This tutorial is set by the author to use the CC By-NC-SA protocol.
This tutorial only applies to MCs above 1.16 or above
Table of contents
Customized creature
/Summon Fox ~ ~ ~ 1 ~ {}, put the tags to be added in {}, pay attention to {} backbriting complete.
If you have multiple labels, you need to separate in English comma.
Some labels need to be used in [{}] in the format of double -layer brackets, such as passengers. Please see the label of double brackets below.
Bio -general label
ABSORPTIONAMOUNT: Extraidal health obtained by the absorption effect by damage
Canpickuploot: 1 or 0 creatures can pick up loot
Silent: 1 or 0 whether the entity makes any sound
Noai: Whether the AI of 1 or 0 creatures is disabled
Nogravity: 1 or 0 whether the biology is weightless
For example, if you want to summon a non -moving, silent withering spirit
/Summon Wither ~ ~ 1 ~ {size: 1, noai: 1}
"Passengers: [{}]"
Example: I am afraid of riding a leopard cat forever motive
/Summon Ocelot ~ ~ ~ ~ ~ {passengers: [{id: "set:"}]}
Spider knight
/Summon spider ~ ~ ~ ~ ~ {passengers: [{id: "skeleton", handitems: [{id: "bow", count: 1b}]}
You can see that the spider knight small and small white hold the bow. This is "handitems: [{}]" tag
For example, "handitems: [{id:" Iron_sword ", count: 1b}, {id:" bow ", count: 1b}]"
This is the meaning of the main hand latte, the deputy hand to take a bow
Then there is the enchanting tag "tag: {enchantments: [{}]}", which can be used in the HanditeM tag, see the custom enchantment below
For example, "handitems: [{id: Iron_axe, count: 1, tag: {enchantments: [{id:" sHARPNESS ", lvl: 9}, {id:" field ", lvl: 2}]}}
Finally, the armor tag "Armoritems: [{}, {}, {}, {}]" "
The four parentheses represent the boots, leg protection, chest armor, helmet
Example: A biological label section wearing thorns 10 and disappearing the cursed chest armor
", Armoritems: [{}, {}, {id: netherite_chestplate, count: 1, tag: {enchantments: [{id:" thorns ", lvl: 10}, {id:" vanishing_curse ", lvl: 1}]}}, {}] "Special tags comes with some creatures
Take biology as an example
Snow fox
/Summon Fox ~ ~ 1 ~ {Type: SNOW}
Brown mushroom cow
/Summon Mooshroom ~ ~ 1 ~ {Type: Brown}
Screaming goat
/Summon Goat ~ 1 ~ {iSSCREAMINGOAT: 1, Haslethorn: 1, HasrightHorn: 1}
Killer rabbit
/Summon rabbit ~ ~ 1 ~ {rabbittype: 99}
Pig Spirit that does not like zombie
/Summon Piglin ~ ~ 1 ~ {isimmunetozombification: 1}
Skeleton trap horse
/Summon Skeleton_horse ~ ~ 1 ~ {Skeletontrap: 1}
Lan Mei Xizheng
/Summon axolotl ~ ~ 1 ~ {variant: 4}
Great Slime
/Summon Minecraft: Slime ~ ~ 1 ~ {size: 16}
frog
Orange TEMPERATE Green Cold White Warm
Summon format
/Summon from ~ ~ 1 ~ {variant: color}
Panda gene
Normal ordinary aggressive good Lazy lazy worm depression
Playful Naughty Weak Full Brown Brown
Summon format, MAINENENEW is explicit gene, hidden of HIDDENGENE is a hidden gene (only offspring can be reflected)
/Summon Panda ~ ~ 1 ~ {Mainne: Brown, HidDengene: Brown}
Subcutaneous shadow
0 white 1 orange 2 red 3 light blue 4 yellow 5 yellow -green 6 pink
7 gray 8 light gray 9 cyan 10 purple 11 blue 12 brown 13 green 14 red 15 black 16 default color
Summon format
/Summon Shulker ~ ~ 1 ~ {color: 1}
Biological attribute
Biological attributes are options that can be adjusted by custom biology
This is the name of some attributes
Generic.max_health maximum health value GENERIC.FOLLOW_RANGE's maximum range of most creatures is 16
GENERIC.KNOCKBACK_RESISTANCE Anti -Fighting Effect 1.0 represents a complete resistance
Generic.movement_speed The speed of creatures is mostly 0.25
GENERIC.ATTACK_DAMAGE's damage caused by ordinary attack
GENERIC.ATTACK_KNOCKBACK attacks
example
A zombie with a attack power of 100 points
/Summon Zombie ~ ~ ~ ~ ~ {Attributes: [{name: "generic.attack_damage", base: 100.0}]}
A diamond sword with 2333 attack power
/give @s diamond_sword {Attributemodifiers: [{slot: "" mainhand ", Attributename:" GENERIC.ATTACK_DAMAGE ",Name: "GENERIC.ATTACK_DAMAGE", amount: 2333, operation: 0, uuid: [i; 1498693494,1027158888,1898994005,,
860320107]}]}
Custom enchant
Enchantment name
Links on mcwiki: Click here
Customized enchantment example
A crossbow that has fast filling 3, penetrate 5, multiple shoots, and cannot be damaged
