Original customized creatures, enchantment, potion instruction tutorial [MC] My world original (Minecraft) Minecraft Gam

This tutorial is set by the author to use the CC By-NC-SA protocol.

This tutorial only applies to MCs above 1.16 or above

Table of contents

Customized creature

/Summon Fox ~ ~ ~ 1 ~ {}, put the tags to be added in {}, pay attention to {} backbriting complete.

If you have multiple labels, you need to separate in English comma.

Some labels need to be used in [{}] in the format of double -layer brackets, such as passengers. Please see the label of double brackets below.

Bio -general label

ABSORPTIONAMOUNT: Extraidal health obtained by the absorption effect by damage

Canpickuploot: 1 or 0 creatures can pick up loot

Silent: 1 or 0 whether the entity makes any sound

Noai: Whether the AI ​​of 1 or 0 creatures is disabled

Nogravity: 1 or 0 whether the biology is weightless

For example, if you want to summon a non -moving, silent withering spirit

/Summon Wither ~ ~ 1 ~ {size: 1, noai: 1} 

"Passengers: [{}]"

Example: I am afraid of riding a leopard cat forever motive

/Summon Ocelot ~ ~ ~ ~ ~ {passengers: [{id: "set:"}]} 

Spider knight

/Summon spider ~ ~ ~ ~ ~ {passengers: [{id: "skeleton", handitems: [{id: "bow", count: 1b}]} 

You can see that the spider knight small and small white hold the bow. This is "handitems: [{}]" tag

For example, "handitems: [{id:" Iron_sword ", count: 1b}, {id:" bow ", count: 1b}]"

This is the meaning of the main hand latte, the deputy hand to take a bow

Then there is the enchanting tag "tag: {enchantments: [{}]}", which can be used in the HanditeM tag, see the custom enchantment below

For example, "handitems: [{id: Iron_axe, count: 1, tag: {enchantments: [{id:" sHARPNESS ", lvl: 9}, {id:" field ", lvl: 2}]}}

Finally, the armor tag "Armoritems: [{}, {}, {}, {}]" "

The four parentheses represent the boots, leg protection, chest armor, helmet

Example: A biological label section wearing thorns 10 and disappearing the cursed chest armor

", Armoritems: [{}, {}, {id: netherite_chestplate, count: 1, tag: {enchantments: [{id:" thorns ", lvl: 10}, {id:" vanishing_curse ", lvl: 1}]}}, {}] "Special tags comes with some creatures

Take biology as an example

Snow fox

/Summon Fox ~ ~ 1 ~ {Type: SNOW} 

Brown mushroom cow

/Summon Mooshroom ~ ~ 1 ~ {Type: Brown} 

Screaming goat

/Summon Goat ~ 1 ~ {iSSCREAMINGOAT: 1, Haslethorn: 1, HasrightHorn: 1} 

Killer rabbit

/Summon rabbit ~ ~ 1 ~ {rabbittype: 99} 

Pig Spirit that does not like zombie

/Summon Piglin ~ ~ 1 ~ {isimmunetozombification: 1} 

Skeleton trap horse

/Summon Skeleton_horse ~ ~ 1 ~ {Skeletontrap: 1} 

Lan Mei Xizheng

/Summon axolotl ~ ~ 1 ~ {variant: 4} 

Great Slime

/Summon Minecraft: Slime ~ ~ 1 ~ {size: 16} 

frog

Orange TEMPERATE Green Cold White Warm

Summon format

/Summon from ~ ~ 1 ~ {variant: color} 

Panda gene

Normal ordinary aggressive good Lazy lazy worm depression

Playful Naughty Weak Full Brown Brown

Summon format, MAINENENEW is explicit gene, hidden of HIDDENGENE is a hidden gene (only offspring can be reflected)

/Summon Panda ~ ~ 1 ~ {Mainne: Brown, HidDengene: Brown} 

Subcutaneous shadow

0 white 1 orange 2 red 3 light blue 4 yellow 5 yellow -green 6 pink

7 gray 8 light gray 9 cyan 10 purple 11 blue 12 brown 13 green 14 red 15 black 16 default color

Summon format

/Summon Shulker ~ ~ 1 ~ {color: 1} 

Biological attribute

Biological attributes are options that can be adjusted by custom biology

This is the name of some attributes

Generic.max_health maximum health value GENERIC.FOLLOW_RANGE's maximum range of most creatures is 16

GENERIC.KNOCKBACK_RESISTANCE Anti -Fighting Effect 1.0 represents a complete resistance

Generic.movement_speed The speed of creatures is mostly 0.25

GENERIC.ATTACK_DAMAGE's damage caused by ordinary attack

GENERIC.ATTACK_KNOCKBACK attacks

example

A zombie with a attack power of 100 points

/Summon Zombie ~ ~ ~ ~ ~ {Attributes: [{name: "generic.attack_damage", base: 100.0}]} 

A diamond sword with 2333 attack power

/give @s diamond_sword {Attributemodifiers: [{slot: "" mainhand ", Attributename:" GENERIC.ATTACK_DAMAGE ",

Name: "GENERIC.ATTACK_DAMAGE", amount: 2333, operation: 0, uuid: [i; 1498693494,1027158888,1898994005,,

