The picture file used in need is .png format, and the file name is best to be pure numbers. Do not bring Chinese characters and symbols;
The current file name will cause Missing Texture if the English letters are brought. The author claims that it is a bug and may be fixed in the future.
The file used in this demonstration is 833.png
Use decompression software (I use Bandizip) to open the MOD file (format in the format) of Bibliocrapt;
Find bibliocraft_paintings_example_resource_pack.zip files;
Unzip it to the material package to store the folder (.minecraft/ResourcePacks);
Use the decompression software to open the bibliocraft_paintings_example_resource_pack.zip file, put the prepared .png format picture in Assets/Bibliocraft/Textures/Custom Paintings folder;
Enter the game, open the options-resource package, add Bibliocraft_paintings_example_Resource_pack to "the selected resource package" one side (it will be prompted "not compatible", then "complete";
Enter the game, synthesize a "painting machine", open the GUI, and you can see the added custom picture in the "Custom" tab;
Select this picture, put a "canvas", print, print into drawing;
Place a "drawing frame" on the wall and hold the printed right -clicking frame, you can put the painting on the frame.
You can see that the size of the painting is limited to 1 grid, and the proportion is limited to 1: 1.Skate right -click to paint, adjust its proportions and high width ratio;
You can put more frames to cover the entire painting.After filming the frame, use "Hand Shake Diamond" according to this shift+right -click each frame to merge all the frames.
In this way, a customized painting is completed.