This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.
This tutorial will explain the effect of the combination of 48 advanced spells one by one. Given that the auxiliary of spells will only provide attribute bonuses without affecting the effect, it is just roughly mentioned, not a comprehensive introduction., Just say the effect.The spell crystal of the toolmark rack will become a spell of spell. I don't know how to use it, and I will not introduce it here.
Specific Spell Base
Flame Effect
Attack: A small ball that is not affected by gravity is launched, causing a small amount of damage but not igniting the object.
By default: 1 small ball that is not affected by gravity is launched, causing a small amount of damage and igniting the target, and a grid flame at the foot of the target.
Defensive: A small ball that is not affected by gravity causes a small amount of damage and ignites the target.
Environment: A small ball that is not affected by gravity is launched, causing a small amount of damage but not igniting the object.
Frost Effect
Attack: A small ball that is not affected by gravity is launched, causing a small amount of damage and giving the target deceleration effect.
By default: 1 small ball that is not affected by gravity causes a small amount of damage, and the ball will cause ice when it encounters the square.
Defense: 1 small ball that is not affected by gravity causes a small amount of damage.
Environment: 1 small ball that is not affected by gravity causes a small amount of damage.
Storm effect
Attack: A small ball that is not affected by gravity is launched, causing a small amount of damage.
By default: 1 small ball that is not affected by gravity is launched, causing a small amount of damage and repelled.
Defense: 1 small ball that is not affected by gravity causes a small amount of damage.
Environment: 1 small ball that is not affected by gravity, causing a small amount of damage
Dust Effect
Attack: A small ball that is not affected by gravity is launched, causing a small amount of damage and disappearing the block at the foot of the target (the blocks with high explosive resistance will not be affected, and other MOD blocks will disappear)
Default: 1 small ball that is not affected by gravity causes a small amount of damage. If you encounter a block, it will disappear in a certain range (the block with high explosion resistance will not be affected, and other MOD blocks will disappear) (warning) (warning) (warning) (warning)The spell that disappears the block will disappear all non -original blocks, and the actual measurement of obsidian and endless blocks injected into the dragon will disappear)
Defense: 1 small ball that is not affected by gravity causes a small amount of damage.
Environment: 1 small ball that is not affected by gravity causes a small amount of damage.
Fighting spell base frame
(The spells of this substrate generally need to be used for the entity)
Flame Effect
Attack: After delaying several seconds, cause a lot of damage to the target and throw it up on high altitude to cause it to fall.
By default: ignite the target.
Defensive: Make the flames in a certain area in front of you (the height of the height of the height of the height and one grid of the top and bottom)
Environment: No effect.
Frost Effect
Attack: For the position of the target, two -square -high ice is generated, and the target creature exceeds that height will be squeezed up by the ice a few grids (the height of the auxiliary of the spell will increase the height of the heightIt will fall into the ice cubes.
By default: no effect
Defense: generate a certain range of ice walls in front of yourself (can also be generated in the air)
Environment: A large amount of snowballs are launched to the target, no harm, and will not repel the target.
Storm effect
Attack: Blowing the target creature away from the ground and blowing into the distance, it does not cause direct damage (the height and distance of the blowing of the venoms are affected by the power of the magic attached, if the strength is strengthened to a certain extent, it can cause the target to be damaged when the target landed).)
By default: Pull the surrounding creatures to yourself (the speed of the power attached to pull is faster. Because inertia will continue to move forward for a distance, the effective attachment will increase the effective range of pulling the entity)
Defensive: increase the target creature (increased the height of the increase in power)
Environment: absorbing the surrounding drops (the attributes increased by the auxiliary of the spell are the same as the default modifier)
Dust Effect
Attack: Incredible.
By default: Incredible.
Defense: raise several blocks in front of you and record the casting, and once again in the same coordinate range, the process will reverse the process (reduce the elevated box)The interaction distance, as for the specific interaction, I really don't know) (warning, this mobile will move any block, including the base rock)
Environment: No effect.
Autologous spell rack
Flame Effect
Attack: Give your own flame cape buff to allow biological combustion close to your own (the scope of enlarged effects, extend BUFF time)
By default: Incredible.
Defense: Low a grid at your own feet to generate magma (not an magma block at the source of the magma, but the magma flow that will disappear, the magma will burn itself, please pay attention) (the power attachment to the power increases the height of the magma flow, and the effectiveness of the validity of the effect)
Environment: generate flames under your own feet (the range of flames increases the flame)
Frost Effect
Attack: Gives the target deceleration effect.
By default: The effect of the frost effect of the fighting spell is exactly the same, but the goal is itself.
Defense: Give yourself a buff of the frost cloak to freeze the water under your feet.
Environment: A certain range of ice is generated at a low grid at your own feet.
Storm effect
Attack: Flying yourself in the direction of the mouse, you can go to the sky (the power of the power attached to the direction of the pointer)
By default: Incredible.
Defensive: Unreact.
Environment: Blow the creatures around you (the range of attraction increases, the power of the power attached increases the power)
Dust Effect
Attack: Turn the stones under your feet into round stones and turn the stone into sand.
By default: Raise a certain range of no gravitational cubes at a certain height to your feet (the increase in the increase in power accessories, the effective height of the attachment to the attachment) (warning, all squares can be improved, including the base rock)
Defensive: Give your life to increase BUFF, increase the maximum blood volume (the extension of the power attachment, the maximum blood volume of the increase in efficiency)
Environment: Give yourself and surrounding creatures weak BUFF.