Short and concise is the king?The director of "The Deserted Light" criticized "Assassin's Creed: Sha

Assassin's Creed: Shadow should have solved many of Ubisoft's problems, including its overly bloated open-world design.However, despite the improvements made on this basis, it still makes people feel a little difficult.And this is exactly what the director of "The Deserted Light: The Hidden Beast" commented on "Assassin's Creed: Shadow".He said that if he started playing the game, he knew he would never finish it because it would soon become overwhelming.

短小精悍才是王道?《消逝的光芒》总监批评《刺客信条:影》

In an interview with GamesRadar, Tymon Smektala, the director of the series "Disappearance" explained why their upcoming game "Disappearance: The Hidden Beast" only lasts for 20 hours.He said that if the game lasts too long, such as Assassin's Creed: Shadow, it will feel like doing "housework".

"To some extent, it feels like doing housework. I don't want to pay extra for one housework, right?"

While you do get a good return on investment from these huge games, you won't actually experience most of it.So, ultimately, what matters is the gaming experience.And under the shorter game duration of "Sleeping Beast", you can get a better overall experience.

短小精悍才是王道?《消逝的光芒》总监批评《刺客信条:影》

He also praised games like Mind Killer 2 and Control, which provide about 15 hours of reasonable game time, but brings great value through exciting plots and interesting mechanisms.According to Smektala, this experience makes more sense than the huge open world.

This is exactly what Techland pursues in "The Deserted Light: The Hidden Beast".They want to create a fun gaming experience rather than a bloated open world – a priority that the studio has always been, even in past works.