1.15.2 (0.8.2) Configuration File Description Mine MINE NO MI

Configuration file is in .minecraft/config/mineminenomi-upommon.toml

The red coarse part is the position of the change option. Only the red thick body part is changed. Do not change it elsewhere

True represents the option, and FALSE represents the option to turn off this option

Yellow thick body font is annotation

[General]#[General]

#Multiplies any haki gained by this amount

#(Default 1, range 0-10)

"Haki exp multiplier" = 1.0

#Allows big explosions to desestroy water

#Allow explosion damage water (default False)

"Explosions Can Destroy Water" = False

#Destroys the Spawner AFTER ALL ITS SPAWNS Are Killed

#After the monster brushed out of the light (such as the pirate ship), no longer brush the monster (default)

"Desroy spawner" = true

#NONORMALLY Despawns Traders and Trainers Even if they're nameTagged

#In general, businessmen and trainers (such as dojo teachers) will be brushed, even if they are marked (default)

"Despawn npcs with nametags" = false

#List with Ability names that are allowed inside propeity zones, the names should be written as Resource local to the below examples, if no name Space is provided 'mineminenomi' will be applied by default.

#List the ability to allow the ability to use in the protected area, and the name writing is similar to the following example.

"Protection Whitelist" = ["Example1", "MineMinenomi: Example2"]

#Allows mobs to reward doriki, Bounty or items

#Kill creature to obtain tunnel, bounty or item (default)

"Mobile" = TRUE

#Defines Which Logic to Apply after A Player's Death

# None -NOTHING Is Kept # Nothing

# Auto -Only the Faction/RACE/FIGHTING Style Stats Are Kept # Only retain the camp/race/combat style

# FULL -Everything is Kept # Keep everything

# Custom -Will use the 'Stats to keep' Section to determine Which Stats to Keep

# #: None, Auto, Full, CUSTOM (default)

"Keep Stats after Death" = "Auto"

#Responsible for how Player Unlock haoshoku haki;

#Define how the player unlocks the domineering domineering

# None -haoshoku haki cannot be unlocked naturally # No one can unlock in normal circumstances

# Random -Only a Few Chosen One Receive It When they spawn # Only a few people can unlock # Experience -Will UnLock Based on the Total Amount of Haki Experience A Player H H AS #a Unlock the total amount of domineering experience of players

# Combined -Combiens the Logic of Random and Experience # Combined with the total amount of domineering experience and random way of player

# TRUE_RANDOM -EACH World / Server HAS ITS OWN POOL of Randomly Choshoku Haki Users # Each world / server has its own random overlord -colored domineering user pool

#: None, Random, Experience, Combined, TRUE_RANDOM

"Haoshoku haki unlock logic" = "experience"

#Multiplies any doriki gained by this amount

#力 (default 1, range 0-10)

"Doriki Reward Multiplier" = 1.0

#Allows the players to pick up items who the combat bar is active

#Allow players to pick up the items (default) while turning on the battle bar (ALT).

"Combat Bar Pickup" = TRUE

#Allows vanilla and Other Modded NPCS to use Bushoku Haki, has no visual effect on their mode and its past

#Allow the armed color of the original and other MOD creatures, but there will be no visual effects, only pure ability (default)

"Native businesshoku haki" = true

#Allows players to receive extra Hearts Based on their Doriki

#Allow players to obtain an additional upper limit of life according to their power (default)

"Extra Hearts" = TRUE

#Guarantees a minimum of 1 Doriki Per Kill

#击 At least 1 point of power (defaults to FALSE) each time

# If used together with a haki Exp Multiplier with a multiplier less less

#If you use it with the domineering multiplier, the multiplier rate is less than 1.0, then the probability of obtaining

"Minimum Doriki Per Kill" = false

#Sets a New Limit for Maximum Haki Exp A Player May Obtain

#Set the maximum domineering value that the player can get (the range is 0-300, the default is 100)

"Haki exp limit" = 100

#Randomizes the player's race at Spawn (Making the Player Unable to Choose a Race themslves)

#Random race, players cannot choose their own race (default to false)

"Race randomizer" = false

#List with Ability names that are banned, the names can be written in any case and or without spaces#

"Banned Abilities" = ["Example1", "Example2"]

#Sets a New Limit for Maximum Doriki a Player May Obtain

#Set the maximum tunnel value that the player can get (the range is 0-50000, the default is 10000)

"Doriki Limit" = 10000

#Please Note that the settings only work if the "Keep Stats After Death" Option is Set to Custom!

