TFC +Stone Age Tutorial [TFC +] Legend of Qunluan +(Terrafirmacraft +) Minecraft Game

Welcome to TCF+

Terrafirmacrapt+ focuses more on the game.It is most suitable for experienced players who lack some complexity and details in games that are not modified, and those games that want to not modify cannot provide the real sense of realism.

This tutorial will help new players through early games, focusing on the differences between TFC+ and Minecraft.Players who have experienced the original TFC may want to see the differences from TFC+.If you have questions or questions, you can access Discord or Subreddit for support.

Although TFC+ provides some Chineseization, most translations are incomplete.You can help Sinicization TFC+ -see the Translation page.

This tutorial assumes that you have installed TFC+.If you have not yet installed, visit the Installation page for help.

start

HUD and data

When you start a new world, you may notice that your HUD is very different from you in the original version.This section will lead you to various columns and menus through TFC+ HUD.

Health value

The first one is completely different from the original version.In TFC+, the blood volume is represented by red strips, not red heart.The biggest HP at the beginning is 1000, depending on various factors, such as nutrition and XP level.As long as your hunger value is above 25%, HP will slowly recover.Even if you are full, you can't recover quickly.Soaking in a hot spring or using aseptic bandage can accelerate the wound healing. Each bandage can be used to restore 100 points of life.

Players may also be injured, which has various influences.You will be injured only when you consume 20%or more health in one attack.Unprocessed fractures will slow down the movement of the player, and wounds or cuts will gradually hurt the player.Specific damage is caused by specific damage types.Fractures can only be caused by broken damage or falling damage, and the wound is caused by puncture damage, and cut injuries are caused by cutting injuries.The impact of wounds can be controlled by drugs.

Hunger

The green bar chart represents hunger, not food.

Unlike the original version of the use of any "recharge", the hunger system in Terrafirmacraft+is based on food weight.Terrafirmacraft+uses an British unit ounce (OZ).However, this measurement has nothing to do with any other measurement in the game, so if the concept of ounces confuses you, you can see it as a common "food unit" or "bite".Each pile of food weighs 160 ounces in Terrafirmacraft+.

In the course of a few days, players will slowly feel hungry, even if they do not move.When the player is hungry, they will begin to suffer negatively, such as mining fatigue and weakness until they eat again.Once the player's hunger is exhausted, they will begin to suffer hunger and die soon.Please note that hunger is not linear, but a couple.Therefore, the last part of the hunger is much longer than the first part.If your food is almost finished, you can consider not eating all the time.

Thirst

Terrafirmacrapt+introduces the concept of thirst.Players will slowly become more and more thirsty, and eventually suffer from symptoms such as "slow" and "weakness". If they are completely dehydrated, they will also heatstroke.The thirst is represented by blue bars.Like hunger value, thirst value will slow down, even if the player does not move.Players can only drink freshwater from the pools around the world. These pools are separated from the sea water of the lotus and water lily leaves along the coast.Therefore, finding fresh, drinking water is very important for survival.The world generation always tries to generate players near freshwater, even if it is a separate square.

If you want to drink water, you must right -click Tamsui.You can keep right and drink until you are no longer thirsty.

One of the main goals of early games is to make a ceramic pot to store fresh water and make long -distance exploration possible.

freshwater

Experience

The experience system represents life experience, so each level will increase the player's maximum health, thirst, hunger value, and alcohol tolerance, so that they can bear more attacks, survive without drinking fresh water or eating,For a longer time, drink more wines before negative side effects.

Unlike the original world, there is no enchanting or repair tool in the game to consume experience values, so the only way to reduce the experience value is death.

body temperature

The body temperature is displayed by the thermometer at the bottom right of the screen.The green area of ​​the thermometer shows the comfort range of the player.The body temperature of the player is affected by the season, the physical consumption of the sprint, the local climate, and certain obstacles.If the player is too hot or too cold, they will suffer negative effects such as slowness and mining fatigue.They can't sleep on straw and bed.Too hot or too cold will also make players lose their sense of hunger and thirst faster, because their bodies will "sweat" to keep it cool, or burn calories to warm themselves.

The body temperature is mainly controlled by wearing clothes.The roof can also provide moderate temperature protection. Standing in a cool place (or wearing a hat below), or in the cave, it can also protect the players from the influence of bad weather.Drinking water will temporarily resist the heat resistance of players, and standing near the lighting camp will provide cold resistance.

Item bar

The item bar in Terrafirmacraft+contains four interfaces:

The interface of the item bar, similar to the original version, allows you to interact with your items;

Skill interface, showing the player's proficiency in various skills;

Time interface, show the time, season and week of the year;

Nutrition interface shows the five types of foods that players must eat to maintain their maximum health.

Different from the original, all production is directly done in the integrated interface of the items.At the beginning, the player had a 2x2 synthetic table, which could be extended to a production table to unlock the synthetic table of 3X3.

Unlike the original, the workbench is not a real block, but can immediately be used to unlock the 3X3 synthesis table.

First day

The goal of the first day is to prepare for the long -term survival of the night and players.

The important thing is to see what you can use around you: what available resources you have:

If you see yourself on a plain, grassland, shrub and boulder extend to the horizon, you may easily find ore and animals.

If you see yourself on the coast of the ocean, it is easy to find seaweed and fresh water.

If you are deep in the tropical rain forest, clay, fresh water and wood are rich.

What you can't do

You may notice that you cannot get wood by destroying trees.This is because the tree in Terrafirmacraft+is completely different from the original.This means that your first tool will be made of stones.

There are no wooden tools in Terrafirmacraft+, and it will not bring any benefits to you to wasting your time to knock down a tree.You can't make wooden boards like the original, so you need a saw, which can only be made of metal.

Campaign ING (Since the author is very capable, you can wait patiently, it will not be too long)