Those original creatures [MITE] MC are too simple in Mite

This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.

Those original creatures that have been changed in Mite

IntersectionNote: This information only records the different characteristics of the creatures from the original!

The highest version of Mite R196 is prevailing.If the subsequent version is adjusted, the update information will be updated, and this tutorial will not record the history of the magic reform of each different version of each creature!

(The more detailed the better!)

Fill in the pits are relatively lazy. Welcome to Dalao to add information in the same format ~

Passive creatures (IQ will not repeat them one by one)

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ox

· The health is increased to 20 points (10 × ❤, as much as the player) (thicker blood) This makes the player hunting a cow in the early stage to become particularly laborious.

· Milk quantity is limited to one barrel a day (= four bowls a day)

· All plants that go through when they are in groups (low plants such as flowers and plants)

· Circle care requirements: natural light, grass, water source, space (pay attention to the color changes of the grass, the lawns with saturated circles will all appear yellow -brown)

After the cow is sick, replenish the grass in the beef ring to restore it

chicken

· At any time, there is a chance to drop the feathers when the feathers are attacked.

(I have seen a chicken who stuck half of the tree in the tree in the early version of Mite.

Circle care: light (natural), water source, space (pay attention to the color change of grassland), avoid spiders from climbing wall attacks (spiders actively find and attack chickens), no grass is required, but chicken farming must have an open -air space, and the building must not be completely closed.

Try to expand its activity space after the chicken is sick, you can restore it

sheep

· After killing the mutton (transplanted from the original version of MC 1.8), the leather drops, and the chance to drop the wool

· Sheep that was cut with wool and ate the wool immediately, and the speed was very fast.

· If a sheep is on fire but not burned to death, it will become a sheep without wool. In addition, the corrosive sheep will also become a hairless sheep (such as being contacted by acid Slim, or being thrown out of acid SladleBall)

Circle attention: light (natural), water source, space (pay attention to the color changes of the grass), do not require grass

After the sheep is sick, try to expand its activity space to restore it

horse

· Feeding food when taming will increase the success rate

· When you see the player, you will run away at a high speed

· Try to tame failure 200 seconds before you can perform the second tame

· Kill 1 ~ 3 pieces of beef and leather (the author is lazy)

Universal characteristics

· Animals will avoid being soaked in water, avoid rain and try to hide under the tree, and will actively find water sources (from EntityAigetOutofwater.java, EntityAseekShelTerfromrain.java, EntityAseekwaterifthirsty.java)

· Animals will go to and pick up foods that are in the state of dropping items (from EntityAimovetofoodItem.java)

· Unexpected features: When an animal is crowded, it will move to the open terrain independently (from EntityAseekopenspaceifCrowDed.java))

· Animals that can be prefeted (spiders → chicken leopard cat → chicken zombie → all animal wolves → sheep) will automatically avoid potential predators (from EntityAIAVoidpotentialpredators.java),

· Animals will not leave the birth block too far, otherwise they will go back by themselves (from EntityaiwanderBacktospawnpoint.java)

Utility

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Iron puppet

· The iron grains and poppies that were killed and dropped, which are equivalent to a large amount of iron cutting iron production.

Neutral organisms (no neutrality in many cases)

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spider

· When hostile, sometimes spit out the spider web to restrain players (bundle Play waves), and throw the net when chasing the enemy is very accurate, so the spiders are easily spit on the flat ground to kill the net in the early stage.

· When the damage is more than 1 grid ❤, it will start to escape (from EntityaifleeattackerorPanic.java). At the same time, all spiders in Mite will be the case, but if the player insists on chasing, this kind of escape will not continue, the spider will re -re -enterBefle or neutral

· In a few cases, you can be free to combine with the skeleton (ignore the law of the freedom combination) to become a skeleton knight. At the same time, you can also generate an ancient corpse spider knight with the ancient corpse in the underground world.

