Yimei's Red Stone Class [MC] My World Minecraft GAME

Redstone is a major gameplay of MC.However, more players dominated by redstone are more players.

This tutorial is facing some basic scholars with basic knowledge. If you do n’t even understand the working mechanism of signal strength, charging energy, and part of the simple red stone components (such as redstone flames), just tuition first.

Logic circuit

Note: In the picture below, all the tie rods represent the signal input, all redstone lamps represent the signal output, and all the paving stone green gold stones indicate opaque blocks.

This is almost all the basic tutorials of redstone involved.

The most complicated redstone circuit is nothing more than three parts:

Red Stone: Signal source

Redstone Line: Propaganda pathway

Redstone lamp: signal receiving device

Obviously, the signal source only determines what the signal is input, and the signal receiving device only determines how the redstone signal is transformed.

Of course, there are exceptions, such as (viscosity) piston can be used to make relays and indirectly control signal transmission.

The friends who have seen "Three Body" should know the human computer. In fact, it can be regarded as a complex redstone circuit, relying on complex logical circuits to achieve characteristic goals.

Let's introduce some basic logic circuits:

And the door

The door is one of the three basic logic doors.In the collection theory, "and" indicate two conditions at the same time.

Popularly speaking:

Whether the two inputs are

This is a typical and door circuit:

The signal will be output only when two tie rods (two inputs) are pulled down (input) at the same time.

Or door

Or the door is one of the three basic logic doors.In the collection theory, "or" means at least one condition.

Use the table to describe:

Whether the two inputs are

Or door circuit:

Unless the two tiers (inputs) are not pulled down, they will be output.

Non -door

Non -door is also one of the three basic logic doors.In the collection theory, "non -" indicates that the conditions are not met.

In other words, you enter it without output, but you do not enter it but output.Eat grapes without spit grape skin, do not eat grapes and spit grape skin.

Non -door is also the easiest door circuit:

Port door

The combination door is a combination of the above three logical doors.

Or non -door

Or a combination of non -door or door and non -door.If you want to understand, change each "yes" in the door table to "no", and each "no" is replaced with "yes".

If you want to add a "non -" door to a door, you only need a square and a red stone torch:

Yufeimen and non -door

It is a combination of non -door and non -door.In the same way, you only need to reverse whether it is in the door table.

It is also possible to add a red stone firebare with non -door construction, but we noticed that there is already a red stone flames in front of the output of the door circuit. In fact, the circuit with the door already includes a non -door.

The negative is positive, and the twice reversal is equivalent to constant.

The nature of the non -door: the two tie rods are pulled down at the same time, and the lights will not be turned on.

The same or different or different

These two combination doors are complex combinations of the above -mentioned basic doors.

These two doors are opposite, and can be converted to each other at the end of the non -door.

But say so much, what about them?

Simply put, this is different or door:

Whether the two inputs

Compared to the same or door, different or door use is more widely used, such as two switches with electric lights.

But this complicated combination door does not have nice in the game:

Of course, there are easier versions, but the principle is the same.

Piston logic door

The piston is not a pure operating element, and the nature of its mobile block can be used to make logic circuits.

For example, a single knife double throw switch:

With this, the same or door circuit can be simplified:

Bold, you can also use the redstone fire handle to make different production or door:

Redstone relay

Next, explain the two major wicked people except for strong charge energy.

There are mainly the following uses of redstone relay:

diode

In the direction of the relayr, the inverted incident was destroyed.

The relay can achieve signal orientation transmission, that is, a three -dimensional diode.

Signal delay and extension

Right -click the redstone relayr to adjust the gear, everyone knows this.But what is the specific role?

The first role is delay.The redstone relay will delay 1Tick (red stone carvings, the same below) output when the gear is not adjusted.

The most typical example of the delay is the following two:

Oscilloscope:

Double push piston:

In addition, if the length of the input signal is shorter than the delay of the relay, the signal will be extended to the corresponding time.

For example: the 1Tick signal output by the detector will make the piston unable to pull back the square, but those who pass the relay can:

Signal lock

If another relayr is used to output signals to the side of a relay, this relayr will be locked.

At this time, the relatives that were originally output were always output, and there were never output without the output.

Of course, the same is true for comparators:

Signal enhance

Everyone should know that this characteristic can enhance the input signal to 15.

