Fluid conversion item
[mods.inworldcrafting.fluidtoitem.transform (IItemstack Output, IliquidStack Inputfluid, INGREDIENT [] inputItems, @optional Boolean Consume
);]
IItemstack output item to synthesize
The fluid used by iliqustack inputfluid
IINGREDIENT [] inputItems is put into the items in the fluid, wrapped in "[]"
@Optingal Boolean Consume optional, whether it consumes fluids, the default "true" means that it does not consume
Fluid conversion fluid
Mods.inWorldCrafting.fluidtofluid.transform (IliquidStack output, IliquidStack inputfluid, ingredient [] inputItems, @Optional Boolean consume
);
Iliquidstack output fluid to synthesize
The fluid used by iliqustack inputfluid
IINGREDIENT [] inputItems is put into the items in the fluid, wrapped in "[]"
@Optingal Boolean Consume optional, whether it consumes fluids, defaults to "true" that is not consumed
Burning synthesis
Mods.inworldCrafting.firecraftIITEMSTACK OUTPUT, IINGREDIENT INPUTITITEM, @optional Int Ticks
);
IItemstack output synthesis items
IINGREDIENT InputInti
@Optingal INT TICKS is available, required for burning, default 2T, use integer
Explosion block synthesis
Mods.inworldCrafting.explosionCrafting.explodeBlockRecipe (Iitemstack output, IiteMStack Blockstack, @optional int itemspawnchance
);
IItemstack output synthesis items
IITEMSTACK Blockstack
@Optingal int itemspawnchance optional, the probability of successful synthesis (if it is not successfully transformed, the original block will not drop any drop objects), the default is 100%. Note that it is an integer form.
Explosive item (entity) synthesis
Mods.inWorldCrafting.explosionCrafting.explodeItemRcipe (IITEMSTACK OUTPUT, INGREDIENT INPUTITITEM, @optional Int SurviceChaance
);
IITEMSTACK OUTPUT items to be synthesized.
@Optingal Int SurviceChance optional, the probability of successful synthesis (if it is not successfully transformed, the original items disappear directly), the default is 100%. Note that it is an integer form.