(Note: The configuration files of each version are slightly different, but the difference is not large)
GAMERULES class
CHANCE of SuccessFul Drop = Player's basic immune resistance (immune resistance), defaults to 100 (may not not be less than 1.12 below)
Default for Gamerule Cyberware_dropCyberware = Determine whether the player will drop mechanical parts when he dies.The world settings generated before the unchanged configuration will not be changed (only the settings of the world generated after changing the configuration), and it can also be changed to use /GameRule.If Cyberware_keepcyberware is true, this setting is invalid.Deficiency False
Default for Gamerule Cyberware_keepcyberware = Determine whether the player will retain mechanical parts at the time of death. When death is fatal (that is, it will die infinitely), all the mechanical parts installed on the body will fall (not affected by Cyberware_dropCyberware).It will not change the setting of the world created before the unchanged configuration (it will only change the setting of the world generated after the configuration), and it can be changed to use /GameRule.Deficiency False
Essence class changes exclusive here are here
Critical Essence Value, where rejection begins = The player is minimized by immune damage, and the default is 25 (only effective exclusion of mild mechanical)
Maximum Essence = Player's basic immune tolerance value (immune resistance value), defaults to 100
Machines class
CHANCE of BluePrint from Engineering table = The probability of recycling parts in the mechanical engineering table to get the corresponding blueprint %, the default is 15 %
CHANCE of Blueprint from Scanner = The probability of scanning parts in a mechanical scanner to get a blueprint%, the default is 10%
Ticks taken Per Scanner Operation = The mechanical scanner scan once, it takes time, the default is 24000 tick (time is 20 minutes, a MC sky)
MOBS class
Disable Cyberzombies = Whether to brush the Saoba Poch zombie, default
Percent CHANCE A Cyberzombie Drops An Item = Performance of Pacific Board Zombies %, the probability of falling a part of a component %, the default is 50 %
Prevent Mobs From Spawning with Cyberware Clothing = Whether ordinary monsters will have module equipment, default
Other
RF/Tesla Per InternaL Power Unit = How much is the power of each unit of electricity equal to RF or Tesla (when the electronic mechanical charger is not energy can also be charged), the default is 1
Enable Crafting Recipe for Robosurgeon = Whether to give the core synthetic table for mechanical surgery (empty island will be opened), the default is false
Enable Changes to Player Model = After the operation is completed, is it a model that changes the corresponding part of the player to steel?
ENable Trenchcoat, MirrorShades, and Biker Jacket = Whether a locomotive jacket, 堑 堑, and circular lenses, the default true true
Enable Katana = Whether to show a too sword, default TRUE