This tutorial is set by the author to use the CC by-NC protocol.
The module version of this tutorial is 1.12.2.1.1
Open the deep sea log, click Number 3 on the right side of the book page to the end:
Basic settings:
The conflict of the original version can exist on the ship's installation at the same time.
There is any enchantment book that is higher than its original maximum class curse (such as durability IV), which cannot be merged with the ship's installation through the anvil.
Except for increasing experience value, increasing resentment value, increasing ammunition value, increasing durability, and improving resistance, the attributes of the ship itself are not obtained through enchantment.
The vessels of the vessels of the ship installed can trigger the magical curse effect (whether it is a weapon), but it cannot trigger the curse effect of non -weapons (whether it is a weapon) (whether it is or not or notWeapon).The ship installed with "not suitable for aircraft carriers" is opposite, and other types of ship installation can also trigger additional armored spell effects.(In other words, the true enchantment type of ship installation is: not suitable for aircraft carriers, weapons without the former, armored/pure other categories) ("Other types of ship installation can also trigger additional armor curse effects", "Because there are no other types of "aircraft carrier -limited" or pure weapon ships with armored attributes, it may also be affected by "aircraft carrier -limited")
Curse containing additional effects:
Revelation/impact: each level+5%repel resistance.
Explosive protection: Each level+10%repel resistance.
Falling protection: Each level-10%repel resistance.
Underwater excavation/Deep Sea Explorer: Increase Dodge rate, navigation speed.(percentage)