This text is not high (and the steps are somewhat cumbersome). The purpose is only to teach those players who do not write data packets to solve the troubles of how to customize shield attributes.
If you want to directly modify the attributes of the existing shield, you can directly open the module file with WinRAR, find the "Data" folder, and click the shields folder in the Minecraft folder and the ShieldExp folder. You can see the original shield and this module and this module.The configuration file of the inner shield can be directly modified with notepad (about the meaning of the attribute name).
And other folders in "Data" are actually special shield attributes (such as Twilight Forest and MinInGmaster, etc.) that linkage with this module. The author has helped you configure it. If you want to strengthen or weaken the specific shield, look at the modification according to the above method.Just go.
If you install a module that does not have a shield with Shield Expansion, then there is usually a problem: the intensity of the shields in those modules will be greatly weakened.This is because those shields do not have the special attributes that have been configured, so the default attributes will be used.To solve this problem, you only need to create a new folder under the "Data" folder. The name of the shield of the shield that you want to modify (do not directly copy the module file name, but use the module ID).
Here is an example: For example, I want to modify the attributes of the flame shield in the mysterious relics. I must first create a folder "EnigmatureGacy" under the "Data" folder, and then create a folder in the folder "Enigmaticlegacy" "shields (bold content is the same in other modules).
After that, you can find a shield attribute configuration file (file extension name JSON) and copy it to the folder "Shields", and then rename the shield ID that you want to modify. Here I change the configuration file name to "Infernal_shield"Item ID) and prepare to modify.
I will introduce shield attributes here:
Cooldown (COOLDOWNTICKS): 1Tick is 0.05 seconds. The value behind this attribute (hereinafter referred to as "attribute value") represents how much the cooling time of the shield is.(Usually, the higher the level of shields, the longer the cooling time
SpeedFactor: The closer the attribute value (0 ~ 1), the closer to 1, the smaller the shield slowing effect you get.(Usually the lower the level of the shield, the smaller the speed effect)
Parrydamage: Anti -injury additional damage is the damage that you resist (100x)%(x is the value of this attribute (0 ~ 1)).
Parryticks: This attribute value means that the shield will trigger the shield back in seconds before you successfully resist the injury (0.05X).
STAMINA: This attribute value means that after how many times you are attacked by you during the shield, you will get the shield to cool.Some weapons that can break the shield can reduce the number of continuous resistances (such as the lower alloy shield of the lower boundary, which will be broken for 7 consecutive attacks, but it will be broken with an ax attack to break the shield only three times).
Blastresistance: The closer the attribute value (0 ~ 1), the stronger the shield's resistance to the explosion.
FlatDamage: Your shield is damaged (X+anti -injury additional damage points), and x is the attribute value.