#Please note that these settings take effect only when the "Custom" option is set to "CUSTOM" only!

[General. "Stats to keep"] #[Overall. "Reserve data after death"]

"Keep Fighting Style" = True #Keep the combat style (default)

"Keep Doriki" = TRUE #Reserved Trip Power (Facing True)

#Percentage of bell to keep after

#The percentage of Belly after death (the range is 0-100, the default is 33)

"Percentage of Belly Kept After Death" = 33

"Keep Race" = TRUE #Reserved race (default)

#Percentage of Doriki to Keep after Death

#The percentage of reserved tunnel after death (the range is 0-100, the default is 33)

"Percentage of Doriki Kept After Death" = 33

"Keep haki exp" = true#retaining domineering (default)

"Keep Bounty" = True#Keep bounty (default)

"Keep Devil FRUIT" = TRUE#Keep Demon Fruit Real (Facing True)

#Percentage of Bounty to Keep after Death

#The percentage of reserved bounty after death (range is 0-100, and defaults to 33)

"Percentage of Bouch" = 33

#Percentage of Faction Loyalty to Keep After Death

#The percentage of loyalty after death (the range is 0-100, the default is 50)

"Percentage of Loyalty Kept After Death" = 50

"Keep Faction" = TRUE#Reserved faction (default)

"Keep Belly" = TRUE#Keep Belly (default)

"Keep Loyalty" = TRUE#Keep loyalty (default)

#Percentage of haki exp to keep after

#The percentage of retaining domineering experience after death (the range is 0-100, the default is 33)

"Percentage of haki Exp Kept after" = 33

["Devil Fruits / Abilities"] #["" Demon Fruit / Ability "]

#Invulnerability to Avoid Attacks#The ability to avoid attacks will avoid any attack (default to True)

"Ability Invulnerability" = TRUE

#Allows gasu gasu no mi, MOKU MOKU no mi and suna no mi users to fly, this option does not aFFECT FLYING ZOANS WILL Be ABLE to Fly Regardless

#Player to allow players with gas fruit, smoke and rustling fruit, this option will not affect the client's flight option (default)

"Special Flying" = TRUE

#SEED to Determine the Logic for when a Continuous Ability is using while another constinuous import

#Is used to determine whether one continuous skill is used when it is used.

# TRUE -CURRENTLY Use Ability Is Stopped and the Newly used Abarts Its Process # Stop currently used skills, new skills used used

# FALSE -The Current Ability is not Stopped and the user, the new skill is not effective

#Dtidium TRUE

"Stop Continuous Abilities" = TRUE

#Number of Ability Bars;

#(Range is 1-10, defaults to 2)

"Ability Bars" = 2

#Enables the shared cooldown ball

#Similar skill sharing cooling time (default) (such as armed color domineering · hardening and armed color domineering · whole body hardening)

"Shared cooldowns" = true

#Will Randomize all visual aspects of a devil from, Making them Impossible to Identify

#The appearance of the demon fruit, no name, so that players cannot identify the demon fruit through the appearance (default) (if this option is enabled, you can use the demon fruit map)

"Randomize fruits" = false

#HOW LOGIAS GET AFFECTD by Projectiles;

#Can the option of how the natural demon fruit ability is affected by artillery shells

# NONE -no projectile can damage logias # Without artillery shells can hurt those who have the ability of natural devil fruits

# Haki -Physical Projectiles with Buso Cauer

# Extended -Haki + Any Attack Considered Special Deals Damage to Logias # and any special attack can hurt those who have the ability of nature.

#NONE, Haki, Extended, the default deflection EXTENDED

"Logia Projectiles Invulnerability" = "Extended"

#Allows yami yami no mi users to earn additional from

#Allowing dark fruits to eat one more demon fruit (default)

"Yami yami no mi additional from" = true "

#Will Send A Chat Message to Nearby Players with the user's name#When using skills, send a chat information with the skill name of the use of the skills (False) to the nearby players.

