This tutorial is set by the author's setting without permission.
1.12.2 The latest MOD version of this bug has been fixed!
In the future, although the ancient wreckage is added in 1.12.2, it will encounter problems that cannot be generated normally. At this time, you need to use minerals to generate MOD to generate the ancient wreckage.
Module use
Ore Controller and front Terracore
After using a mineral generating module, it is not recommended to use other modules, because it is easy to cause errors, although the function between the modules may be complementary.
After installing the module, enter the game once and exit the module modify the configuration file
Modify the configuration file
Find the configuration file generated by the module in the config folder ore_Controller.cfg, open it, in
s: "ore generation" <>
The medium blank part inputs the following code:
futuremc: Ancient_deBris -minvein: 1 -maxvein: 2 -Miny: 8 -maxy: 20-Perchunk: 1 -Dimension:
explain:
FUTUREMC: Ancient_deBris refers to the ancient wreckage; minvein: 1 -maxvein: 2 refers to the minimum and maximum value of each mine vein generated.The wreckage is either one or two. Although there is a very low probability of generating 3 in the original version, the module cannot refine the division of this;
MINY: 8 -maxy: 20 refers to the Y-axis limit generated by minerals. It is used here to use 8-20 to return the original version. Although the original version can also generate the ancient wreckage in the higher Y axis, if you use higher Y here, the higher y here can be used.The axis will cause the body to be generated at the Y -axis without a key height, and it will be generated everywhere, because the module operating mechanism is different from the original;
Perchunk: 1 means that you want the probability of each block to generate minerals, and use 1 to repay the settings in the original version;
Dimension: -1 means that you want the dimension of mineral production. Modify -1 (lower bound) is other ID (including module dimension ID) that can generate it in other dimensions.
Do not open the method of new archive to make the ancient wreckage generation
After modifying the configuration file, find your archive folder and open it. Find a folder named DIM-1 in it. Be careful not to confuse it with DIM1.Re -archive.This operation is all information about the lower bounds in the archive. When you enter the archive again, you will re -generate the lower boundary. At this time, the ancient wreckage will be generated.
This operation does not require the player to leave from the lower realm. Entering the game will not cause an error, but it will empty the terrain that the players have transformed in the lower world. Please consider it carefully.