· The value of life is reduced to 10 points (5 hearts), and metal weapons can be killed in seconds

Cave spider

· Players who have no armored players every time they attack, there is a chance to cause poisoning players who wear armor, and the successful poisoning effect can be refreshed repeatedly (Note: the poisoning effect mechanism in Mite has been modified, the poisoning effect is performed every 5 seconds and a half.Can be deducted to death)

Last filmmaker

· When the player's backpack has the last shadow pearl or the eyes of the last shadow, it will become hostile (from EntityAitargetIFHOTISTiletoplayers.java))

· The transient ability decreases, unlike the snake skins like the original version, the chrysanthemum is cold, and it will not move away immediately when watching its head when attacking

· At the same time, players will not become hostile when they look directly at it.

· When the arrow is hitting the last filmmaker, he will penetrate the last filmmaker and cause the last filmmaker to hurt one arrow to shoot three little black. It is not a dream ~

Hostile

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squid

· When the player enters the water, he will take the initiative to approach and contact the player and cause slow three. The paralysis effect (the result is likely to be the player's drowning) hug (づ。◕‿◕。) づ

· Squid will chase the player, but will not play with the players into the shallow area!

· Response method: Kill squid in time in water, and then retreat to the vertical cubes in the water when paralysis can slowly float until the water surface is raging on the shore slope.

Zombie

· IQ is very high, and the enemy has a strong ability (strong to outrageous). When he is altitude, you can find players within 128 grids, and can pass the enemy's information to other monsters outside the scope of independent enemies.Monster Slim Specifies:

· The empty -handed zombie has the same attack distance as the player, and the attack distance can be extended when the zombies carry weapons.

· Can try to dig the block to reach the player. The ability to dig is the same as the player (but much slower than the player). When carrying tools, you can dig the corresponding block.Cracks) will be retained in a short time

· Players excavate blocks and eat will be discovered from farther places by zombies, and they will take the initiative to go to the place where there is an artificial light source.

· When you can't reach the player, you will try to attack animals and eat their meat, and will also take the initiative to pick up the meat that falls on the ground and eat it. At the same time, it will return to the blood, but the process of eating will reduce its movement speed

· Empty zombies will definitely pick up melee weapons and equipment on the ground. They will also judge and replace better weapons and equipment on their own. If you naturally generate, you have a chance to carry wood (inferior), rust iron (ordinary or inferior), iron (ordinary and ordinary and as wellInfinitive), secret silver (ordinary and higher) weapons or tools, there is a chance of enchanting, about 25%of deaths fall

· Zombie death may drop iron grains, golden grains, copper, silver grains, villagers' zombies will drop crops (potatoes, carrots, watermelon seeds, onions, onions).The items (the equipment picked up is killed and the drop will be durable)

· The fire zombie has a chance to ignite the flammable blocks around

Coping method: Try to use a zombie that cannot be destroyed or easily destroyed when building asylum, and try to sneak as possible when attacking zombies (players will increase from REACH by 0.5 grids when the player is sneaking.One by one)

Melee monsters will decrease when the attack distance of Reach (0.5 grid/grid height) when it is different from the player), so it will be very effective to deal with such a strange card height and local pad (2 grid).

In addition, against some monsters carrying weapons, you can also retreat while jumping back while running. You can easily kill the monsters without injury (against the monster that runs the skeleton, the zombie pig, the withering skeleton, the dead soul, etc.This method is particularly important, because there is often no time to pad square blocks)

Skeleton

· The health value is reduced to 6 points (3 × ❤), it is easy to be killed by one shot (provided that you are close to it)

· Have two types: melee and long -range, melee skeleton defaults to holding wooden sticks (high -level ones will have short swords and swords, not the same creature as ancient corpses), high movement speed (the same speed as players). Generally, you can generally you can.You have been beaten when you touch it;

The long -range skull is equipped with a wooden bow like the original (the high -level will have enchantment, which is not the same creature as the ancient corpse).The shooting close to the target limit distance will adjust the angle of the vertical direction.

· When being attacked by silver weapons, wooden sticks, all metal war hammers, it will be damaged (known as 150%damage), immune from 50%of the player's bow and arrow damage, 100%immunization from other skeleton bow and arrow damage (other skeletonsThe arrows will pass through the skeleton)

· Will attack the player with the help of terrain

· Skeleton will judge and replace better weapons and equipment like zombies. Remote skulls judge better bows and replace them.The sword is inferior, the enchanted bow and the sword are ordinary), and the remote skeleton will lose 1 ~ 2 rust iron arrows

Coping method: When encountering remote skeletons, when you cannot be forcibly killed (hard), you must use obstacles to block his vision so that the skeleton will try to move near you, and you can kill it in one hit (this method is often in the mineral hole.Use in it, but for melee skeletons, unless you use the height of the place where the ground cubes, you will be beaten at the moment of attacking it).

