as the protagonist's soul stepped into Pang Town, a wonderful martial arts story unfolded, and it also became an important starting point for the entire IP.

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

Inside the tavern scene in "Rain Blood"

《影之刃零》RTX光追演示,重塑经典庞镇场景

It not only shows the game scene, but also shows the unique battle scenes of "Shadow Blade Zero".This demo shows the newly appeared enemies in Pang Zhenzhong: the double-headed sword ghost messenger, the musket ghost messenger, and the elite enemy double-hook ghost messenger.

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

With the support of RTX ray tracing technology, a large number of objects in the scene can be destroyed. The protagonist's soul counterattacks and executions of the enemy in one go. The rain water splashed out from the air, the reflection of the ground water on the characters, the changes in light and shadow of ancient buildings, and the real texture of the wet stone pavement are all presented in extreme form.

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

《影之刃零》RTX光追演示,重塑经典庞镇场景

The latest demo version of "Shadow Blade Zero" not only shows the technological progress, but also reflects the new achievements of domestic games in 3A-level production, winning more attention for domestic games on the international stage.