One more thing here, the relay in ancient times is like this:

At this time, the relayr had only the function of enhanced signal and fixed 2Tick delay. Later, Mojang joined the real relay. At that time, it might be called Lei Shidong straight.

This is the cost of the recuviva synthetic table as the price of the province. It is not too much to collect you more stones.Redstone comparator

That's right, the guy who is as deep as Einstein, Planck, and Tesla comes.

The use of the redstone comparator is more:

Keep a signal

Redstone comparator can pass the redstone signal without loss:

You must say: Didn't everyone know this?

Yes, do you know what's useful?

Signal saving device:

This device can retain the strength of the input signal.

Redstone capacitor:

Redstone capacitors and three -dimensional capacitors are similar. It can be output immediately when input. After the input is stopped, it needs to be stopped for a period of time to stop the output.

Detection block

This is also a major purpose.

The most typical detection is to detect the container, which will output signals based on the space occupation rate of the container.

Here is a few funnel fights to demonstrate:

We put some items in the funnel, such as 21 stones.

21 Within 1/15 of the funnel capacity, the redstone comparator takes up the whole output level 1 signal:

If you want to get a two -level signal, you need at least 23 items:

This data is very useful in the production of classifiers.

But be careful, the maximum stack of different items is different in judgment.

For example, put a puppet here:

The maximum stacking number of God is 1, so it will be regarded as a set of items.

It means that the level 3 signal will be output:

At the same time, it is important to note that the comparator can detect the partition wall:

In addition to containers, it can also detect many blocks.

For example: the amount of water refining pot:

The surplus of the cake:

And the angle of the items in the display box should be a physical entity, although it is indeed a square in BE:

Comparative mode

The side of the comparator can also pass the redstone signal.

If the player does not adjust the comparator, it defaults to compare mode.

At this time, it will be output only when the input -end signal is not less than the highest signal on the side.

For example, I give a six -level signal at the input end:

Give a nine -level signal on the side:

Because 6 <9, the comparator will not output.

But if I take two gods in the side of the funnel, at this time 6> 3, the comparator output:

You can use this mechanism to make the morning dusk detector:

Subtraction mode

Right -click the comparator. The red stone fire handle at the output end will light up. At this time, the comparator enters the subtraction mode.

At this time, the comparator will use the input -end signal to minimize the highest signal on the side and output the signal of the corresponding strength.

For example, input 6, side 3, output 6-3 = 3 signals:

If I put a puppet in the side funnel, the side will become level 6.

For the comparator of the comparison mode, 6 = 6, it will output normally.

But if it is a subtraction mode, 6-6 = 0, it will not output at this time:

Based on this, you can produce a base rock version overclocking:

Hidden sensor

The latest snapshot has greatly expanded this characteristic, and I think it is worth collecting.

The hidden sensing body can detect the sound of non -natural and non -hiding series blocks and entities in the 8 -square radius of the surrounding 8 -cell, and output redstone signals according to the distance from far away.

Through comparators, the type of sound will be represented by a specific intensity signal.

Signal intensity sound type 1 Ethics, swimming, or patting wings (referring to bats), 2 ejaculation strikes, the entity landing, the entity surface, the vessels of the vessel by the bubble pillar, and the boat moves in the water.3 End of the interaction of items (such as retracting the fishing rod or putting down the shield), shooting ejaculation, blowing the horn.4 Robbing beast roar, wolf shake water, and slide.5 Leave mounts and wear equipment.6 Sitting on a mount, feeding creatures (including repairing iron crickets), right -clicking with the entity, and using scissors to do things other than destroying blocks.7 Entity injury, physical death.8 Drink potion and eat.However, drinking milk is a three -level signal 9 off the container, door series blocks, tie rods; buttons, etc. reset; remove the stumbling line.10 Open the container, door series blocks, tie rods; buttons, etc. Activation; link stumbling; TNT or bitterness is afraid of activation, playing the notes box.11

Interact with various non -redstone mechanisms.

12 Destroy the square and install the fluid.13 Place blocks and placed fluids.14 Place entity, lightning strike, and entity transmission.15 physical death, remove armor frame, explosion.

