This tutorial is set by the author's setting without permission.
Have you experienced the experience of being killed with the dead soul or skeleton lord 1V1 when you got off the mine?
Are there any medium -term underground world running pictures and collapsed by the ancient corpse family?
Have you experienced death and death by the pigs in hell?
Is there a batch when there is no medium -term gold apple?
Well, congratulations to seeing this tutorial. This tutorial brings you a very powerful feature: blocking.
Block, right -click when holding non -small knife, hand ax, short sword, hoe, and crane mouth hoeing.
When blocking, your speed will decline, and this cannot be relieved with fast movement enchantment.
You are reduced by 50%from the damage from ahead (it sounds more chicken ribs, but the facts are much stronger than the description, because this injury reduction is before the armor reduction).
Not much nonsense, the data on the previous data: The Lord of the Sword of the Sword of the Sword is 16 points ( ) damage, if you wear a full set of iron (8 o'clock (8 o'clock (8 o'clock (8 o'clock (8 o'clock )))
If you hit you, you will drop 8 points (
A armor in MITE is a fixed injury reduction, and 1 paralysis reduces 1 damage.
In MITE, there will be a few problems after decimal points. The overall part will be injured normally. The decimal part is a few percent of the probability of a few percent.
Fixed injury reduction is reduced to 1 point (So far, if the nailoring value is greater than the injury, the probability is not injured (MITE high version),
This probability is proportional to the value of the damage to the armor.
For example: a full set of rust iron set 6.1 points ( ), and the empty ancient skull lord is 8 points (