860320107]}]}

Custom enchant

Enchantment name

Links on mcwiki: Click here

Customized enchantment example

A crossbow that has fast filling 3, penetrate 5, multiple shoots, and cannot be damaged

/give @P Crossbow {enchantments: [{id: quick_chaarge ", lvl: 3}, {id: piercing", lvl: 5}, {id: "multishot", LVL: 1}], Unbreakable: 1B} 

A high amount of cactus will be given to an attacker holding in your hand

/give @p cactus {enchantments: [{id: "thorns", lvl: 30}]} 

Custom potion

Popular name

Ordinary potion Potion splashing potion splash_potion Lingering_potion_potion Penta arrow tipped_arrow

Potion color

Red 16711680 Orange 16744231 Yellow 16776960 yellow -green 65280 green 2273612 green green 118504 blue 255

Bright purple 16711935 purple 10701220 rose 16756425 white 16777215 gray 8355711 black 0 gold 16763150 light blue 999999999

Example: Blue potion/give @p splash_potion {CustomPotionColor: 255}

Number name of state effect

Links on mcwiki: Click here

Customized potion example

AMPLIFIER: potion level, actual level = level of input +1

Duration: Last time, enter the game tick, 20tick = 1 second to summon a zombie with a fire effect with 99999tick duration

/Summon Zombie ~ ~ ~ ~ ~ {activeEffects: [{id: 12, amplifier: 1, duration: 99999}]} 

Give yourself a green green, with speed 5, urgent 4, jumping improvement 3, Dolphin's grace of mixed potion speed potion Plus

/give @p splash_potion {CustomPotionColor: 118504, CustomPotionEffects: [{id: 1, amplifier: 4, duration: 999999},

{Id: 3, amplifier: 3, duration: 99999}, {id: 8, amplifier: 2, duration: 99999}, {id: 30, duration: 99999}]}

Give yourself a black one, and instantly damage the potion of level 45 (enough to kill almost all creatures)

/give @p splash_potion {CustomPotionColor: 0, CustomPotionEffects: [{id: 7, amplifier: 44, duration: 20}]} 

Give yourself a black, with a variety of negative effects of potion arrows

/give @p tipped_arrow {CustomPotionColor: 0, CustomPotionEffects: [{id: 2, amplifier: 5, duration: 1000}, {id: 4, amplifi er: 4, duration: 1000}, {Id: 18, amplifier: 4, duration: 1000}, {id: 20, amplifier: 4, duration: 1000}, {id: 25, amplifier: 4, duration: 150}]} 

Comprehensive custom biological example

Putting the above three modules together, we can let the customized creature hold the magic weapon and carry the effect of a customized potion.

Some interesting examples

A fast speed, high life value, and a large amount of explosion are afraid of

/Summon Creeper ~ ~ 1 ~ {absorptionamount: 180, Powered: 1, Explosionradius: 15, Attributes: [{name: "generic.movement_spee d ", base: 0.35}, {name: "GENERIC.FOLLOW_RANGE", base: 100}, {name: "generic.knockBack_resist", base: 1}], activeEffects: [{id: 12, amplifier: 1, duration: 99999}, {{ ID: 30, amplifier: 1, duration: 99999}]} 

Call the magic wing of ride on fire prevention

/Summon Phantom ~ ~ 1 ~ {absorptionamount: 180, size: 10, activeEffects: [{id: 12, amplifier: 1, duration: 99999}], Passengers : [{ID: EVOKER, AbsorptionAmount: 20}]} 

Call a bunch of looting tower formed by the disaster villagers together.

/Summon ravages ~ ~ 1 ~ {absorptionamount: 200, passengers: [{id: vindicator, absorptionamount: 100, handitems: [{id: Iron_axe, C OUNT: 1, Tag: {Enchantments: [{id: "sharpness", lvl: 9}, {id: "fire_aspect", lvl: 2}]}], passengers: [{id: evoker, absorptionamount: 30, passenger: [{id: EV: EV: EV os, ABSORPTIONAMOUNT: 20, Passengers: [{id: Evoker}]}]}]} 
Call a strong big magma monster, wearing armor with thorns, guards ride on your head with it on your headAs a remote attack method

/Summon Magma_cube ~ ~ ~ ~ {absorptionamount: 200, size: 8, Armoritems: [{}, {id: Netherite_chestplate, Count: 1, Tag : {Enchantments: [{id: "thorns", LVL: 10}, {id: vanishing_curse ", lvl: 1}]}, {}], Attributes: [{name:" generic.follow_range ", base: 100}, {name {namee: "GENERIC.KNOCKBACK_RESISTANCE", Base: 1}, {name: "generic.attack_dama", base: 30}], passengers: [{id: guibutes: [{name: "geneic.f.f lyow_range ", base: 100}, {Name: "generic.attack_damage", base: 30}]}]} 

Call a tamed, ignore the gravity, run fast, the white horses with life recovery, and the effect of resistance to improve the effect of thousands of miles

/Summon Horse ~ ~ 1 ~ {Nogravity: 1, Tame: 1, Health: 40, Attributes: [{name: "generic.max_health", base: 40}, {name: "GENERIC.MOVEMENT_SPEED", BASE: 0.8}], ActiveEffects: [{id: 11, amplifier: 2, duration: 99999}, {id: 10, amplifier: 2, duration: 99999}]}