The significance of the existence of the hidden sensing body is the remote red stone:

In 23W12A, the amethyst resonance mechanism realizes the preservation of the sound signal.That is, the receiving is level 6, and level 6 will be output:

This has to mention the signal screening device:

This device can screen the 8 -level signal, that is, only the 8 -level signal can light up the redstone lamp.In fact, just keep a farther -end red stone torch handle.

Dominomy puts two gods, outputs the level 6 signal, and the subtraction mode with the comparator can greatly reduce the volume of the device.

If the input signal is less than 8, all the red stone torches in the pit cannot be extinguished.

For example, enter a level 7 signal below:

If the input signal is greater than 8 (here is level 13), it will activate the previous relay:

So how can I activate it?

The answer is to eat and drink next to (level 8 signal)

Of course, there is a better way, that is to use the newly added school frequency hiding sensor:

One side with amethyst pattern is used to limit the frequency, and the other three sides output.

For example, we pass the section 7 signal at the input end:

At this time, it will no longer detect signals of other frequencies.

Only the sound effect of physical injuries can be tested: so it is realized in 6 out 6.

Instance display

Uplink logistics system

Note: In the picture below, the box represents the input, and the barrel represents the output.

The original logistics has always been simple and rude:

But what if you need to transport logistics upward?

You need this rejection device:

The role of this device is to allow the thrower to spray it as soon as it receives items.

For low versions, it can be operated like this:

(That target map is saved, and ordinary blocks can be used, that is, the redstone line needs to go around the road)

Use the nature of the falling object to escape the block, be sure to be strict:

Of course, if you are a high version ...

Sugarcane machine

Sugarcane machine is one of the simplest erythronic motors.

The same machine can be suitable for bamboo machines, but kelp machines are not recommended because kelp needs to involve water flow problems, and harvesting and collecting devices need to be changed.

Standard piston door

The Pistons and Double Open Gate are the main ways of players' dazzling skills (drawn).Among them, the piston door is used:

2 × 2 Pistons is the simplest, and it is usually enough.

It should be noted here that there is a redstone powder on the lapisitic stones above the red stone fire.

Target Guaitian

This creativity comes from the Lord of Mingyuezhuang.

1.16 The target added, perhaps just a prop to practice shooting. Maybe some people will not make a few in their lives, but the real qualified red stone players regard it as a treasure.

Because it belongs to the sources of redstone, the target will actively connect with the redstone line, which means that it will take the initiative to accept the energy.

This greatly simplifies some redstone machinery.

BUD

Alias: Cloud Play detector.

BUD is the abbreviation of "Block Update Detection", which means that it is a device that detects the block update and converts into a redstone signal.

For example, the detector is a BUD.

Cloud player: What BUD, that is called bug!

BUD is unique to JE. The BE Pistons did not listen to JE as so so that BE had a funnel timer.

A standard BUD:

The adhesive piston is under the red stone.

When a block appears near this sticky piston, the Pistons will twitch:

The output signal came out from the red stone fire handle.

Automatic water machine

Used to automatically fill the glass bottle, which can provide mud machines or refiners.

Below the mangrove root is the transmitter, and the thrower next to the transmitter.

Put a glass bottle in the funnel, and then use the detector to automatically fill the water bottle with the two pulses of the thrower.

Mineral Delta Fatal Trap

I know, most of you want to learn red stone, right?

Satisfy you!

This is a fatal trap laid in the staircase and mineral channel. It is difficult to notice the stone pressure board on the stone when oblique downwards. Most people cannot respond, which will cause one foot to step on the air.

But this is not enough.In order to prevent the trigger from walking directly below, we block TA with an additional piston.

This piston is better.

When you step on the pressure board, you will ...

As for whether it is baked by the magma, the void, the sapphire is killed for thousands of years, it is arranged for several TNTs, it depends on the intimacy of you and the invaders.

It is worth mentioning that it is safe to stepping on the pressure board, and only the response is dangerous in time.And because this trap is non -destructive, there are no problems with multiple uses, but it may not be used many times for the same person.

Summarize

It is better to grant people to fish with fish.The original intention of this tutorial is to teach you how to play, not how to create it.

There are hundreds of millions of red stone devices in the world, and no one can learn all of them. Only by mastering the principle, it is your strength.

I still hope that everyone can develop their own redstone machines, not the minds of others.