Magic Art 3 has four configuration files. They are located in the Config folder, and the file name begins with Mana-AD-Artific.
All non -configured files in the article are marked by #dark green annotation.
Game version 1.16.5 MOD version 1.5.1.7
Client settings
#Configuration file name: Mana-And-Artific-CLIENT.
#The client settings can be modified in time in the game and stored in the configuration file.
#Mana and Artific // Codex Settings
#Related configuration.
[ma_codex_settings]
#0: ui buttons only. Escape closes the codex entirely.
#When the parameter is 0, you can only use the GUI button to read the ancient books. The ESC key is directly closed.
#1: UI Buttons / Escape. Escape Backs The Codex Out Untilla the Index, then CLOSES It.
When the parameter is 1, the ESC key can return to the ancient book directory from detailed entries, and turn off the GUI when pressing the ESC key at the directory.
#2: UI Buttons / Right Mouse. Right Mouse Backs The Codex Out UNDEX. Escape Closes the Codex Entirely.
#When the parameter is 2, the right mouse button can return to the ancient book directory from detailed entries, and the ESC key is directly closed.
#3: UI Buttons / Escape / Right Mouse. Escape or Right Mouse Backs the Codex Out Untumn, then Closes it.
The#parameter is 3, the right mouse button and the ESC key can return to the ancient book directory from detailed entries, and turn off the GUI when pressing the ESC key at the directory.
#Range: 0 ~ 3
Codexbackstyle = 0
#Mana and Artific // Hud Settings
#HUD related configuration.
[Ma_hud_settings]
# The position settings of the mana value and the level HUD, the range is 0 ~ 7.
#0: TOP Left
#When the parameter is 0, HUD is located above the left.
#1: TOP Center
#When the parameters are 1, HUD is located directly above.
#2: Top Right
#When the parameters are 2, HUD is located above the right.
#3: Middle Right
#Parameter is 3, HUD is on the right side of the positive.
#4: bottom right
#When the parameters are 4, HUD is located at the bottom right.
#5: bottom center
#When the parameter is 5, the HUD is directly below, above HUD, such as blood volume.
#6: bottom left
The #parameters are 6, and HUD is located at the bottom left.
#7: Middle Left #Parameter is 7, HUD is located on the left side of the positive.
#Range: 0 ~ 7
Hudposition = 0
#Change the size of pinned recipes.
#Range: 1 ~ 3
#The size of the fixed formula displayed on the left side of the screen is 1 ~ 3.
PinnedRecipeSize = 1
#0: AlwayS visible.
#1: Hidden unless holding a mana consumption/restoring item.
#2: always hidden.
#Range: 0 ~ 2
#Modify the timing of HUD such as the mana value. When the parameters are 0, the parameter is displayed. When the parameter is 1, it is only displayed when holding the items that can be consumed.
Hudmode = 0
#Mana and Artific // Performance Settings
#Performance settings.
[Ma_perFormance]
#Enable Fancy Magelights
#Whether to use the special effects of various magic light sources, you can try to turn off this setting if you encounter FPS problems.
Ma_fancy_magelights = true
#Mana and Artific // Help Tips Settings
#Settings.
[Ma_helptips]
#Whether to display a prompt in which the damage overlay in the book that causes damage to invalid.
Ma_damage_stacking_tip = false
Ma_pin_tip = true
#Whether to display a prompt of multi -block projection related settings.
Ma_multiblock_tip = true
#Whether to display modifier compatibility prompts.
Ma_modifier_tip = true
#Whether to display the ritual prompt for the environment.
Ma_ritual_tip = true
Universal settings
#Configuration file name: Mana-And-Artific-Goneral.
#MOD's main content can be set in this configuration file.
#HOW MANY SOULS Are Animals Worth When Killed?
#The soul energy can be obtained when neutral creatures such as animals are killed. The parameter range is 1 ~ 20000, and the default is 100.
#Range: 1 ~ 20000
animalsouls = 100
#HOW MANY SOULS Are Mobs Worth When Killed?
#The soul energy that can be obtained when non -dead biological creatures such as killing animals and other monsters can be obtained by non -dead biological creatures.
#Range: 1 ~ 20000MObsouls = 150
#HOW MANY SOULS Are Players Worth When Killed?
#The soul energy that can be obtained when killing the player, defaults to 2500.
#Range: 1 ~ 20000
Playersouls = 2500
#HOW MANY SOULS Are ENEMY FACTION MEMBERS WORTH When Killed?
#The soul energy obtained when killing factions, default 250.
#Range: 1 ~ 20000
FACTIONSOULS = 250
#HOW MANY SOULS Are Villagers Worth When Killed?
#The soul energy obtained when killing the villagers, default 250.
