Hunting Dimension Configuration file translation and hunting dimension (Hunting Dimension) Minecraft Game

This tutorial is set by the author's setting without permission.

Originally, I wanted to change this module, but found that there was no tutorial on the configuration file in the station.

So let me translate, reference machine turning and personal understanding, and game experience.

This tutorial is a CFG file translation instead of JSON file

# Configuration file

colors {

# The blue color value for defaultColor [Range: 0 ~ 255, default: 73]

The color of the sky is blue value

I: DefaultColorblue = 73.

# The Green color value for defaultColor [Range: 0 ~ 255, default: 162]

The color of the sky is green value

I: DefaultColorgreen = 162.

# The red color value for defaultColor [Range: 0 ~ 255, default: 59]

The color of the sky is red.

I: DefaultColorred = 59

}

General {

# Should Peaceful Mobs Be Allowed to Spawn in the Hunting Dimension? [Default: False]

Whether the peaceful creature is allowed to generate the dimension of the beast hunting (such as pigs, cows, sheep).

B: Allowpeacefulmobs = false

# Should Players Respawn Inside of the Hunting Dimension? [DEFAULT: FALSE]

Can players be reborn in hunting dimensions.

B: AllowresPawn = FALSE

# The amount of adDitional Armor to Give Mobs that Spawn in the Hunting Dimension. [Range: 0 ~ 30, DEFAULT: 4]

The additional armor value generated in the hunting dimension.

I: buffarmor = 4

# The percentage of Additional Attack Damage to Give Mobs that Spawn in the Hunting Dimension. [Range: 0.0 ~ 1000.0, Default: 0.3]

The attack percentage bonus of creatures generated in hunting dimensions.

S: buffattack = 0.3

# The percentage of adDitional health to give mobs that spawn in the hunting diarsion. [Range: 0.0 ~ 1000.0, default: 0.3]

The blood percentage bonus of creatures generated in hunting dimensions.

S: buffhealth = 0.3

# The channel that the portal will play a sound. Default is a 1 in 100 channel. [Range: 0 ~ 10000, default: 100]

The probability of playing the door playback sound is 1/100.Probability Formula: 1/Fill in the value of the value

(This article is a machine turning, the original sentence is "the chance of playing the sound of the portal. The default value is 1/100.")

I: CHANCESOUND = 100

# The channel that the portal will spawn a mob. Peaceful, eley, normal and hard have a 0, 1, 2, and 3 in x chance of spawning a mob, when x is the configured value. [ Range: 0 ~ 10000,DEFAULT: 2000] The probability of generating creatures to generate creatures. The probability in the peace mode is 0, the simple mode is 1/x, the general mode is 2/x, the difficult mode is 3/x, and x is the filled value.

I: CHANCESPAWN = 2000

# The id for the hunting diarsion. [Range: -2147483648 ~ 2147483647, default: 28885]

During the first time I have seen a module that can give the dimension number independently

I: Dimensionid = 28885

# WhenVer a Mobile Dies in the Hunting Dimension, there is a channel that it will drop the adDitional exp. [Range: 0.0 ~ 1.0, default: 0.2]

The probability of adding additional experience values ​​during hunting and hunting dimensions.

S: expchance = 0.2

# When a mob dis, it can drop the adDitional exp. This changes how much more exp it will drop. Default is 2.5x.

Experience value multiplier at the time of hunting -hunting creatures died.

S: Expmodifier = 2.5

# The biome to use whereting it is used is using, the plains will be default: [default: monCrains: Plains]

The default group system.

S: Initialbiome = Minecraft: Plains

# WhenVEVER a Mob Dies in the Hunting Dimension, there is a channel that it worked +1 levels of looting application to it's drop. Set to 0 to disable. [Range: 0.0 ~ 1.0, default: 0.25]

Whenever a creature dies in the hunting dimension, it may get a +1 robbery.Set to 0 means disable.

(This article is a machine turning)

The guess may be that when creatures die, there is a probability that it will grab the enchantment+level 1 drop -off item according to the killer weapon

S: LootingChaance = 0.25

# If true, the Minining will use the ate world generator as the surface world. For example, if the surface is flat so will the dimension. [Default: FALSE]

If it is set to TRUE, the hunting dimension terrain uses the same classifier as the main world.

For example, if the main world is super flat, hunting dimension is also super flat.

B: MIMICSURFACEWORLD = false

# Should hostile Mobs be allowed to spawn in the overworld?

B: mobsInSurface = TRUE

#While True, Beneficial Potion Effects on Players Will OFF TWICE As Fast. [DEFAULT: TRUE]

Whether the player's gain potion effect doubles (that is, twice the original).

B: QuickpotionWearoff = TRUE

# The Dimension to go to when you return from the hunting diansion. [Range: -2147483648 ~ 2147483647, default: 0]

The dimension that will be transmitted when the hunting dimension returns.

I: ReturNDimension = 0

#Thether or not the hunting dimension should be an empty void world. [DEFAULT: FALSE]

Whether the hunting dimension is void.

B: Usevoidwork = FALSE

# The type of word to use for the Hunting Dimension. Vanilla Values ​​Include DEFAULT, Flat, Largebiomes, AMPLIFIED, CUSTMIZED, Debug_all_bLock_States, AND DEFAULT_1_1 Keep in MIND that this will be iGnored if you use mimicsurfacework! [Default: Default]

The world type for searching for dimensions.The original values ​​include the default value, plane value, large biological community, magnifying value, custom value, Debug_all_block_States value and default_1_1, please remember, if you open the option to use the same terrain generator as the main world, this will be ignored!

(This article is a machine turning)

S: WorldType = DEFAULT

}