Quantitative analysis Essays (record quantitative data of some concepts) [NFWC] NO FOLSHIN Chest

Foreword

This bag of crisp osteotomy is indeed fun, and it is fun to organize the chest cavity to obtain better attributes.In order to facilitate the comparison of the attribute gap between the bras of each chest, I am writing a thoracic emulator to myself, which is similar to the IC2 nuclear power emulator. ThereforeValue, send it to the group to see the discussion.After watching a few times, I felt that I could find a place to record it, otherwise it would always be troublesome to go to chat records.When I wrote this article, it was version 0.2.1. I haven't read too many contents. I just read some interesting things. Let me record it first, read the new one and update.


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Dragon

Longhua is the skill provided by the heart of Long Blood.

Every kind of other dragon blood organs, the dragonization amplitude +1 (only one repeated one, the heart itself is not counted)

At 0-4 at the amplitude of the dragon, the injury reduction is 20%-100%;

When the dragonization is above 5 or more, the damage is not only clear, but also a little more than 4 to 4, which can be superimposed as the damage absorption of 20%of the damage, but the accumulated damage absorption will not exceed 3 times the upper limit of the life limit of life.

Longhua durability is (neurological efficiency) seconds;

Longhua skills have 3 minutes cooling

Conclusion If it is just to avoid injuries, 4 kinds of dragon blood organs are enough to get 100%free injuries, and then a pile of neurological efficiency to prolong the dragonization duration


Big stomach king

The first is the items that do not deduct the scores recognized by the big stomach king. They must be eaten, containing nutritional and saturation attributes (rather than" food "organ label!) (This also leads to a very abstract question, the big stomach king will deduct yourself!)

Then there is the attribute calculation, but I heard that there are some abnormalities in the calculation of the big stomach king, which is not consistent with the description. Here I just follow the code (seem to have a problem, maybe it will be corrected in the future).Unlike the attributes in the game now, but I think it should be corrected soon

For the first time in a certain food in the chest cavity, there will be an additional bonus of life (nutritional), attack power (saturation), and upper limit of mana (the number of food effects).The number, the specific value is:

It will provide for the first time

Nutrition/2 (first reward)+Nutrition/8 (non -first) life value bonus

Saturation/4 (first reward)+saturation/10 (non -first) attack power bonus

And the mana value of food effect*20

The second and later will only provide nutrition/8 (non -first) life value bonus and the attack power bonus of saturated/10 (non -first)

(Attachment: Putting a lot in the same grid will not provide more bonuses)

And if it does not have food attributes, each will cause -2 life, -0.5 attack power

The conclusion takes the current version of the Philippine rice porridge as an example, 26 nutritional degree, 260%food efficiency → 26 nutrition, 67.6 saturation; as long as the first reward can exceed the non -first reward of rice porridge, you can use a replacement of rice porridge;More than 5.2, more than 30.04, you can use one to replace a rice porridge (provided by the BUG, ​​the current version should be the first dish, and other dishes can only provide non -first bonus) (the latest news is that the latest news isThe branch version has been revised, and the next version will be changed)


Intangible tumor

The tumor once became the answer of version 0.1 and was tragically poisoned in 0.2.

The first is to generate. After equipment D8, 70%of the probability is generated in the loot box;

With a 25%probability, 1, 2, 3, or 4 additional attributes (Health -0.5 is a fixed entry). Each attribute is randomly pumped, and each attribute has the largest limit (it seems that there will be the same same limit (it will have the same the same.The entry, but I feel that if I encountered it, I will be added when I finally settle, but I am not sure)

Attribute entries, each attribute has an upper limit, that is, the maximum will not exceed this number (but there is no lower limit):

Blood filtration, respiratory efficiency, nutritional efficiency, lung activity, detoxification efficiency, endurance, digestive efficiency, metabolism, fire resistance, anti -resistance, underwater respiration upper limit

Neuropathy, speed, and defense limit of 5 are 5

The upper limit of strength is 10

One more point will be used. The steps of defense, nerves, and strength are 1, and the others are 0.5

The actual value is the random coefficient*Lucky Kaifang*steppe, but it will not exceed the upper limit of the corresponding attribute

Random coefficient: a random number of -1/2 to 1/2, random steps are 1/16 (in other words, from -8/16, -7/16, ..., 7/16, 8/16 miles to choose one) Lucky Fang: Players are lucky to take on, but it will not be less than 1

Steps: Only defense, nerves, and strength are 1, and the others are 0.5

Conclusion When it is lucky to be more than 400, a tumor of power+10 may be encountered (first random to 1/6 of the probability of power to 1/17, then randomly to full value).The tolerance of the diffusion coefficient is even greater

(Storm theory: If your luck can pile up to 25,600, the power of your tumor you open must be +10)

Settlement of some attributes


This one originated from how the defense was settled. I found the formula in the chest module, but everyone was doubtful. Let's take a look at it.