#Range: 1 ~ 20000
villagersouls = 250
#How Many Souls Are, Undead Worth When Killed?
#The soul energy obtained when killing the dead creature, default 50.
#Range: 1 ~ 20000
UNDEADSOULS = 50
#Raids are incremented when you use it items/spells from the Other FACTIONS. WHEN THEY GET ANGRY ENONOUGH, you will be raided.
#An attack (translated by the mysterious ancient books as a assassination), the probability of increased the items or spells of players using hostile items or spells. When they are angry enough, they will trigger different high -intensity attacks from usual.
[Ma_faction_raids]
#Should Classic Raiding Be Enabled? RAIDS Are Based on A CHANCE VALU.. The value is increased eACH Day there is a raid. If the channel heTs a Total of 1.0 or G. Reater, it's a guarantech raid. The channel resets after a raid Successfullyspawns.
#Set whether to enable conventional attacks.The maximum probability of attack is 1.0, which is 100%.If the player is not attacked in one day, the probability will increase.The probability is reset after the player triggers the attack.
Classicraids = false
#HOW MANY Attempts (Within A 20X20X5 Box Center on the Player in Question) Should the Game Make to Spawn A Raid? Note this will be re-experts Unil a Successful spawn is made. If you're lagging due to raidspawn AttempTs, LOWER this setting.
#Set the frequency of triggering whether the attack is triggered, the unit is tick, and the probability is determined by a probability to determine whether the attack is triggered per 100tick.If the attack frequency is lower than the normal value due to the limitation of biological generation, this parameter can be reduced (the attacker will generate in the player -centered 20x20x5 grid area).
#Range: 1 ~ 1000
Raidspawnattempts = 100
#Adjust the base amount per day that the channel to be raided go for each player. This has no effect if classic raids are disabled. #Set the basic attack probability.
#Range: 0.0 ~ 1.0
Raidbaselineincrease = 0.05
#Adjust the Amount Per Day that the channel to be raided go for each player based on their tier about 3 (this value * (Tier-3)). . This has no effect if classic raids are disabledThen, then
#Set the value of the attack probability that the attack is not triggered every day, this value will be reduced by the current level of the player.That is, when the player is less than or equal to the 3rd order, the probability growth is multiplied by 0, and the probability growth of the player is doubled when the player is 5.
#Range: 0.0 ~ 1.0
Raidtierincrease = 0.05
#Mana and Artifice // General Options
#通
[Ma_general_options]
#HOW MANY KILLS DOES It Take to Fill up a Crystal Phylactionry
#How many kills are required to fill the crystal amulet, the range is 1 ~ 1000, and the default 100.
#Range: 1 ~ 1000
PHYLACTENKILLS = 100
#IF TRUE, The Ritual of Arcana Will Instantly Rote Spells Upon Completion, in Addition to Giving you the spell ..
#If it is True, the spell component will be memorized immediately after completing the mystery ceremony.
LITEMODE = false
#Should Summons Be Able to Be Right Clicked with Items to Interact? For Example, Shearing She Milking Cows that Have Been Summmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmoned.
#Set the function of right -click interaction, such as cutting wool and squeezing milk.
SummonInteractions = TRUE
#A Comma Separated List of Entity Ids that the Warding Candle Should Block (In Addition to what it blocks by default); Hat Blacklist Overrides this, so an entry in both Will beThe additional whitelist of the candle of blessing is used to write a creature that needs to be prohibited.If conflict with the blacklist, the blacklist shall prevail.(The name of the creature is separated in English with English)
Wardingcandlewhitelist = ""
#What the models 'melee distance' between two entities when the Other. This value is squared, so if you want 8 blocks put 64 in this config.
#This parameter is used in the "melee" of MOD to determine the creature. If two creatures that attack each other are less than this distance, Modai will think they are "melee."Note: This parameter is a range rather than a distance. For example, when the distance is 8, you need to fill in its square value: 64.
#Range: 1.0 ~ 4096.0
Meleedistance = 64.0
#Comma Separated List of Biome ID
#Set a list of biological groups that prohibit the release of spells and separate in English commas.
Spellbiomeblacklist = ""
#Set this to true to disable New Villager Profession Registration. This Alows Composition with Bukkit. Note that you'll need to codex arcana is Obtainable Through Different Means!
#If you are True, the villagers are prohibited from registering and obtaining the profession of this MOD.This settings are compatible with Bukkit, but note that you need to prepare other ways to get mysterious ancient books for players!
Disablenewprofessions = false
#Can bosses be summoned?
#Whether to allow BOSS to generate in an unconventional way.
