Recently, in an interview with the media, when asked why the two-player mode was missing, Ishizaki, producer of "Eldon Farring: The Night Landing", explained: "This is indeed an omission in the development process. The team devotes all their energy to the three-player online experience and single-player mode, resulting in the two-player gameplay becoming a blind spot, but the team will make up for it through updates after the release."
Jun Ishizaki also said that the basic framework of the game is similar to when he initially proposed to Hideto Miyazaki, but the creativity and feedback from the team members made it beyond the original plan.Game balance is the core challenge, especially integrating player feedback and innovative systems.The introduction of new mechanisms requires repeated verification, and Jun Ishizaki also pays special attention to players' understanding of these designs, emphasizing the importance of observing player behavior patterns and optimizing the guidance process for novices.
Regarding the game's matching mechanism, Jun Ishizaki also explained that players can still form a team with a friend, but the system will automatically match the single player to form three.The reason why the two-player mode has not become a focus of development is mainly due to the consideration of combat balance - just like in all soul games, a suitable partner will make the difficulty of the BOSS battle sharply reduce, but the team is unwilling to weaken the unstoppable sense of conquest in the single-player FS game.He said: "For works like "Eldon Far Ring" that focus on single-player experience, we always focus on level design, enemy configuration, equipment genre and other elements... The BOSS battle must maintain a breathtaking sense of oppression and challenge."
If you are worried that this game is far from "Eldon's Ring", Jun Ishizaki also revealed that the game will dynamically adjust the difficulty for single players.Whether it is a member of the three-person team who acts alone or a purely stand-alone player, the system will be adjusted in real time.Jun Ishizaki further explained: "The enemy's activity and attack desire will change dynamically according to the number of players to avoid unreasonable siege situations. In essence, most of the time, players will still be in a single-soldier combat state - even in a three-person team, members often explore different areas of the map to collect props, and they will not reassemble before the BOSS.
This explanation also reveals why the two-player mode needs additional consideration: the development team has made great efforts to continue the exquisite difficulty curve of the previous work.Jun Ishizaki also said in an interview that old players who have entered the trap from "Eldon Mars" and even earlier works will accidentally discover that "Eldon Mars: The Night Land" retains the familiar soul core.
Despite the free mode prevailing in the multiplayer market, the team finally decided to adopt a discounted pricing strategy.Jun Ishizaki also explained: "The existing content is sufficient to support the paid experience, and we hope that players can fully experience the full charm of the game. The elements such as the sacred relic rituals and character plot unlocked after passing the level will provide the motivation for hardcore players to continue to explore." When talking about the most proud achievements, Jun Ishizaki also sighed: "From the core cycle of three days and three nights to the complete realization of the players' idea of gathering against the enemy in the condensed RPG system, this is a miracle in itself." He especially thanked the team for transforming the original concept blueprint into a reality that is within reach.
"Eldon Fargo: The Night Land" will be available on Xbox Series X/S, Xbox One, PS4, PS5 and PC platforms on May 30.The price is RMB 198 and does not support cross-platform games.