This week, "The Age of Nuclear Protection" released a version 1.1.2 update.
This update brings some new content, including "Ears", "Poisonous Meteor Wand" weapons, etc., as well as a large number of balance adjustments and problem fixes.
The update log of version 1.1.2 is as follows:
Gameplay:
New pet: ear spirit
New pet decorative props, made with a weaving machine:
Pet bed
Nap tree
Wow hut
Perching pole
New Weapon: Poisonous Meteor Wand
Newbie holder props: Claw Stone
Changes in color of livestock: Nowadays, livestock will have different colors of fur.Livestock babies usually inherit the coat color of one of their parents, but they may also "mutate" into random colors.
The breeding function of each livestock can now be turned on or off individually via the buttons in its information window.
Now, when using a masterpiece for summoning ranged or melee minions, you can direct generated minions to a specified position or lock a specific target.
There are now multiple tools available when riding a boat or taking a mine cart.
The speed and duration of projectile fired by the core commander sphere are adjusted to meet the expected performance.
other:
When the cursor hovers over the prop, the game now highlights the equipment field that is compatible with the prop.
When the cursor hovers over the equipment bar, the props that can be equipped in this bar in the player's prop bar will be highlighted.
In the map interface, if you use the gamepad, the cursor will now automatically absorb nearby marks, making interaction much easier.
A new gaming setting has been added to disable RGB lighting effects on Corsair iCUE devices.This setting will only appear if you have a peripheral that supports this feature connected.
Now when the game fails to load with at least one module enabled, it will automatically restart in a state without modules.
The giant snake leader scanner has moved from the ancient hologram player to the giant snake altar.
Explosive Walls – Poisonous berry walls and molten walls can now be crafted at the laboratory table.
Now even if the player is still, the pet will occasionally move around.
The lantern classification has been added to the Creative Mode interface, which means that the lantern has now been independent from the handheld classification.
The loot chests that appear after defeating the core commander and Nimruza will now spawn closer to their final explosion in order to better connect timing.
Fixed some text and translation issues.
Graphics
Optimized the visual effects of Void Attacks for Core Commander and Nimruza.
Game balance:
Now the organ used to summon giant snakes no longer consumes gems, but instead requires ore ingots in the corresponding area.
The number of gems of the Giant Snake leader will now be dynamically adjusted according to the number of players in the world. The more players, the more drops it will be.
Increased the amount of gem drops that moxa enemies and sun crystals can destroy objects.
All worlds created in version 1.1.2 and later now guarantee at least three ancient battle arenas.
The backpack's prop bar size bonus will now increase with the prop level.Please note that this change will not affect the pocket.
The leader's health recovery mechanism was balanced to improve consistency.Now, all the leaders will gradually recover to full health after leaving the battle.No boss will recover from full blood the moment the player leaves the combat area.
The boss who needs to summon props will now wait for the player to fully recover his health before disappearing after he leaves the combat area.
Fault fix:
The code of the in-game map has been refactored on a large scale.The move fixed a range of long-standing issues, including pixel misalignment, inconsistent behavior of certain markers, and the map sometimes jitters back and forth as players move around the world.
When the player wears the Desert Guardian suit to switch configuration, the minion will no longer explode.
When the player's prop bar changes and reconnects to the same server, the props should not be lost again.
When the in-game interface is disabled, the floating text on the sign is now hidden.
Now when navigating to the Add All button in the content menu using the gamepad, the game should no longer cause the game to get stuck.
The continuous therapeutic effects of sleep now should no longer be brought into other worlds.
The durability should no longer be consumed when using a garden shovel without seeds.
When opening the prop bar or map, the default cursor should now always be displayed.
Fixed an issue that prevented players from using the gamepad arrow keys to navigate to the prop bar shortcut bar.