Bossummons = false
#A Comma Sepamedd List of Entity Ids that the Warding Candle Should Ignore, Regardless of Detections ldn't; this isn't to expand what it will block)
#The blacklist of the candle, the creatures in the list can be generated within the scope of the candle.(The name of the creature is separated in English with English) wardingcandleblacklist = ""
#What the models to be the average manaweave count when the generalting manaweaves automatic form for the player.
#Range: 0 ~ 500
#When the last synthesis function of using the rune altar, how much mana value each weaving pattern needs to be consumed, the range is 1 ~ 500, and the default is 25.
AverageManaWeaveCost = 25
#CHIS THIS to Determine How many of a tier's tasks need to be completed before tiering up is all. This aBove 1, you cannot tier up through normal gameplay. Use withcaution.
#Range: 0.01 ~ 2.0
#Setting allows the proportion of the number of mysteries that needs to be completed when advanced.Although it is allowed to set more than 1, it means to prepare other methods (such as instructions) to improve the level of players.The default 0.8 (that is, 80%).
TierCompleTepCT = 0.8
#Rituals of Aurora and Eventide by DEFAULT Will Change Time Gradually for a Prettier Effect. E toggled off by setting this to false, Making the Transition Instant like the /time set commit community.[true / false]
#The effect of the sun and the moon will have a better visual effect under the default situation of the sun and the moon, but this increases performance demand.Set to FALSE can disable this effect, and the ceremony will be directly completed as the /time set instruction.
GradualtimeChange = TRUE
#Comma Separated List of Dimension Ids that Spells Can't Be Cast In.
#Set the list of dimensions for release of spells to separate in English comma.
SpecialDimensionBlacklist = "" "
#HOW MUCH DAMAGE Does the Fortification Effect Set All Damage to
#Range: 1.0 ~ 20.0
#Set the value of the damage received in the protective state, the value will be reduced to the value, the range is 1 ~ 20, and the default is 4.
FortificationDamageamount = 4.0 #can Bosses Be Captured in Phylacteries?
#Setting whether the crystal amulet is allowed to capture BOSS creatures.
Bossphylacteries = false
#Mana and Artific // Villager Modification
#
[ma_villager_modification]
#Adjust librarian villagers to not have enchant Books UNTIL Tier 3. This is Done for Balancing and To Remove the Exploit of Rolling Librarian . [true / false]
#Whether to limit the book administrator will not sell enchanting books until level 3.This change is to avoid cheap enchantment books that make the rune enchanting look too expensive.
Modifyvillagertrades = TRUE
#Mana and Artific // Artifact Options
#Equipment and tool settings
[Ma_artifact_options]
#By Default Meteor Jump Will Follow The MobGriefing Rule. Set this to true to override that regardless of the game rule.
#By default, the destruction effect of the whereabouts of the whereabouts of the purgatory set will be disabled with the game rules: MobGriefing.Setting this item to True will enable the damage effect.
MeteorjumpDestruction = false
#The Percent CHANCE The Fey Armor Will Randomly Teleport Melee Attacker.
#Range: 0.0 ~ 1.0
#Set the probability of random melee attackers in the Druid suit, with a range of 0 ~ 1, and the default is 0.2 (20%).
Feyarmorteleportchance = 0.2
#How Many Ticks the Spellweaver Armor Set Needs to Regnerate One Reflect Charge
#Range: 20 ~ 2000
#Set the time required for the number of reflexes to accumulate the reflex of the knitting, the range is 20 to 2000, and the default is 100 (unit tick).
CountciLARRREFLECTRECHARGE = 100
#How Many Reflect Charges The Spellweaver Armor Set Has
#Range: 0 ~ 99
#Set the upper limit of the number of reflexes of the knitted set of the knitted set, the range is 0 ~ 99, and the default is 3.
CountciLARRREFLECTCHARGES = 3
#The Percent CHANCE The Fey Armor Will Reflect Projectiles. #Range: 0.0 ~ 1.0
#Set the probability of setting the Druid suit to reflect ejaculation. The range is 0 ~ 1, and the default is 0.2 (20%).
FeyarmorreflectChance = 0.2
#Mana and Artifice // WorldGen Options
#世界 世界
[Ma_WORLDGEN_OPTIONS]
#IF TRUE, TOTAL WELLSPRING POWER Will Be Calculated Per Faction Rather than Per Player.
#If set to True, the same camp players will share the source of the source.
WellSpringFactClaims = FALSE
#Count of vinteum veins
#Range: 1 ~ 100
#The larger number of generics, the larger the number, but it will be limited by the minimum distance between the source, with a range of 1 to 100.
Vinteumveincount = 20
#Max y-value of vinteum veins
#Range: 10 ~ 255
#The largest Y axis height of the source, the range is 10 ~ 255, and the default is 63.
