There are four types of doors in amnesia:
The door that can be opened directly
The door that can't be opened
The door that needs the key to open
Go to the door of the next scene
This MOD itself is used for maps, so you can have the above doors.
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Classification of the door:
[Decorations] The subcontract provides a total of 9 doors, five ordinary doors, and four special doors
These five doors are ordinary doors, which can open and close normally.
These four are special doors that cannot be opened and closed, but they can bind the transmission point.
These doors are basically the same, and cannot be distinguished?
Their difference is only materials, names, and whether they can synthesize.
There will be one more [level] in the door name for transmitting, indicating that it is the door to the next level.
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Special usage method:
These functions are limited to creative modes, but then again, who makes special maps without creating?
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【locking】
There is a door with a door, and there is a key with a lock.So the lock needs to take a key first.
Right click to the door with the key to the door, and a GUI appears
You can name this key, and then click [Bind] to correspond to this door.
But don't rush to bind first, click here [toggle] can also set whether the key is consumed after unlocking (default is not consumed)
After setting the name and binding, the new key can perform three operations:
1. Settings of reset key
Sneak with the key+right -click
2. Lock the door
Take the key to right -click to lock with the corresponding door
At this time, if you right -click the door, you will be prompted to be locked and unable to open; right -click with the key to unlock it. If you set the key before, the key will disappear at this time.
However, this function has some shortcomings, that is, the door can be forcibly destroyed by the player.
3. Bind other doors
Right -click the unbound door with the tied key. This GUI will appear. Click the bottom button to bind this key to this door
In other words, a key can bind multiple doors.
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【Portal】
This feature requires the four special doors of [Level] at the beginning of the tutorial, and this binding tool
Right button to the door to be bound first
Right -click a place for the transfer coordinates after using the prompt.
Right -click this door after binding, and the above interface will appear. Waiting for a while, it will be transmitted to the place just bound.
(This loading interface will display some text randomly.
The above words come from the machine of the pig's 器 以 以 以 以 以 以 以 以 以 以 以 以 以 以 以 以 以 以 以 以 以 以 ... ... .........)
In fact, this is just a similar function to the next level.
Of course, for the map is more interesting, you can also lock the door like the original.