Damage settlement

Now that the defense is mentioned, first look at how the chest cavity is settled, from top to bottom, in order

Settlement arrow dodge

If it is not armor -piercing damage, use defense to correct

If it is a fall damage, use jump to correct

If it is a falling damage or the damage to the wall of the spleen, use impact resistance (so the fall damage will be corrected by these two attributes at the same time)

If it is a flame damage, use flame resistance correction

Arrow dodge

When having an arrow dodge and not in the cooling and being attacked by remote damage, try to be transmitted to the farthest (32/dodge value) 5 times.Dodge cooling

defense

The actual damage = the damage before the correction*0.5 (defense-initial defense)/4 , the initial defense 4.5.

In simple terms, every more than 4 points, the damage is halved; every 4 points, the damage doubles

Jumping power

If the jumping power exceeds the initial value (0 for humans), the reduction of damage is (jump power) 2 /4, up to 0 to 0

Impact

If you have positive impact resistance (negative resistance will not cause injury), correction damage = original damage*0.25 (impact resistance)/4

Flame resistance

If you have a positive flame resistance (negative resistance will not cause injury), correction damage = original damage*0.25 (flame resistance)/4

Endless


Let's talk about killing BOSS drops: Fortunately, each point is lucky to provide a 3%probability drop, the minimum of 3%

The number of drops of the drop is equal to the current number of layers*(0 ~ 1 random number), which is lower than the current number of layers evenly random

Each layer endless force provides 1 damage bonus

嬗 嬗 嬗 嬗 嬗 嬗


According to the study of this tutorial, the transformer can be used to brush what you want.However, the information of various parts of the 嬗 嬗 但 is not complete, so I based on that tutorial to expand the detailed use principle of this item.

The first is the content of that tutorial:

After the items that are transformed by the transformer material are treated, this item will be recorded and add weight to this item according to the quantity; the items taken out as the product of the transformer will also reduce the weight of this item based on the quantity, follow the following formula to follow the following formula

The weight of the material added = log (the number of adding add weight ), the additional weight defaults to 3

The weight of the product is reduced = log (the number of output reduces weight ), of which the reduction of weight defaults to 4 defaults to 4

It is said that the next version is weakened. I guess it may be weakened from the perspective of weight, but after understanding the content I wrote here, I should still be able to cope with

At least based on this formula, you can give some conclusions:

1. When adding the material, add 3 to the maximum efficiency each time

2. (Important) Add 1 material will not add weight; Similarly, the production of a product will not reduce weight

This weight will work in two aspects:

1. Whether to replace historical items:

There are three columns in the 嬗. From top to bottom, one of the three rare levels of Common, Uncommon, and RARE is selected from COMMON, Uncommon, and Rare.Diamond emerald sea crystal high -end monsters and the like)

However, every time it is generated, there are*certain probability*Select the column and replace it with historical items (the material used).The probability is replaced by one of the columns (adding 3 times in total according to the above, which can reach the maximum probability, if it is operated according to my method, it is enough)

2. Replace items selection:

When choosing to replace the item, random calculation of each item in the historical information: value = -log (random 0-1) / weight, the one with the smallest value (less than or equal to 0 weights will be skipped), because it will be skipped).-LOG (Random 0-1) has a lot of randomness (0 to positive endless). In fact, it is difficult to control this part to ensure that we can get the product we want. It has the following conclusions:

0. It is best to ensure that a pupa is changed only one product item, otherwise their weights will be rolled with each other

1. When redeeming products and items and refreshing the field, it is best to use the same material (convenient cleaning weight)

2. Cleaning weight: When it is found that when it appears to appear in the material in the field, you can use a group of the items to exchange itself, and you can brush it a wave of negative weights.

2. (Long water long flow method) After 3 inputs (about 10) target products each time, one and one place will generate product/refresh fields.Influence

3. (Killing Chicken Egg) After 3 investment (about 10) target products each time, refresh until the target product appears, and directly exchange a group, and then the cricket will become abolished (because this target product has become a negative weight, it has become a negative weight, it has become a negative weight.It is not cost -effective to come back; at the same time, the item of the material has also obtained too much weight, it is difficult to use it for normal use) (warning: destroying the 嬗 再 再 will cause explosion, only the stars of the lower world, the precise collection is not enough.

Finally, make up a question about the recording information of the 的 最后 最后: Each 嬗 最后 最后 will record a history of a puppet power for each player -different players have different contents of the same 嬗 嬗 最后;Different.But it is best not to use the same 嬗 但是 但是 at the same time at the same time, there will be strange bugs, such as the choice of things is not this thing, or it is taken away by others.

To be continued