As a classic game that has been around for more than ten years, "Minecraft" has encountered various unexpected problems in its development history.From the fault code of the mine cart physics engine to the veritable "Flying Squid", these vulnerabilities constitute the unique evolution of the game, and some of the errors even gave birth to the official subsequent game mechanism.
Mojang's chief creative designer Jeb recently explored the history of these vulnerabilities in a video released by the game's official YouTube channel.They show the audience how unforeseen problems arise during game development, and also explain that even the least common vulnerabilities will eventually be discovered in the huge player community.The developers further explained in detail how certain vulnerabilities facilitate game development—in earlier versions, players found that running two mine cars side by side by side could achieve acceleration, an unexpected discovery that ultimately led to the birth of power rails.
Jeb recalls the vulnerability encountered in early development in the video: Squid creatures were originally created based on a cow model. Because the developer forgot to remove the milking function, the squid retained the funny feature of being "milded" by players in the early stages of the game.In fact, squid was a frequent creature in the early stages of development, and another flaw in its mobile code created the notorious "Flying Big Squid" phenomenon during the beta version.
The strange combination of online horror legends and game loopholes also gave birth to the famous "Herobrine" urban legend in the history of "Minecraft".This is one of the most popular urban legends related to this game and is still a topic that the player community is celebrating.
Although Mojang has always been committed to fixing major vulnerabilities, there are still various strange problems in the current "Minecraft", among which the optimization of the Bedrock version has been criticized by players.