"Anime scream" = false

#Allows logia users to have different effects where

#Allowing natural demon fruit capabilities when passively avoid attacks, have different particle effects (default)

"Logia Return Effect" = FALSE

#Allows devil fuits to drop from leaves if higher than

#The probability of falling from the leaves from the leaves (the range is 0-100, the default is 0)

"CHANCE for Devil Fruits to Drop from Leaves" = 0.0

#Enables Logia's Invulnerability

#Allowing natural devil fruit capabilities, there are passiveness to avoid attacks (default)

"Logia Invulnerability" = TRUE

#Makes The Fire and Lava Damage Source to Reduce Fire Resistance;

#The source of damage of flames and magma reduces flame resistance, which is only applicable to demons related (default)

"Special Source Events" = TRUE

#Allows Abilities to Break or Replace Blocks; If Turned Office

#Allowing ability can destroy and replace the block. If this option is disabled, some capabilities will be completely invalid (default)

"Ability GrieFing" = TRUE

#Runs a Check for all Abilities on a Player to remove dupes or Suspicious Abilities that player Joins the World

#When the player joins the game world, it will check all the skills of the player to remove the wrong skill (default) (the default) (that is, the automatic repair part of the bug)

"Ability Fraud Checks" = TRUE

#Makes Getting Out of Water Much Harder as it ’s support

#Let the demon fruit ability become difficult from the water (default to FALSE)

"Devil FRUIT EXTENDED Weakness Checks" = false

# None -no logic is applied, an infinite number of each fruit can exist # No additional rules, each fruit can have unlimited one

# SIMPLE -No More than One Fruit Type Can Be Acquired Via Nature Means (Chests, Leaves, FRUIT Reincarnations ETC) # Each fruit can only exist in one

# Extended -Extra Rules are Apply on Top of the Simple Simple Set that Blocks Any Means (OR As Many As Posses) of Storing/Hoarding Fruits # Any or as much as possibleMore) Storage of fruits, controlling the reincarnation of the devil fruit

#NONE, SIMPLE, EXTENDED, the default None "One Devil FRUIT PERLLD LOGIC" = "None"

#These options only work when "One FRUIT PERLD" Option is Set to Extended!

#The following options are only selected as "extended" in the above options to take effect

#Sets The Limit for How Many Fruits A Player Can Hold in their Inventory;

#Set the number of fruits in the player's warehouse (range is 1-10, defaults 3)

"Inventory Fruit Limit" = 3

#IF The Player Alream Has A Devil Fruit they will be unable to pickup any Other FRUIT;

#If the player already has the fruit fruit, then they can no longer pick up any other fruits (the default is false)

"Unable to pickup devil from as a fruit user" = false

#Defines How Many Days A Player Has to Be Office Their Devil Fruits Are Removed

#Will be removed (scope 0-30, defaults 6)

#A VALUE of 0 Means the setting is disabled and fruits will not be removed for inactivity!

#0 means that this setting is disabled, and the devil fruit will not be deleted because it is not online

"Day for Inactivity" = 6

["Devil Fruits / Abilities". "Devil Fruits Reincarnation"] #["Demon Fruit / Ability". "Reincarnation of Demon Fruit"]]

#Sets The % CHANCE for A Devil from to get Reincarnated from An Apple InSide An Entity's Inventory

#The probability of the reincarnation of the apple from the warehouse is%(range 0-100, the default is 1)

"Inventory Apple Reincarnation CHANCE" = 1.0

#Sets The % CHANCE for A Devil from to get Reincarnated from a Dropped Apple

#The chance of reincarnation from the falling apple is%(range 0-100, defaults to 15)

"Dropped Apple Reincarnation CHANCE" = 15.0

#Sets The % CHANCE for A Devil from to get Reincarnated from An Apple Inside of a Nearby Chest

#The probability of the reincarnation of the apple in the nearby box (range 0-100, the default is 1)

"Chest Apple Reincarnation CHANCE" = 1.0

[Structures] #[Structure]

[Structures. "Training Structures"] #[Structure. "Training Structure"]

#Allows Training Structures to Spawn in the World

#Allow training architecture (such as dojo) to generate in the world (default)

"Spawn Training Structures" = TRUE

#Sets The % CHANCE for a Training Structure to Spawn#Set the percentage of the training building generated (the range is 0-100, the default is 60)

"Training Structure spawn CHANCE" = 60.0

[Structures. "Ghost Ships"] #[Structure. "Waste Boat"]

