Part of the content of this tutorial comes from the BWM Wiki, and some of them are set up by the configuration file.
Some people have been written about some gameplay changes. This is not a matter of remarkability. Please take a look before you read this tutorial.
At the beginning, don't want to run the picture. Fang Yuan's two or three thousand villages temples have helped you loot to clean.Don't want to kill sheep to sleep at night, BWM does not sleep.Moreover, if you accidentally die, you will be randomly reborn within the range of 2000 people in the birth point, and the rebirth point is changed every 20 minutes.Basically, it takes a long time to go home for a long time.So at first, let's be honest.
[Special laziness method, you can try to skip the night with other MOD beds..
Stone Age:
At first BWM survives, you will find that direct destroying logs directly to the log will be given to the two wooden boards, a bark and a wood chips. When you make the first wooden pick, you will find that there is only a poor durability. Digging a stone will break if it breaks.EssenceAnd when you work hard to spend three wooden picks to make stone picks, you will find that Shi Hao only has a poor 5 o'clock durability, and it will be broken to dig a six stones.Fortunately, the stone ax and shovel have 50 durability.
The logs cut from the stone ax cannot be directly disassembled into wooden boards. It needs to be synthesized with the ax to three wooden boards (and a small amount of bark, wood chips). If the ax is below iron, then each synthetic ax will consume a little durability.
As soon as the furnace is put into the fuel, no matter what you want to burn, it will continue to consume fuel.When burning things, you must first put the items to be melted, and then put the fuel, pay attention to the amount of fuel, so as not to burn the fuel empty.
In addition, the burning time of many items has changed. Various logs can be melted 8 to 12 items (originally 1.5), and wood can be melted 2 items (originally 1.5).But it does not lack fuel.
In addition, if it is melted ore or stone, it takes 80 seconds to complete (that is, the original burning time of 8 items, which is equivalent to a coal.)
A coal or charcoal can only synthesize one torch, and charcoal cannot be made in the early stage.
In the end, the animal becomes very sensitive. When you place or excavate blocks near him, it will flee panic.
Although we can't make a stone sword, we still have a weapon that is still at hand: stone ax, 9 o'clock damage, enough for you to deal with the zombies and hard work of the order (don't provoke Xiaobai), durability 50 points, just fight monsters, only monsters are only monsters, only monsters are only monsters.Can fight 25 times, pay attention to durability when using.
What to do at this stage
daytime,
After selecting the settlement, hunting must be carried out during the first day, trying to kill animals near the settlement as a food.If you do n’t kill, you will be killed by monsters at night, and because you ca n’t sleep, the long night is enough to disappear.Ax is enough to let you kill all animals.
Other times in the morning, remember to pick up the rotten cooler and other items that were killed by the sun.Those who need a dozen spiders can collect some lines.
Cutting trees, Apple is almost the only food in the early days (the other is carrion)
Although the running map, pumpkin watermelon, etc., cannot be grown in the early stage, but remember to put it away when you see it.
night
Mining.Remember to save torches.Coal, iron, etc. are useful items.When digging, note that the stone pick can only be dug 6 times, so after digging three materials that can make another stone pick, you can dig the mineral.
It is recommended not to foam with precious coal, although charcoal can be used to burn a mine with charcoal.
It is recommended to use logs to boil. The ax is durable and faster. Therefore, it is more convenient for cutting trees as fuel. It is just that some logs are also a wood.
Don't think about planting fields during this period.And grass can not get seeds.
Iron Age (Pastoral Age)
Mining and planting
After you have a long time, you can finally get two or three iron ingots, so you can finally enter the iron era.
Personally, I suggest that the first iron device is a pick, because the pick can get more iron to make other tools.
Some people also make hoes first and want to plant land first.
Note here: In the early stage, there is almost no way to get seeds such as wheat potato carrots.In other words, you can hardly get food through farming.(There is no seed, the village is ransacked ==)
In the early stage, only pumpkin seeds are more likely to get. Whether watermelon can get more luck.
If you have watermelon or other MOD crops, you can consider planting fields first, otherwise it is best to choose mining.
BWM has a chance to get marijuana seeds. In addition, if you add some MOD crop seeds to get grass, you can get it through cultivated land here.
By the way, if you find mushrooms, you can also plant some mushrooms, as long as you spread in a completely dark environment.
Animal husbandry
Although it is said to be the pastoral era, at this time, the only creature you can raise is only chickens, but you need to feed the seeds at least 10 minutes before the sunrise.Less than 10 minutes, then it will delay the next day of the sun.If the egg is thrown out, there is a chance to produce a chicken. If it is not out, a raw egg will be dropped. Raw eggs can be baked.
(In better than wolves, you can use scissors to cut grass to attract cows in the early stage. If you feed cows, you can produce milk, but you still need wheat if you want to breed. BWM has no functions, but it is also good. Milk can be played infinitely.) Cannabis fiber and windmill
When you make an iron hoe and obtain marijuana seeds through cultivated land, you can start planting marijuana for windmills.
The cannabis can be two grids high, and the growth of the first grid is very, very very slow. After the growth of the first grid is complete, the second grid will be generated at a faster speed.When you harvest, you can only collect the second cell, just like sugar cane.
Cannabis needs to be treated with a grinding hand -shaken crank to get marijuana fiber.
Every time it is promoted to consume a little hunger value, each cannabis can produce 3 fibers. Making windmills and a shaft need to prepare a set of marijuana, grinding them is a very long and food consumption process.
Here are a brief explanation of the use of development routes, windmills and other items.
windmill
With the windmill power, it can drive the machine. For example, the grinding that has been pushed for a long time before, you can directly drive with wind.
In addition, there are saws. You can cut four wooden boards in one wood, or treat the wooden boards into half bricks, bamboo, small pieces, etc. Some items can only be made of these materials (such as the door and living board doors must be half -brick to make..
Simpling requires tanning leather materials.The tanning leather requires a large pot. Please see Jei in detail.
By the way, the windmill cannot work when it rains.
Basin and fan box
The flames are a material that will take fire when it is opened. Unlike hell rock, it can be used to cooperate with the flame to get a high -temperature flame.Some of the large pots and kiln require this high temperature flame.
If you want to use the fan correctly, you need to enter energy in the form of pulse. This part will be explained alone in the windmill tutorial.
Glue and waterwheel
With a high -temperature flame, the leather can be made into glue instead of mucus balls to make a waterwheel (waterwheel still needs half bricks, so it cannot jump technology through Strem.)
Waterwheels can provide more stable motivation, which can be used in any convenient place, and does not require too long power transmission structure.
To be continued