Most foreign media commented that "The Last of Ming Dynasty: The Feather of the Abyss" has received praise for its profound combat system and fulfilling exploration, but the dull plot and frustrating BOSS design dragged down the overall performance.
Media rating overview
8/10 - IGN
7/10 - GamesRadar
7.5/10 - Metacritic
9/10 - DualShockers
7.5/10 - NoisyPixel
7.5/10 - ZioStorm
8/10 - FightinCowboy
9/10 - MrTommoTalksGames
9.7/10 - XboxEra
Almost all reviews highly praised the skill tree system, and the customizability and operation limit of the battle are also highly recognized (except for some boss battles).
Skill Tree: Free Washing Mechanism and Rich Choices received unanimous praise
Combat system: build a sense of accomplishment based on the combination of weapons, characteristics and abilities
World Construction: The vast world intertwined by myths and history makes people linger
Negative evaluations mainly focus on the following four aspects:
BOSS battle design: Some battles lack counterattack windows lead to frustration
Difficulty curve: Overall imbalance, and there is a sudden increase in difficulty
Plot expression: fragmented narrative, insufficient interpretation of the Ming Dynasty background
Immediate death mechanism: too many poison pools, sneak attacks and other forced death traps
GamesRadar believes that the plot is difficult to understand due to scarce information, and some bosses are passively beaten due to the hard straight mechanism.NoisyPixel recognizes the level interconnection design and exploration rewards, and also points out that the picture performance is still unstable in performance mode, and the plot that relies on NPC dialogue promotion is not attractive.