Status effect on the specific impact of the ship's deep -sea fleet (Shincolle) Minecraft Game

This tutorial is set by the author to use the CC by-NC protocol.

Test on the module version 1.12.2.1.1.

Speed: Each level +0.08 navigation speed.

Slow: Each level-0.15 sailing speed.

Urgent: Each level +0.60 filling speed.

Digging fatigue: Each level-0.60 filling speed.

Power: Each level+15.0/45.0 firepower (including carrier -based aircraft).

Weak: Each level-15.0/45.0 firepower (including carrier-based aircraft).

Damage absorption: each level+20%armor,+100 durability.

Poisoning: Each level-25%armor.

Life improvement: each level +154 durability,+50%recovery durability increase.

Improvement of resistance: each level-20%of the torpedoes and non-ship damage.

Fire: Each level-20%non-torpedo ship damage.(Not tested.)

Jumping improvement: each level+2.0 range.

Blind: -24.0 range.

Instant damage: Each level can cause about 3 × 2 levels of about 3 × 2 of the armor+grade × the maximum durability of the ship's maximum durability.

Instant treatment: Each level can restore the level of level of about 2 × 2+the maximum durability of the ship's maximum durability%durability.

Define: Continuous damage.The higher the maximum durability of the ship, the lower the damage ratio.

Life recovery: continuous recovery durability.The higher the maximum durability of the ship, the lower the recovery ratio (stronger than the former).

Nausea:+40%mistake rate.

Night Vision: Reduced night war damage and reduced effect by 80%.(The effect is doubtful.)

Lucky: Each level+20%crit/two consecutive/three -game strike rate.

Mold: Each level-30%crit/two consecutive/three-game strike rate.

Underwater breathing: each level +20 anti -submarine,+15%dodge rate.

Floating: Each level+20 empty,+10%dodge rate.

Hunger: "Significant" increases the consumption of resentment value.

Saturation: Each level+50%of the resentment value increases, increase the ammunition amount, and continue to restore durability and emotional state.

Note that the impact of part of the state effect on the ship when the ship is at the higher emotional level will increase (regardless of gain or reduction), and the opposite of the lower emotional level is the opposite.

Moving the mouse to the emotional icon of the ship GUI will display the attribute bonus of the current emotion.Can increase or decrease the status effect that the × xxx%attribute will be affected by emotions.