#Allows ghost ships to spawn in the world

#Allow the abandoned ship to generate in the world (default)

"Spawn ghost ships" = true

#Sets The % CHANCE for A Ghost Ship to Spawn, The % is Calculated Per Chunk (16x16)

#Set the chance of generating abandoned ships, and the percentage is calculated based on the block (16x16) (range is 0-100, and the default is 30)

"Ghost Ships spawn Chang" = 30.0

[Structures. "Watch Tower"] #[Structure. "Looking Tower"]

#Sets The % CHANCE for A Watch TOWER to Spawn, The % is Calculated Per Chunk (16x16)

#Set the percentage of the observation tower generated, and the percentage is calculated based on the block (16x16) (the range is 0-100, the default is 5)

"Watch tower spawn channel" = 5.0

#Allows watch tower to spawn in the world

#Allow watch tower to generate in the world (default TRUE)

"Spawn watch tower" = true

[Structures. "Sky Islands"] #[Structure. "Empty Island"]

#Allows Sky Islands to Spawn in the World

#Allow an empty island to generate in the world (default TRUE)

"Spawn sky islands" = true

#Sets The % CHANCE for A Sky Island to Spawn, The % is Calculated Per Chunk (16x16)

#Set the percentage generated by the empty island, and the percentage is calculated based on the block (16x16) (the range is 0-100, the default is 5)

"Sky Islands Spawn CHANCE" = 5.0

[Structures. "Medium Ships"] #[Structure. "Medium Ship"]

#Sets The % CHANCE for A Medium Ship to Spawn, The % is Calculated Per Chunk (16x16)

#Set the percentage generated by the medium-sized ship, and the percentage is calculated based on the block (16x16) (the range is 0-100, the default is 70)

"Medium Ships spawn Chang" = 70.0

#Allows medium ships to spawn in the world

#Allow medium -sized ships to generate in the world (default)

"Spawn medium ships" = true

[Structures. "Large Bases"] #[Structure. "Large Base"]

#Allows large bases to spawn in the world

#Allow large bases to generate in the world (default)

"Spawn large bases" = true

#Sets The % CHANCE for A Large Base to Spawn, The % is Calculated Per Chunk (16x16)

#Set the percentage generated by large bases, and the percentage is calculated based on the block (16x16) (range 0-100, default 80) "Large Bases SPAWN CHANCE" = 80.0

[Structures. "Small Ships"]#[Structure. "Small boat"]

#Allows Small Ships to Spawn in the World

#Allow a small boat to generate in the world (default)

"Spawn small ships" = true

#Sets the % CHANCE for a Small Ship to Spawn, The % is Calculated Per Chunk (16x16)

#Set the percentage generated by a small boat, and the percentage is calculated based on the block (16x16) (the range is 0-100, the default is 10)

"Small Ships Spawn CHANCE" = 10.0

[Structures. "Large Ships"]#[Structure. "Large ships"]

#Allows large ships to spawn in the world

#Allow large ships to generate in the world (default)

"Spawn large ships" = true

#Sets the % CHANCE for a Large Ships to Spawn, The % is Calculated Per Chunk (16x16)

#Set the percentage generated by large ships, and the percentage is calculated based on the block (16x16) (range is 0-100, and the default is 30)

"Large Ships Spawn CHANCE" = 30.0

[Structures.poneglyph]#[Structure.

#Sets The % CHANCE for A Poneglyph to Spawn, The % is Calculated Per Chunk (16x16)

#Set the percentage of historical text stone monuments, and the percentage is calculated based on the block (16x16) (range is 0-100, and the default is 30)

"Poneglyph spawn channel" = 30.0

#Allows poneglyphs to spawn in the world

#Allow historical text, stone monument generates in the world (default)

"Spawn poneglyphs" = true

[Structures. "Small Bases"]#[Structure. "Small Base"]

#Allows Small Bases to Spawn in the World

#Allow small bases to generate in the world (default)

"Spawn small bases" = true

#Sets the % CHANCE for a Small Base to Spawn, The % is Calculated Per Chunk (16x16)

#Set the percentage generated by small bases, and the percentage is calculated based on the block (16x16) (range is 0-100, and defaults to 70)

"Small Bases Spawn CHANCE" = 70.0

[Structures.camps]#[Structure. "Camp"]