Vinteumveinyvalue = 63
#Size of vinteum veins
#Range: 1 ~ 20
#Set the strength coefficient of the source, range from 1 to 20, default 9.Note that this intensity value is not specific value.
Vinteumveinsize = 9
#IF TRUE, WellSprings Will Generate with No Affinity and the Type of Lens user set the affinity of the node.
#If it is set to True, the source of naturally generated will be no attributes, and its attributes will change with the attributes of the refractive lens.
GeneIcwellSprings = false
#HOW FAR APART WELLSPRING NODES MST Be AS A Minimum. They Can Be Farther than This Depending on World Seed and Generation.
#Range: 100 ~ 15000
#Set the minimum distance between the source.
WellSpringDistance = 500
Bio -generation settings
#Configuration file name: Mana-And-Artifice-Entities.
#Because the configuration file is too large and the content is repeated, only some examples are listed in the tutorial.
[Forest]
#Biological group type.
[Forest. "Mana-And-Artific: Mushroom_soldier"] #Bio ID.
#MIN PACK SIZE
#Range: 1 ~ 3
#.
Minpacksize = 1
#Max Pack Size
#Range: 1 ~ 5
#Maximum generation quantity.
Maxpacksize = 3
#Spawn Weight (0 Disables)
#Range: 0 ~ 9999
#Generate weight coefficient, set to 0 will not be generated.
Spawnweight = 16
["Dimension-Level Blacklist"]]
#The biological group generates a blacklist. This list is set to which biological groups are forbidden to generate in the English comma.
["Dimension-level blacklists". "Mana-annd-minifice: mushroom_soldier"]]
#
#Comma Separated List of Dimension ID
Blacklist = "" "
["Dimension-Level Blacklist". "Mana-And-Artific: Pixie"]]
# #灵
#Comma Separated List of Dimension ID
Blacklist = "" "
["Dimension-Level Blacklist". "Mana-And-Artific: Spell_Breaker"]]
# #破
#Comma Separated List of Dimension ID
["Dimension-Level Blacklist". "Mana-And-Artific: Hulking_ZOMBIE"]]
#重 #
#Comma Separated List of Dimension ID
Blacklist = "" "
["Dimension-level blacklist". "Mana-annd-minifice: Skeleton_assassin"]]
#Skeleton Assassin
#Comma Separated List of Dimension ID
Blacklist = "" "
["Dimension-Level Blacklist". "Mana-And-Artific: Witch_hunter"]]
#
#Comma Separated List of Dimension ID
Blacklist = "" "
["Dimension-level blacklist". "Mana-annd-minifice: demon_imp"]]
#小 #小
#Comma Separated List of Dimension ID
Blacklist = "" "
["Dimension-Level Blacklist". "Mana-And-Artific: LANTERN_WRAITH"]]
#
#Comma Separated List of Dimension ID
Spell component parameter settings
#Configuration file name: Mana-And-Artific-Spells.
#Because the configuration file is too large and the content is repeated, only some examples are listed in the tutorial.
["Mana-And-occur: Components/Frost_damage"]
#Spell Name (ID)
#Biome BlackLists -Biomes that this Spell Part Cannit Be Cast In. Commaodaraated, no spaces.
#Blacklist for biological groups that prohibit the release of this spell.
BiomeBlackLists = "" "" ""
#Dimension Blacklists -Dimensions that this spell part cannot be case in. Comma equipment, no spaces.
#Black list of dimensions for release of this spell.
DimensionBlackLists = "" "
["Mana-And-occur: Components/Frost_damage" .Dlay]
#Delayed modifiers to build modified parameters.
#Default Value
#Range: 0.0 ~ 9999.0
#The default value, range 0 ~ 9999.
Default = 0.0
#Maximum Value
#Range: 0.0 ~ 9999.0
#.
Maximum = 3.0
#Complexity value (how much does changeing by one tick change the complexity)
#Range: 0.0 ~ 9999.0
#The complexity of the modification of the unit.
Step_complexity = 0.5
#Stetep Value (How much Does One Click in the INScript Table Change the Value) #range: 0.0 ~ 9999.0
#Modify the change of the change.
Step = 0.10
#Minimum Value
#Range: 0.0 ~ 9999.0
#The minimum value to modify.
Minimum = 0.0
Default = 3.0
#Maximum Value
#Range: 0.0 ~ 9999.0
Maximum = 10.0
#Complexity value (how much does changeing by one tick change the complexity)
#Range: 0.0 ~ 9999.0
Step_complexity = 2.0
#Stetep Value (How much Does One Click in the Inscript Table Change The Value)
#Range: 0.0 ~ 9999.0
Step = 1.0
#Minimum Value
#Range: 0.0 ~ 9999.0
Minimum = 0.0