[Little Class]

The way to get close to the remote skeleton position:

The core of the position is to master the archery cycle of the skeleton. If you want to show the leather skeleton to pursue the killing without injury, you need to treat the skeleton of Mite like PVP.

Since the Skeleton has increased the prediction, players who try to escape or will not move will suffer a lot. When the player swings left and right in his field of vision, the snake skin is moved (@together), and he will find the arrow that shoots out.It will have obvious predestination and will bid in the front of the player's direction. Therefore, it will be shot by the skeleton in a direction that keeps changing in a direction.

Stop or decelerate when you move in a direction, stop or decelerate when you approach the skull. At this time, the prediction arrow will wipe it next to you, and then take the opportunity to approach.Of course, if you are not sure if you can escape the shooting, you can block it when you approach the deceleration.

If there is a bunker nearby, when the bunker is behind, the skeleton will approach you, and wait until you can hit the wooden stick to death.Stand well!

Method summary: Walk towards a direction (press A/D+ W) to the upcoming time of the next arrow+ deceleration (stop A/D horizontal movement, just press W) or blockW)

Although the blocking arrows are very unscientific, it can greatly reduce the damage of the player. You can also go directly to the close body directly on the skeleton archery. When the archery is shown, the bruises are used to kill the skeleton faster.The method is to pursue injuries. Two methods do not necessarily have the advantages and disadvantages

This method can be used to deal with other shooting monsters, because they have been enhanced to sharing a set of pre -judgment shooting algorithms with the skeleton, all have the ability to shoot.

Climber

· I have a stronger tracking ability (one old player says: All the hardships in the player's vision are only two states: found that players and pretending to find players)

· The explosion will panic the nearby animals, which will drop the loose square

· The power of the explosion of the opponent's block decreases, and the frying does not break the stone block (the hell is afraid of it). Generally, the soil will leave a standard pit with a 2*2*1.There is a chance to drop the fruit)

· The damage and range of explosion have greatly decreased significantly in the early stages of rushing. 3 hearts can be calmly watching it explosion

· When you do n’t know, you can squat and explode

Coping method: Be vigilant, be blocked when you are detonated and unable to dodge, maybe you will escape

Slime

· Any size can swim and plan a better jump route.

· Any size will cause damage to the player, and the damage is proportional to the body.

Coping method: Step in Shift to increase the attack distance Reach, everything is lost

Witch

This is a highly dangerous hostile creature, which is equivalent to a small boss. It is extremely recommended to provoke it in the early stage!

· The ability to throw potion is greatly improved (absolute advantage for players), can throw the potion like a snowball of 20 grids like a snowball, and have a certain match strategy with potion attacks.

· After discovering the player, he will laughed and curse the player

· When the player tries to approach the witch from the land or has already attacked the witch, the witch will release the wolf or fear of the wolf she summoned, and the default is hostile and difficult.

· Witch will no longer generate in other places, only appear in the hut, and it will not leave her hut far away.

· The sound effects of laughing, screaming, and death when they are very intimate

Coping method: Quick battle and speed, you can eat a golden apple and forcibly kill each other. Don't delay. Of course, the health is recommended to challenge again.Just happy

Zombie pig

· Now the default is hostile, but when the player is very close (about 3 cells), hatred will begin to produce hatred. If you attack after hate, the zombie pig people in the distance will come.

· The tools that are carried during generation are no longer limited to the golden sword, but it can also be another gold tool

Coping method: Pull the distance when the pig people are hostile. If you want to provoke, use the cushion method to attract the pig people in this area and clean up before continuing to move forward.

Flameman

· Co -sharing a set of shooting pre -judgment with the skeleton, which has a very high accuracy

Soul

· Walking a set of shooting prediction algorithms (class files) with the skeleton, which has a high degree of accuracy

Magma monster

· Only hurt the harm of Ho or Warhammer

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