The difficulty will be increased when interviewed by "Eldon's Ring of the Night"

The PlayStation official blog released an interview with the game director of FromSoftware's derivative work "Eldon Farring: The Night Land", Jun Ishizaki, "Reconceive the game design with deep combat as the core." During this period, Jun Ishizaki also revealed what highlights this upcoming cooperative multiplayer game will have, adjustments after public beta and character prototype design.

According to the official, the following adjustments will be made in the official server game after network testing: let players better understand the elements on the map and clearly know what to do in the next part.In addition, the difficulty will also be adjusted, hoping to increase the difficulty as the game progresses, but it will still allow players to cope with it.

《艾尔登法环:黑夜君临》采访 难度将有所提高

SIE official blog:

"Eldon Far Ring: The Night Land" is an action-adventure derivative work based on the world view of "Eldon Far Ring" and is scheduled to be officially launched on May 30.

We also had a conversation with game director Jun Ishizaki to talk about the highlights of FromSoftware's upcoming cooperative multiplayer game.

Game design with a focus on fascinating battles

PlayStation Blog: You have participated in the level and combat design of FromSoftware's past works.Is there any special attention when creating "Night Landing"? What challenges are encountered?

Junya Ishizaki: If I were asked to choose the most important aspect, it would definitely be fighting.The main goal of this game is to defeat the "Night King" that appears at the end of each night, and the various elements that make up the character and the world map are integrated into the game world. This can increase the attractiveness of the gameplay and encourage players to adopt more strategic combat styles.

As for the challenge, to be honest, everything is a challenge (laugh).Especially when making major adjustments to the game mechanics, we have to make sure the game still works smoothly and it is really fun.We could have changed some mechanisms without thinking, but in this way, even if this work belongs to the universe of "Eldon Far Ring", the overall game may become completely different from the original.The most challenging part is to bring a new experience while maintaining the original spirit of "Eldon Far Ring".

《艾尔登法环:黑夜君临》采访 难度将有所提高

Regarding that unique resurrection system, why can teammates rely on "attack" to save them after falling down?

Since we have followed many existing elements of the Elden Farge, we hope to use it in an interesting way.During the process of brain power, we realize that "attack" is actually the most consistent element in the gameplay of "Night Land".So we began to test whether we could apply "attack" to rescue people. We found that according to the different distance, frequency and probability, a very diverse tactical combination can be derived, so we officially installed it into the game.We also find this system very interesting (laughs).

《艾尔登法环:黑夜君临》采访 难度将有所提高

I've taken the Internet test.While the character development part is fun, it feels a bit repetitive in the strategic part.Will the official version add more unpredictable elements to inspire players to think more tactics?

Yes, we are also working in this direction, so that the same tactics will not work every time when fighting the leader.At first, some of your strategy may work, but as the battle progresses, the leader will gradually evolve, causing the original tactic to fail, forcing you to rethink your playing style.

In addition, in the official version, players can know the weaknesses of a specific boss before they set off.For example, if the next boss's weakness is poison attack, you may be inclined to actively seek and loot items that can be poisoned during that round of exploration.Take advantage of your enemy's weaknesses.We deliberately designed the game in this way, so that players should constantly adjust and evolve their tactics as the situation in the game changes.

《艾尔登法环:黑夜君临》采访 难度将有所提高

Fine-tuning information clarifies the balance between degree and difficulty: Strengthen the "Night Beast" Gladius

Have you adjusted the game based on the results of the network test?

During the online testing period, some players said that the elements on the map were not easy to understand, they were not clear about what to do next, or they were not very clear about how to use certain character moves.In order to solve these problems, we have made some adjustments to make the information conveyed to players in the game clearer and clearer.

In addition, we have received many valuable comments on the difficulty.So we made some fine-tuning to hopefully make the challenge more as the game progresses, but still give players a way to deal with it.Gladius, one of the Night Kings, will also be updated, so stay tuned for the performance of this part in the official version.

《艾尔登法环:黑夜君临》采访 难度将有所提高

Eight characters who have come up with the concept of character composition and fantasy prototype

Each actionable Washiya character represents a different profession.How did you decide these eight characters and their unique skills?

We first describe the characteristics we hope the character will have, and finally decided to create eight Nightclubs.There are two key points of the entire conception, one of which is "character composition".In the Dark Souls series and the Eldon Magic Ring, players can assign attribute points to create character types that use specific weapons or magic, such as "power type" or "pure magic type".Another key point is the concept of "fantasy prototype".Such as swordsmen who charge into battle, tanks that protect teammates with shields, mages who are proficient in magic, etc.We repeatedly thought about how to combine these two key points to create characters that conform to the worldview of "Night Landing".If there are hundreds of playable characters, characters like "Macho Magi" may also appear, but considering that the number of characters in this game is limited, this setting seems too out of place (laugh).Therefore, we finally chose the character combination that fits the game style most, which formed the current eight Nights of the Night."Eldon Fargo: The Night Landing" will be released on PS4 and PS5 on May 30.

《艾尔登法环:黑夜君临》采访 难度将有所提高