Brightness level display [DS] dynamic environment/dynamic surround (Dynamic Surrowings) Minecraft Game

This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.

The article is translated from the module GitHub interface wiki section.

Original Author: ionCruncher

Original link: https://github.com/orecruncher/dynamicsurroundings/wiki/light-ile-hud

Note that the article is modified on March 15, 2017, part of the content may not be timeliness.

The brightness level display provides the brightness data of each block.This information can be used to determine the potential monster refresh point and place the light source.Under the default settings, use the "L" key switch to the display interface.

control

L key control switch.

CTRL+L switching display block brightness and square+sky brightness value.

Shift+L switching shows the brightness level on the "safe block" (no hostile creatures are generated on the safety block).

Display style

There are two display styles in this interface:

The first (number 0): The brightness value is displayed on the square and faces the player at all times.

The second (number 1): The brightness value is "seal" on the surface and facing the player to ensure that the player can read normally.

Color meaning

Green -This block can generate monsters when the light is dark, but the current light is not generated.

Yellow -this block does not generate monsters at present, but monsters may be generated when the sun falls down or the light is weakened.

Red -this block can currently generate monsters.

Blue -This block is "safe" and cannot generate monsters (stairs, fences, glass, etc.).

Custom option

More adjustment options can be found under the custom interface "Light Level Hud Options" option.

1. Display range: determine the block range of brightness analysis.The larger the range, the longer the analysis time.

2. Powardous creature generates brightness: The maximum brightness of hostile creatures can be generated.Modified according to the configuration of the third -party module.

3. Display mode: How to calculate the brightness level; only calculate the brightness of the block at 0, and calculate the block+sky light brightness at 1.

4. Rendering mode: At 0, the brightness number is displayed above the square and faces the player; at 1, the brightness number will be displayed on the top surface of the block and facing the player.

5. Hide the brightness of the safety square: After activation, prevent the brightness level on the safety block.

6. Display warning: When the current brightness level of a certain block is greater than the brightness level of hostile creatures, but when the safety value is dropped below the safety value at night, the brightness value is displayed with yellow.

7. Color settings: When 0, the number of numbers is more vivid; when it is 1, the number of numbers is darker.