[Data Package Tutorial] Add a nearly orbit dimension to AD ASTRA's custom planet AD Astra! Minecraft Game

For the generation of near -ground orbit dimensions, there is no place to explain, so the use of most parameters will not be explained.

It is recommended to cooperate with this tutorial.

Create a directory called "Dimension" under the naming space folder of the packet.

Create a JSON text in the "Dimension" directory, the name is not limited.

Fill in the following:

 {{

"Type": "Ad_ASTRA: TF_ORBIT",

"Generator": {

"Type": "Minecraft: Noise",

"Settings": "ad_astra: orbit",

"Biome_source": {{

"Type": "Minecraft: Fixed",

"Biome": "ad_astra: Orbit"

}

}

}

Fill in the name of the name space in front of the "Type" columns. If you don't know what you are doing, please keep the default, and fill in the dimension type name later.After the completion, the content of the "Type" column is the named space ID of the dimension type of the near -ground track.

Create a directory called "Dimension_type" in the named space folder.

Create a JSON text, the name is consistent with the creation of the "Dimension" directory.

Fill in the following:

 {{

"Ultrawarm": false, False,

"Natur": true,

"Piglin_safe": false,

"Respawn_anchor_works": false,

"BED_WORKS": true,

"Has_raids": false, False,

"Has_skylight": True, True,

"Has_ceiling": False,

"Coordinate_scale": 1,

"Ambient_light": 0,

"Logical_height": 256, "Infiniburn": "#Minecraft: Infiniburn_over",

"Min_y": 0,

"Height": 256,

"Effects": "Ad_astra: TF_ORBIT",

"Monster_spawn_block_light_limit": 0, 0,

"Monster_spawn_light_level": {

"Type": "Minecraft: Uniform",

"Value": {

"Min_inclusive": 0,

"Max_inclusive": 7

}

}

}

For the writing of the dimension type, you can refer to this article of Minecraft Wiki and modify it according to your own needs.There is only one point- "Effects" column must fill in the naming space ID of the dimension of the near -ground track.