Railcraft has a very powerful mineral generator, and the ore vein configuration file is located in .minecraft/config/railcraft/ores (a file in it is a mineral vein)
The following is a Chinese contrast for a AE2 Sets quartz mineral vein for me for your reference
# Configuration file
############################################## This############################################## This######
#
#---------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore generation, or delete this file to disable the generation.(That is to say, you can copy a name and change the name and change it is a new mine pulse.)
# # Set the worldgen.genlatedeDefaultConfigs in Railcraft.config to True to set the entire folder to the default value.(That is, the default state of the mine vein into the Railway MOD)
############################################## This############################################## This######
Ore {
#The number of mineral blocks generated in each mineral vein.Each block usually gets 216 generation events, but not all ore veins will generate ore according to the configuration file.[Scope: 1 ~ 16]
I: blockcount = 4
#生 will produce Y level.Generally speaking, you should keep this below 220.If your sea level is normal 63, it is best to keep below 50.[Scope: 10 ~ 2147483647]
I: depth = 18
#Is used to distribute the vertical vein.Please note that because it is expanded on the level of the y -axis and spreads uniformly, the setting is about 6 squares height at 3 o'clock.[Scope: 1 ~ 20]
I: Range = 4
#For the seeds of ore veins.It is usually set to the atomic order of generating elements, but it can be what you want.For each ore vein, it should be unique, otherwise your mineral veins will be produced in the same place. If you want to mix iron and nickel and other ore, this is desirable.[Scope: 0 ~ 2147483647]
I: SEED = 999
#Can be "(Diffuse) or" Mine ".
S: Type = MINE
#The greater the weight, the later it is generated.You can use it to sort to generate the order of mineral veins.[Scope: 0 ~ 2147483647]
I: Weight = 70
############################################## This############################################## This######
# RETROGEN (1.12+ can ignore it)
#---------------------------------------------------------------------------------------------------#
# RETROGEN settings. You must install Railcraft Retrogen Mod (1.7.10 ~ 1.11) to allow them to perform any operation.
############################################## This############################################## This######
RETROGEN {#Whether to enable Retrogen on the generator
B: Retrogen = false
#Themid for the indicator block to generate the mark of this ore.Usually, every time you run Retrogen, this mark should be unique.[Default value: RCRGMARK]
S: Retrogenmarker = RCRGMARK
}
############################################## This############################################## This######
# Dimension
#---------------------------------------------------------------------------------------------------#
# Control the dimension of the generated pulse
# In the dimension, there must be a MC original stone replaced by the mineral pulse
# This system can generate all dimensions on non -blacklists
############################################## This############################################## This######
Dimension {{
#The dimension ID is not allowed to be generated in the middle.[Default value: [-1 (hell)], [1 (last)]]
S: DimensionBlacklist <
-1
1
"
# Allow generated dimension ID.The priority is higher than the blacklist.[Default: [0 (Main World)]]]
S: Dimensionwhitelist <
0
"
#The program class is not allowed to be generated in the world..[default: [net.minecraft.world.WorldProviderHell(地狱)], [net.minecraft.world.WorldProviderEnd(末地)]]
S: WorldProvidersBlacklist <
Net.minecraft.World.WorldProviderhell
Net.mineCraft.World.WORLDPROVIDEREND>
}
############################################## This############################################## This######
# 生
#---------------------------------------------------------------------------------------------------#
#Need to be completely limited Biome registration form name.
#, See biome.java in MineCraft/Forge.
#Format:
#"
############################################## This############################################## This######
Biological Group {
## The name of the biological group registry that does not generate ore.Prefer to whitening and type.[Default: empty]
S: Blacklist <
"
# Registration name, ore will be generated in it.[DEFAULT:]
S: Whitelist <
"
}
############################################## This############################################## This######
#
#---------------------------------------------------------------------------------------------------#
The #biome dictionary type can be found in the biome dictionary.java of FORGE.
#You can use "All" to specify all types.
############################################## This############################################## This######
Biological group dictionary {
#The biological group dictionary of ore will not be generated.Priority on whitening.[Default value: empty]
S: Blacklist <>
#, Ore will be formed in it.[Default value: [all] (that is, all)]
S: Whitelist <
All
"
}
############################################## This############################################## This######
# #
#---------------------------------------------------------------------------------------------------#
# 加 will be richer in biological groups.
############################################## This############################################## This######
Rich ore pulse {
## ore of the biological group dictionary will be richer.You can use "all" to specify all types.[Default: [mountain], [mesa], [hills]]
S: biometypes <
Mountain
MESA
Hills
"
#加 will be richer in biological groups.The name of a completely limited biological group registration form
S: biomes <
Minecraft: Mesa
"
}
############################################## This############################################## This######
# Ore
#-------------------------------------------------------------------------------------------------- # # The square will be generated in the veins.Format:
############################################## This############################################## This######
Ore {
#Ore generated in the center of the ore vein.
S: Core = Appliednergistics2: CHARGED_QUARTZ_ORE#0 (I am writing here is charging Setz quartz ore)
#The square generated on the edge of the mine.
S: Fringe = Appliednergistics2: Quartz_ore#0 (I am writing here is the Setz quartz ore)
}
Ratio {{
#Is used to determine the ratio of the mine vein.Very small changes can have a fierce impact.The smaller the numbers, the larger the mineral veins.[Range: 1.0e-6 ~ 1.0]
S: Cloud = 0.01
#(This number is very important ... I just look at the individual as much as I write. Do not use it in the default generation suggestion, otherwise don’t want to find a mine for a lifetime)
#The ratio for creating texture.Very small changes can have a fierce impact.The smaller the number, the larger the vein.It is recommended not to change this setting.[Range: 1.0e-6 ~ 1.0, default value: 0.015]
S: vein = 0.1
#(This number is very important ... Mine veins are generated in one by one, how wide this number can change that mine vein)
}
limit {
#To generate the limit of the core ore.The lower the number, the larger the core area.[Scope: 0.0 ~ 1.0]
S: core = 0.9
#To generate the limit of edge ore.The lower the number, the larger the edge area, the more common.[Scope: 0.0 ~ 1.0]
S: Fringe = 0.7
# In a rich biological group, the limit of core ore is generated.The lower the number, the larger the wealthy area.[Scope: 0.0 ~ 1.0]
S: rich = 0.8
#矿 The ore vein size limit.The larger the number, the larger the veins.[Scope: 0.0 ~ 1.0, default value: 0.25] [range: 0.0 ~ 1.0]
S: vein = 0.25}
Probability {
#The probability of generating the vein where the mineral vein is generated.[Scope: 0.0 ~ 1.0, default value: 1.0]
S: Coregen = 1.0
#The probability of producing core ore in the core area.[Range: 0.0 ~ 1.0, default value: 0.2]
S: Coreore = 0.2
#The probability of generating edge ore generated in the edge area [Range: 0.0 ~ 1.0, default value: 0.3]
S: Fringegen = 0.3
}
}
Then follow the settings of me, and the generated veins are long.
This is a relatively sparse one, and there is a rich grace ...
Of course, you can also write other types of mineral veins, such as coal mines-coal block veins
Redstone-aluminum (immersed aluminum soil, the material I draw ...) Mine veins
The ore veins generated will be different in size, and they are different. Pay attention to Q-Q
After the ore vein is written, you can open Skygen in the RC configuration file to make the ore vein generate into the sky for testing.(Of course you just play like this, you can't 2333)
It is recommended that the railway MOD renamed Mine MOD = -=