Universal
(APOTHEOSIS: Dual): durability loss
(APOTHEOSIS: Socket): Number of gem holes
(Apotheosis: TelePathic): Drops transmit [Nu value, all will be transmitted]
Bow and arrow:
(Apotheosis: Ranged/Attribute/Agile): Pull the bow speed
(Apotheosis: Ranged/Attribute/Elven):
(Apotheosis: Ranged/Attribute/StreamLine):
(Apotheosis: Ranged/Attribute/Windswept): Movement speed
(Apotheosis: Ranged/Special/Magical): Magic Arrow
(APOTHEOSIS: Ranged/Special/Spectral): The probability of launching a second arrow
(APOTHEOSIS: Ranged/Mob_effect/Potal effect): The attack caused by the attack [Speed arrows are landing on the ground, there will be buff]
{Fleeting: speed; ENSNARING: Slow; Satanic: wither; shulkers: floating; acidic: armor; Ivy_laced: poisoning; grievous: serious injury}}
sword
(Apotheosis: Sword/Attribute/Elongated): Attack distance
(Apotheosis: Sword/Attribute/Infernal): Flame damage
(APOTHEOSIS: Sword/Attribute/Intricate): The crit rate
(APOTHEOSIS: Sword/Attribute/GLACIAL): Frost damage
(Apotheosis: Sword/Attribute/GraceFul): Attack speed
(APOTHEOSIS: Sword/Attribute/LACERATING): Critical damage damage
(Apotheosis: Sword/Attribute/PierCing): Armor ignores [value]
(APOTHEOSIS: Sword/Attribute/Spellbreaking): Protect ignoring [value]
(Apotheosis: Sword/Attribute/Vampiric):
(Apotheosis: Sword/Attribute/Violent): Attack damage
(APOTHEOSIS: Sword/Special/Festive): The outbreak of the loot (21 times the drop, and it can trigger the snatch, with explosion damage)
(Apotheosis: SWORD/SPECIAL/ThundersStruck): Causes damage to the surroundings
(APOTHEOSIS: Sword/Mob_effect/Potal Effect):
{Sophisticated: experience; Elusive: speed; weakening: weak}
ax
(APOTHEOSIS: Heavy_weapon/Special/Cleaving): Causes damage to the surrounding enemies
(Apotheosis: Heavy_weapon/Special/Executing): Life is lower than?Will be executed
(Apotheosis: Heavy_weapon/Attribute/Beerserking): Excessive treatment
(Apotheosis: Heavy_weapon/Attribute/Decimating): Critical damage damage
(Apotheosis: Heavy_weapon/Attribute/Forceful):
(APOTHEOSIS: Heavy_weapon/Attribute/Giant_slaying): Current life damage
(Apotheosis: Heavy_weapon/Attribute/Murderous): Attack damage
(Apotheosis: Heavy_weapon/Attribute/nullifying): Protecting ignore [percentage]
(Apotheosis: Heavy_weapon/Attribute/Shredding): Armor ignores [percentage]
(APOTHEOSIS: Heavy_weapon/MOB_EFFECT/CAUSTIC): Potal effect: Armor
(APOTHEOSIS: Heavy_weapon/MOB_EFFECT/Bloodletting): Potal effect: Apotheosis: Sword/Mob_effect/Weakening): Potal effect: weak
(APOTHEOSIS: Sword/Mob_effect/Elusive): Pottery Effect: Speed
Armor
(APOTHEOSIS: Armor/Attribute/Aquater): Swimming speed
(APOTHEOSIS: Armor/Attribute/Blessed): Maximum Life
(Apotheosis: Armor/Attribute/Elastic): Automatic uphill height
(Apotheosis: Armor/Attribute/Fortunate): Lucky)
(Apotheosis: ATTRIBUTE/Gravitational): Reduce physical gravity
(Apotheosis: Armor/Attribute/Ironforge): armor value
(APOTHEOSIS: Armor/Attribute/Stalwart): Reverse resistance
(APOTHEOSIS: Armor/Attribute/Steel_touch): armor toughness
(Apotheosis: Armor/Attribute/Spiritual): Treatment
(APOTHEOSIS: Armor/Attribute/Windswept): Increase the movement speed
(Apotheosis: Armor/DMG_ReDuction/Blast_Forcy): Explosion damage reduction and exemption
(Apotheosis: ARMOR/DMG_ReDuction/BLOCKADING): Physical damage reduction and exemption
(Apotheosis: ARMOR/DMG_Reduction/Dwarven): Flame damage reduction and exemption
(Apotheosis: Armor/DMG_ReDuction/Feathery):
(Apotheosis: Armor/DMG_ReDuction/RUNED): Magic damage reduction and exemption
(APOTHEOSIS: Armor/Mob_effect/Potal effect): The effect of being attacked by attack [The helmet is blind; the chest armor pants are instantaneous, vitality, and resistance to improve; shoes are speed]
{BLINDING: blind; BURSTING: Vitality: Bolstering: resistance improvement; Revitalizing: instantaneous treatment; nimble: speed}
tool
(Apotheosis: Breaker/Special/Enlightened): Consumption
(APOTHEOSIS: Breaker/Special/Radial): range damage [maximum 5x5]
(Apotheosis: Breaker/Special/Omnetic):
(Apotheosis: Breaker/Attribute/Experienced): Experience acquisition
(Apotheosis: Breaker/Attribute/Destructive): Digging speed
(Apotheosis: Breaker/Attribute/Lengthy): Touch the distance
(Apotheosis: Breaker/Attribute/Lucky): Lucky
(Apotheosis: BREAKER/MOB_EFFECT/SPELUNKERS):
(APOTHEOSIS: BREAKER/MOB_EFFECT/SWIFT):
I did not study the equipment that directly brushed the attributes of the belt. I used IBE modified entry values. The entry located in the root/tag/affix_data/AFFIXES can be added to itThe entry can take effect