Hardcore version characteristic translation (V2.9.3 HARDCOR

Foreword

Author's words: I think that a certain item can bring greater challenges, but these adjustments may be too difficult for ordinary players, so they appear in the hard core version.These changes or balances may appear in the future RLCRAFT. They are designed for hard cores, but they may not only serve the hard core version.

characteristic

General characteristics

-SPAWNERS Now Work Regardless of Light Level

// Brushing the monster cage will not be affected by light (the original brushing cage cannot brush the monsters with light);

-2 Hearts Per Body Part

// (from the fIRST AID module) There are only two hearts in each part (there are three in the original version);

-Most Torches that Spawn with Structures are now Replaced with Realistic Torches

// Most of the torches generated with the building will become a real torch (the burning time is one hour);

-Water No Longer Saves you entirely from fall damage :)

// Water cannot reduce all fall damage (if you are interested, you can turn over the configuration file translation of the RLMIXINS module););

-Potion Sickness Now Occurs if Going Above 8 Potions Instead of 12

// (derived from the Potion Core module) The number of PUFFs on the front of the potion is limited to be less than 13 from needed to be less than 9;

-Uber Darkness! More Hardcore than Hardcore Darkness :) (Shaders Will Still Still Override This Likely)

// If there is no light, it will look particularly dark (it can still be covered by light and shadow or gamma);

-RTG! The Default World Type Will Now Use Realistic Terrain Gen, so large biomes is no longer required

// Use the real terrain to generate a module to generate a more realistic terrain;

-Sleeping only heals 25% of health now

// Sleep can only treat 25%of the blood volume (the original version can be treated 50%);

-Bosses are always infernal (Except Lycanite Mini Bosses)

// BOSS must be an elite monster (except for the small boss of the Lycanites Mobs module: for example, the 蛴螬 of the moonlight subspecies);

-Infernal Quality Regen Re-Activity

// The "regeneration" entry of the rare elite monster module is enabled;

-Random Starting Season

// (originated from the quiet four seasons/season modules) Start with your survival from the random season (the original fixed early spring starts);

-Xp You Gain Is Halvedv

// The experience you got was beaten. The pair of folding was actually a bug that had more bugs that had been existed with more magic modules;

-Explosions destroy items again

// The explosion will destroy the fall (the original explosion will not destroy items);

-Lightning destems items again

// Lightning will destroy the fall (the original version will not);

-Top Chests of Battle Towers Are Now AlwayS Locked

// The box of the top floor of the battle high tower must bring a lock;

-Battletower Golems have block protering aura now, covering the top 3 Floors

// There is a block to protect the position to protect the position of the high tower.

-LYCANITE Mini-Bosses in Lycanite Dungeons Have Block Protection Aura now

// The horror creature boss in the horror biological dungeon also has a block protection position;

-Wood and Stone spartan weapon recipes have been removed - you may still find them, but they are no longer craftable//木质、石质的斯巴达武器被ban了合成表(你仍然可以从战利品中获得他们);

-Wood and Stone Spartan Shields Are No Longer USable/Craftable

// Wooden and stone Sbarta Shields cannot be produced and used now;

-Dirt bucket no longer usable

// The mud barrel cannot be used now;

-Round Shield from Better Survival No Longer Requires Defens to use

// The round shield of using the Better Survival module no longer requires the defense level (from the Reskilistic module);

-Vanilla Minecraft Shield Now Only Requires 4 DEFENSE To USE

// Use the original shield now only requires level 4 defense;

-Lowered spawn ral of nymphs

// Reduce the probability of generating the elves (the probability of 25%per 40 seconds is half the original);

-INCREASED The Number of Flowers Required in a Certain Radius for Nymphs to Spawn (20, WAS 8)

// Elf generation requires 20 flowers within a range (only 8 flowers were needed before);

-Spawn Area Changed to 1000 by -1000 Radius

// (derived from the global game rules module) The rebirth radius was changed to 2000 square meters (the original is 20,000 cells).

Difficult system

Scaling Diffical Activity:

// The difficulty system of the Scaling Health module is enabled.

Diffical Meter Will Display in the Bottom Left Occasionally, But General You Will Have to Rely What the disciculty of the area is that you are in.

// The difficulty will be displayed in the lower left corner, but in addition, the author can ask you in principle, you can make a compass to see the coordinates, or determine the difficulty of your own blood by observing the blood volume of the creature;

Diffical Starts at 0, and Will Increment in Real Time Based on Your Distance from the Center of the World, About Every 1000 Blocks, Adding 1 to the Diffical Met ER.

// The difficulty is 0 at the coordinates (0, 0). As you change the distance from the original point, it will increase the difficulty every 1000 grid;

For every increment up in diffical, mobs receive excitera health and exta damage. So at about 1000 BLOCKS Away from the center of the world, Zombies will have C loser to 30 health (vanilla 20) and do 5 damage per hit (vanilla 4)

// The blood volume and damage of the creature will increase with the difficulty. In addition to the 1,000 grid of the origin, the blood volume of zombie will be about 30 points (original 20) and the damage will be 5 points (original 4);

The Diffical Is Not Limited to Single Digits, it is a decimal point system, constantly scaling in real time, so if you're 1500 blocks away from spawn, the digfic Ulty Meter May Display 1, But it will be closer to 1.5, white willStill Effect Mobs, Keep that in Mind.// The accuracy of the difficulty is not only one digit, but a decimal, real -time change, at 1500 grids from the original point, the difficulty is 1, but it is actually 1.5; remember, Monsters may not be as weak as you think;

Also Keep in Mind that, at x: 1000 and z: 0 on your coords, that will count as diffical 1. But x: 1000 and Z: 1000, Will be closer to dischalicy you are technical further away from spawn,Being diagonal from it.

// Author: Remember this incident, at the coordinates (1000, 0), the difficulty is 1; but at (1000, 10000), the difficulty will be close to 2, because this is the diagonal, you actually leave you from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you are actually away from the corner line, you actually leave it from the cornering line, you are actually away from the corner line, you actually leave you awayThe origin is farther.

Features: Server

Unlike the previous text, this paragraph comes from RLCRAFT V2.9.3 Hardcore Server Setup (v2) .zip.

-ITEMS Do Not Drop on Death

// After death, there will be no drop -off for you to run the corpse;

-XP DOES Not Drop on Death

// Similarly, your experience will not fall after death;

-Ll Skills and Stats from Reskilistic and Levelup Get Reset on Death

// Death will cause you to lose all the additions of your Reskillable module and levelup module;

-Anystones you have saved gets wiped on deth

// The stele you saved will be lost after death;

-Hearts Reset Back to Default Starting Hearts on Death

// Life limit will be reset after death (in other words, the blood volume provided by the heart container will be reset after the bonus of the bonus of death);

-LYCANITE BESTIARY Progress Reset on Death

// The knowledge points of the horror biological module will be cleared after death;

-LYCANITE MOUNTS and PETS Will Be Removed on Death

// The mounts and pets of the horror biological module will be lost after the death.