/give @P Crossbow {enchantments: [{id: quick_chaarge ", lvl: 3}, {id: piercing", lvl: 5}, {id: "multishot", LVL: 1}], Unbreakable: 1B}
A high amount of cactus will be given to an attacker holding in your hand
/give @p cactus {enchantments: [{id: "thorns", lvl: 30}]}
Custom potion
Popular name
Ordinary potion Potion splashing potion splash_potion Lingering_potion_potion Penta arrow tipped_arrow
Potion color
Red 16711680 Orange 16744231 Yellow 16776960 yellow -green 65280 green 2273612 green green 118504 blue 255
Bright purple 16711935 purple 10701220 rose 16756425 white 16777215 gray 8355711 black 0 gold 16763150 light blue 999999999
Example: Blue potion/give @p splash_potion {CustomPotionColor: 255}
Number name of state effect
Links on mcwiki: Click here
Customized potion example
AMPLIFIER: potion level, actual level = level of input +1
Duration: Last time, enter the game tick, 20tick = 1 second to summon a zombie with a fire effect with 99999tick duration
/Summon Zombie ~ ~ ~ ~ ~ {activeEffects: [{id: 12, amplifier: 1, duration: 99999}]}
Give yourself a green green, with speed 5, urgent 4, jumping improvement 3, Dolphin's grace of mixed potion speed potion Plus
/give @p splash_potion {CustomPotionColor: 118504, CustomPotionEffects: [{id: 1, amplifier: 4, duration: 999999},{Id: 3, amplifier: 3, duration: 99999}, {id: 8, amplifier: 2, duration: 99999}, {id: 30, duration: 99999}]}
Give yourself a black one, and instantly damage the potion of level 45 (enough to kill almost all creatures)
/give @p splash_potion {CustomPotionColor: 0, CustomPotionEffects: [{id: 7, amplifier: 44, duration: 20}]}
Give yourself a black, with a variety of negative effects of potion arrows
/give @p tipped_arrow {CustomPotionColor: 0, CustomPotionEffects: [{id: 2, amplifier: 5, duration: 1000}, {id: 4, amplifi er: 4, duration: 1000}, {Id: 18, amplifier: 4, duration: 1000}, {id: 20, amplifier: 4, duration: 1000}, {id: 25, amplifier: 4, duration: 150}]}
Comprehensive custom biological example
Putting the above three modules together, we can let the customized creature hold the magic weapon and carry the effect of a customized potion.
Some interesting examples
A fast speed, high life value, and a large amount of explosion are afraid of
/Summon Creeper ~ ~ 1 ~ {absorptionamount: 180, Powered: 1, Explosionradius: 15, Attributes: [{name: "generic.movement_spee d ", base: 0.35}, {name: "GENERIC.FOLLOW_RANGE", base: 100}, {name: "generic.knockBack_resist", base: 1}], activeEffects: [{id: 12, amplifier: 1, duration: 99999}, {{ ID: 30, amplifier: 1, duration: 99999}]}
Call the magic wing of ride on fire prevention
/Summon Phantom ~ ~ 1 ~ {absorptionamount: 180, size: 10, activeEffects: [{id: 12, amplifier: 1, duration: 99999}], Passengers : [{ID: EVOKER, AbsorptionAmount: 20}]}
Call a bunch of looting tower formed by the disaster villagers together.
/Summon ravages ~ ~ 1 ~ {absorptionamount: 200, passengers: [{id: vindicator, absorptionamount: 100, handitems: [{id: Iron_axe, C OUNT: 1, Tag: {Enchantments: [{id: "sharpness", lvl: 9}, {id: "fire_aspect", lvl: 2}]}], passengers: [{id: evoker, absorptionamount: 30, passenger: [{id: EV: EV: EV os, ABSORPTIONAMOUNT: 20, Passengers: [{id: Evoker}]}]}]}Call a strong big magma monster, wearing armor with thorns, guards ride on your head with it on your headAs a remote attack method
/Summon Magma_cube ~ ~ ~ ~ {absorptionamount: 200, size: 8, Armoritems: [{}, {id: Netherite_chestplate, Count: 1, Tag : {Enchantments: [{id: "thorns", LVL: 10}, {id: vanishing_curse ", lvl: 1}]}, {}], Attributes: [{name:" generic.follow_range ", base: 100}, {name {namee: "GENERIC.KNOCKBACK_RESISTANCE", Base: 1}, {name: "generic.attack_dama", base: 30}], passengers: [{id: guibutes: [{name: "geneic.f.f lyow_range ", base: 100}, {Name: "generic.attack_damage", base: 30}]}]}
Call a tamed, ignore the gravity, run fast, the white horses with life recovery, and the effect of resistance to improve the effect of thousands of miles
/Summon Horse ~ ~ 1 ~ {Nogravity: 1, Tame: 1, Health: 40, Attributes: [{name: "generic.max_health", base: 40}, {name: "GENERIC.MOVEMENT_SPEED", BASE: 0.8}], ActiveEffects: [{id: 11, amplifier: 2, duration: 99999}, {id: 10, amplifier: 2, duration: 99999}]}