#Sets the % CHANCE for a Camp to spawn, the % is calculated per chunk (16x16)

#Set the percentage generated by the camp, and the percentage is calculated based on the block (16x16) (the range is 0-100, the default is 60)

"CAMPS SPAWN CHANCE" = 60.0

#Allows camps to spawn in the world

#Allow the camp to generate in the world (default TRUE)

"Spawn camps" = true [quests] #[task]

#Allows Quests to reward players with Abilities, Otherwise All Abilities Will Be UNLOCKED from the Beginning

#Allow players to complete the task to obtain skills. If this option is turned off, the player will unlock all skills from the beginning (default)

"Quest Progression" = False

#Allows quests to be accepted / complete

#Allow acceptance/complete task (default)

Quests = true

[Challenges]#[Challenge]

#ENABLED RETAKING OF ALREADY Completed Challenges

#Allow players to re -accept the challenges that have been completed (default)

"Retake Challenges" = False

#Enabled The Challenes Menu and Activation by Players

#And players open these challenges (default)

Challenges = true

["World Events"]#[World Incident]

#Allows random aggressive faction npcs to spawn in the world (Marines/Pirates/Bandits ENEMIES)

#Allow random aggressive faction NPC to generate in the world (navy/pirate/ripple) (default) (default) (this is difficult to play!)

"World npcs spawns" = true

["World event" .trainers]#["World Incident". Trainer]

#Allows trainers to spawn in the world

#Allow the trainer to generate in the world (default)

"Trainer spawns" = true

#Determines the Time (in Seconds) Between Two Spawn Attempts

#Determine the time between the two attempts (in seconds as the unit) (the range is 0-3600, the default is 1800)

"Time between trainer spawns" = 1800

#Determines the % CHANCE for a Trainer to Spawn

#Determined the chance of the training of the training division%(the range is 0-100, the default is 15)

"CHANCE for Trainer spawns" = 15

["World event" .Ambushes]#["World Incident". Volver]

#Allows ambushhes to spawn in the world

#Allow the world to generate ambush (default TRUE)

"Ambushe spawns" = true

#Determines the Time (in Seconds) Between Two Spawn Attempts

#The time between the two attempts (in seconds as the unit) (the range is 0-3600, the default is 3600)

"Time Between Ambushes spawns" = 3600

#Determines the % CHANCE for a Ambush to spawn

#Determined the rate of 伏%%(range is 0-100, defaults to 15)

"CHANCE for Ambush spawns" = 15

["World event" .traders]#["World Incident". Merchant]

#Allows traders to spawn in the world#Allow merchants to generate in the world (default)

"Trader spawns" = true

#Determines the % CHANCE for a Trader to Spawn

#Determine the chance of a businessman generated%(range is 0-100, defaults to 1)

"CHANCE for Trader spawns" = 1

#Determines the Time (in Seconds) Between Two Spawn Attempts

#The time between the two attempts (in seconds as the unit) (the range is 0-3600, the default is 1800)

"Time between trader spawns" = 1800

[ORS] #[ore]

#Kairoseki Count Per Chunk

#The ratio of sea building stone ore per block (the range is 0-20, the default is 5)

"Kairoseki count" = 5

#Kairoseki Maximum Height

#The maximum height of generating sea building stone ore (the range is 0-128, the default is 64)

"Kairoseki Height spawn" = 64

[CREWS] #[Team]

#Bounty Requirement for Creating a Crew; 0 Means no requirement

#Create a bounty requirements for the Pirates; 0 indicates that there is no requirement (the range is 0-100000, the default is 0)

"Bounty Requirement" = 0

#Disabled the Friendly Damage Between Crewmates

#Disable the damage between teammates (default TRUE)

"Disable friendly damage" = true

#Sends a Message to all players when a new Crew Gets Formed

#When the new team is formed, send a message to all players (default)

"World Message" = false

[BOUNTY] #[Bounty]

#Allows WANTED PACKAGES to Drop from the Sky

#Allowing the wanted order to fall off from the sky (default to TRUE)

"WANTED POSTER PACKAGE DROPS" = TRUE

#Time it takes for another package to drop

#The time required to drop the next package (in seconds) (the range is 0-72000, the default is 18000)

"Time Between Package Drops" = 18000