This tutorial is set by the author to use the CC by-NC protocol.
P1 cover
P2
Welcome to the train industry guidance!
This book accommodates everything you need to know about the train industry.
Author: spitfire4466, mrbrutal
Bukkit server: dv8fromthewardd
Thanks to Convertjaguar for the help and a great API
Model: Daydiecast, Helldriver, Blockstormtwo, Chandlerbingua
Github support team: Eternal Blueflame, NitroxyDex, Firemerald, Hagurd
Website: http://traincraft-mod.blogspot.com
P3
World generation: By default, oil ore and oil sand will be generated naturally.If you don't want to make them generate, please open the traft.cfg and modify the enable_ore_spawn to false.In this case, new ore will be generated. Old ore in the box or item bar can be converted into new ore in the workbench.
Key: Right -click the shadow of the train on the ground (actually the front of the car) to ride the train, press the R key to open the R key to open the train of the train: add fuel, install things, mobilize the train and set up brakes to the GUI.
P4
Use the W key and S key to set the train speed (forward, reverse), and press the H key.Press R to open the workbench in the compartment labeling, and press f to open the furnace.
Airship and Zeppelin: Use WASD to move it, Y rises, X drops, press C to stop at this height, press R to open the interface.(Don't forget to add coal!)
P5
Fuel: Steam locomotive (the front of "Steam") requires coal and water.The coal and water vehicle (labeled "Tender" can only be loaded with coal and water, connecting them to the steam locomotive, and they will automatically provide coal and water for the front.Diesel locomotives (marked by the "Diesel" head) requires diesel (can be produced by a split tower), or the fuels of BC and forestry can also be used.Electric motorcycle (the front of "Electric") requires redstone or RF energy containers, and they can also be charged by the power rail (in fact, it is possible, but you must place the energy unit of TE below the power rail. Note!!! Must be sureSet the energy unit to output!
Temperature: The temperature level of the train can be seen from the "HEAT" entry in HUD (the electric locomotive can be ignored).In the case of installation of fuel, the train will slowly heat up, but don't forget to add water to the steam locomotive, otherwise the temperature will soar.Note: The electric locomotive does not need to be warm up, it can be directly driven by electricity, and the temperature will not rise when runtime
P6
The temperature level will be reduced when there is no fuel.The train needs to be warm after a period of preheating (until State: HOT).But be careful, because overheating may cause explosion ...
Locomotive can be set by Railcraft's routes.The destination will be displayed in the GUI of the locomotive, holding a crowbar (in Railcraft) and a sneaking right -click, you can reset your destination.
You cannot use the train schedule to detect the color of the locomotive.
My World Horse-MHP (MINECRAFT HORSE POWER)
Each locomotive has different traction, and the measurement unit is MHP.
Each car has its corresponding weight, and the measurement unit is ton.
The total weight of locomotive traction will affect the maximum speed, braking distance, acceleration time, and the fuel consumption rate of the locomotive.
P7
About derailment:
Don't drive too fast when turning, otherwise your train will be derailed!
It is best to slow down to 90km/h before turning, otherwise you will find that the train flys out of the track.
Traction:
Use Stake on the two compartments that need to be connected. At this time, you will prompt in the message bar: "Attaching Mode On", and then push them together. (If the operation is successful), you will prompt: "Attachd".
The locomotive has the upper limit of the traction capacity. Do not use a small front of the traction to pull a long series of trains. The state of the front will be affected.(When you open the menu (R key) on the front, you can check the status in the upper left corner)
P8
Block loading:
Each car or carriage has the ability to load its block.Using Chunk Loader Activator for a compartment can open the block and load, and then use it to close it.(Translator's Note: It is best to open the block and load the block at the rear and middle compartment in the middle, otherwise you will lose the connection once it is launched.) This thief eats memory
Dye:
There are some models/compartments that have multiple models, which can switch the model by using different dyes ("dyeing" later).When the front/compartment is placed, it will prompt in the chat bar which dyes can be stained (...).
The color of the lights is random, but only the hexadecimal code of the light of the lights can be viewed by using a wrench (translator's note: such as the six -digit number of#FFD800)
(Translator's Note: You can refer to the appendix below)
P9
Livestock cars:
Stock Car is the only carriage that can take all biology/entities that can push biology into a car or use RailCraft.
Let the biological get off the car to get off the track of Railcraft.(Translator's Note: Players can right -click on the car and get off at the left [shift].)
About the first section of the orbit:
Copper Track can make the train slow down, and Steel Track can make the train faster.Speed Controller Track can adjust the speed of the train (using RAILCRAFT's crowbar).Cube can also be extended by two grids (translator's Note: Energy cubes can extend unlimited grids)
P10
About the second section of the orbit:
Use a crowbar to right -click a section of the power orbit to check its energy.
A section of the power orbit that is charged by redstone will increase the energy value every 2tick.
The parking track will only intercept the MOD train, and it will restore its original speed when the locomotive is released.
Note: These tracks will only be installed after installing the RailCraft module!
Both the steel rail parts and the copper orbital parts must be made with rollers in Railcraft and synthesized in the original workbench.
The on -line orbit of getting off in this MOD can only be used to get on the biology/entity on the livestock car.
Among them, the animal on the car will suck any animals next to the track, and the biological on the track will act on any creature/entity.
Get off the track and drag the biology/entities on any car out of the car.
P11
About track generation vehicle (Track Generation Vehicle, hereinafter referred to as TGV)
TGV has a very special interface. If you want to start it, you need to be the following items:
Put the material of the wall with a plaid with green wool;
The top blue, orange, and purple woolen grids form the material of the top layer of the tunnel.
Put the rail on the left side of the rails on the far left, you can only put the rail on the "Transportation" column!
There are places with coal signs above the rail column to place fuel, and coal blocks and charcoal cannot be used to drive.TGV launch requires 10 coal.
Put a layer of road base in the grid with yellow wool, and put the two -layer road base in the grid with red wool;
(Translator's note: fuel, railway, road base must be put)
If you connect a truck behind TGV, TGV will put the dug out of earth and stones into the truck (otherwise it will spray to the ground)
P12:
important:
Do not lay an 180 ° U -turn orbit, and leave more than 3 square meters of space between each 90 ° turn.Otherwise, there may be some strange things, especially when the train is very long.
Do not push/hit the front compartment in front of the car, which will lead to the error of the card collision box!
Build a train:
All train components must be made on the train workbench, and then assembled on the assembly platform.
There are three levels of assembly table:
Class I-Iron Train;
II-Steel Train;
III-Advanced Train.
P13:
The main explanation is the synthesis of steel and diesel.
Appendix: Color dye -control table color dye red rose red Blue red golden stone Grey gray dye Yellow dandelion yellow Black ink orange orange dye white bone powder green cactus green cyan blue dye lighblue light blue blue dye Lightgrey light gray dye pink pinkPurple purple dye dye