To be updated
There is a lack of opening for the opening here.
The most annoying thing at the beginning of the composition.
Parasite type
Parasitic insects are divided into 7 types: homogenization, primitive species, adaptation species, pure species, ancestral species, deterrent species, congenital species, others.
Assimilation
Including: humans that are assimilated, assimilated cattle, assimilated sheep, assimilated wolves, assimilated pigs, assimilated villagers, assimilated adventurers, assimilated horses, assimilated bears, assimilation, was assimilated, and was assimilated.The last shadow.
Except for parasites, they were born in the original creatures.
The assimilated big spiders do not belong to assimilation, but congenital.
When the original creature is killed by parasitic worms, or when there is a group call effect, it is at a lower health value, which will be transformed into corresponding assimilation parasites.
Without a corresponding assimilation parasite, it will be transformed into an unprepared state.(Small creatures, such as: chickens, leopard cats, etc.
Original species
Including: primitive long -armed beasts, primitive beasts, primitive poisons, primitive yellow -eyed beasts, primitive summoned beasts, primitive associated beasts, primitive spider -shaped beasts.
Born from the highest level of moving meat, or naturally generated after the evolutionary stage 4.
Killing 10 creatures can be further upgraded into a higher form corresponding to parasites, that is, adaptive species.
Adaptation
Including: adapting to long -armed beasts, adapting to the beasts, adapting to poisonous sauce, adapting to yellow eyes, adapting to the summoned beast, adapting to coordinating beasts, and adapting to athletes.
Evolved from the original species, or naturally generated after the evolutionary stage 6.
Pure species
Including: beasts, guardians, monitoring beasts, light bombing beasts, plundering beasts, and walking beasts.
Summoned by the spiny pillar of the beast, or naturally generated after the evolutionary stage 7.
As a higher troops and guardian forces that call the beast spiny pillar.
Ancestor
Including: ancient fear of demon, ancient monarch.
BOSS -level hostile creatures in this module.
There is a chance to generate after killing III or more advanced spiny columns, or naturally generates naturally after the evolutionary stage 8.
Species
Including: Strike Beast, Guardian Beast.
Summoned by the III or more advanced beasts, and cannot move.
Congenital
Including: heavy mother, worm spirit, flying mother, cracks.
Other parasites that do not belong to the above -mentioned parasites have a large difference in each other.
other
Including: Ise -Ibe -Society of Society, II Step Calls Beast Spiny Pillar, III Step Calls Beast Society, IV Step Calls Beast Spiny Pillar, Move the meat block, walks the skull, does not convert a complete state (middle), not transformed in full state (Small).
Other creatures in parasitic modules.In fact, the author is not classified.
Mechanism setting
Evolutionary stage
When the parasites perform certain behaviors, they will get evolution points. When the number of evolution points reaches the upgrade threshold, it will enter the next phase of evolution.
As the evolutionary stage rises, some parasitic AI will change, and parasites will gain more advantages.In terms of the original words of the author: get rewards.However, it is not for players.
Acts that will obtain evolution points include: killing the original creature, parasitic original creature, moving meat blocks fusion of each other and calling the spiny column infection with the beast.
When it reaches 3, the number of evolution points will increase passively.
For specific information, please refer to: evolutionary stage
Damage adaptability
The damage adaptation system will allow parasites to adapt to the player's attack method and gradually have resistance to promote players to fight parasites in different ways.
Different types and levels of parasites are different from the strength of the energy level.
And there are their respective maximum damage restrictions, making it impossible for players to rely on strong single damage to fight parasites.
When the parasites are damaged by flames, there is a chance to enter a state that cannot adapt to damage, unable to adapt to new damage or increase adaptability to adaptive damage.
When the rolls on the parasite must be cut off, they will lose all the existing damage adaptation.
Adapt to new damage or increase adaptability to adaptive damage will produce red particles.
No adaptation to this damage will produce blue particles
For specific information, please refer to: damage adaptability
Support system
When the evolution phase reaches the stage 3, unlock.
When the parasites other than the beast spiny pillar were killed, there was a chance to generate a spiny pillar of the beast.
The higher the evolution stage, the higher the chance of generating the spiny pillar of the beast.
For specific information, please refer to: support system
Parasitic Biological Group
After the parasitic node is generated, all places with infection block residues will be converted into parasitic biological groups and spread quickly
Parasitic biological groups are infected and transformed into parasitic blocks.
The grass and leaves are red in the parasitic biological group.
Players will shrink after entering the field and cannot distinguish the day and night.
The treatment effect in the biological group is only half under normal circumstances.
For specific information, please refer to: Parasitic Biological Group
Parasitic node
When the evolution level reaches level 5, IV -level calls the beast spiny pillar will summon a parasite node
Parasitic nodes will convert the surrounding area into parasitic biological groups
Parasitic worms will get the corresponding bonus in the biological group
When the node exists long enough, it will be upgraded and can be infected with a larger range
For specific information, please refer to: Parasitic nodes