Equivalent exchange+Summoner "Double Brush" summoner

This tutorial is set by the author's setting without permission.

Using equivalent exchanges and summoners can perfectly achieve the effect of "double brush": not only can it be brushed in large quantities, but also a lot of experience in the process.Although the original version can also achieve similar effects, this method is extremely efficient, so a column is introduced.(Test version: 1.12.2, the module is the corresponding highest version)


Preparation

First, make the conversion table and generate the villagers of the summoner who can be traded.

Please check the synthesis method by the conversion table;

The villagers of the Summoner can be generated in the following ways:

Open the summoning creature in the configuration file to generate naturally and go to the village. You can find a large number of hostile villagers, and use the conversion scepter or the summoning scepter above level 3 or more.It is easy to be killed when it is not good, and the tame villagers are easy to fight with hostile villagers);

Make magic spines to collect magic (MANA), and then use monster generators to melt fusion components (villagers) to get summoning components (villagers). Right -click the square summon villagers (advantages: convenient and practical; disadvantages: materials are more complicated, it may not be easy to collect in the early stage)Items

The blacksmith shop of the village may generate a random number of summoning components (villagers) and directly generate (character moment ~).

Subsequently, the monsters were killed to obtain some drops (recommendation: tears of evil souls, flame sticks, and pearls of the last shadow), and put it in the conversion table to store information.


Double brush

Take out the items that you just stored, you can get as much as you can, and then trade with the villagers.At this time you will get a lot of emerald and drop experience (the more the amount of one -time transaction, the more drops).Then put the emerald into the conversion table, you will find that EMC is much more inexplicable; exiting GUI, your experience has also risen a lot.


Principle explanation

It is very simple, the same as the businessman's "earning difference", the equivalent exchange is inconsistent with the price and price of the summoner:

Among the summoners, the soul of the soul, the flame stick, the last shadow pearl and other drops are precious items.Emerald, in the equivalent exchange, the price of emerald is much higher than these items;

In addition, both parties have infinite transactions, and items (that is, the above -mentioned drops above) in the purchase equivalent exchanges are exchanged for high -priced items (emeralds) in the villagers' place to achieve unlimited earning EMC EMCEffect.At the same time, the transaction will gain experience, so there is no loss to earn EMC and experience, so it is called "dual flashing".


advantage

The original villagers are not only subject to professional restrictions, but most of the purchase prices of most items are low, and even a group of items sell less than 3 emeralds to waste space.A group of evil souls in the summoner can sell up to 8 groups of emeralds (this is actually the items that the original villagers are not charged), which is extremely efficient, and the villagers will also drop a lot of experience when they upgrade due to transactions.The original villagers need to find the village to start transactions. They need to use transportation to transport villagers. The summoner version of the villagers can directly use the income of the summoning teacher carrier to facilitate the transfer. Therefore, it is better than the original method of brush EMC.


Precautions

Low (0.6 and below) Summoner villagers have occupational restrictions, please verify occupations and corresponding trading items;

Lower (0.6 and below) The summoner villagers who have traded a large number of SHIFT have a probability of collapse in Shift;

To keep the game balance (the grand statement), please use it reasonably.