Dynmap module configuration.txt file configuration Chinese Dynmap Minecraft Game

Chinese configuration

#All paths are relative to Dynmap's data folder: Minecraft_server/Dynmap/

#All map templates are defined in the Templates directory

#The map template with a very low resolution (2 pixels per block) is used as the default value of the world, please set the value to vlowres

#The definement

#To use HDMAP low -resolution (4 pixels per block) map template as the default value of the world, set the value to LOWRES

#The definition of these templates in normal-Lowres.txt, Nether-Lowres.txt, The_end- Lowres.txt

#To use HDMAP high -resolution (16 pixels per block) map template (this may take a long time for initial rendering), please set the value to Hires

#The definition of these templates in normal-hires.txt, nether-hires.txt, the_end-hires.txt

#In the map template with HDMAP low resolution (4 pixels), and support the resolution to selectively increase the high -resolution (16 pixels per block), please set the value to Low_Boost_Hi

#The definition of these templates in normal-low_Boost_hi.txt, Nether-Low_Boost_hi.txt and The_END-LOW_BOOST_HI.txt

#In the map template of HDMAP high -resolution (16 pixels), and support the resolution to selectively increase the resolution to ultra -high resolution (32 pixels per block), please set the value to Hi_BOOST_VHI

#The definition of these templates in normal-hi_boost_vhi.txt, Nether-Hi_BOOS

#In the map templates of HDMAP high -resolution (16 pixels), and support the resolution to selectively increase the resolution to the super high resolution (64 pixels per block), please set the value to Hi_Boost_XHI

#The definition of these templates in normal-hi_Boost_xhi.txt, Nether-Hi_BOOS

defumplateSuffix: Hires

#An map storage solution: Just cancel a note of the 'Type' value

#FILETREE: Classic and default solutions: File tree, all map data are set in the specified directory in 'Tilespath'

#SQLite: A single SQLite database file (this may be very large), located at the specified position of the "dbfile 'settings (default is the dynmap.db file in the data directory)

#MySQL: MySQL database, DataBase in HostName: Port, use Userid and Password for access

#Mariadb: Mariadb database, located in the DataBase in Hostname: Port, use Userid and Password for access

#Postgres: Postgresql database, located in the DataBase in Hostname: Port, use Userid and Password for access

storage:

#File tree storage (standard map image file tree)

Type: Filetree

#Sqlite database map storage (using DBFILE as the storage location)

#Type: sqlite #DBFILE: dynmap.db

#Mysql database map storage ('database' in 'Hostname': 'Port': Use 'User' and 'Password')

#Type: MySQL

#Hostname: LocalHost

#Port: 3306

#DataBase: dynmap

#Userid: dynmap

#Password: dynmap

#Prefix: "" "

components:

-Class: ORG.DynMAP.ClientConfigurationComponent

#Note: When using an external web server, change the following class to ORG.Dynmap.jsonFileClientupDatecomponent.

-Class: ORG.DynMap.internalClientupDateComponent

Sendhealth: TRUE

Sendposition: true

Allowwebchat: true

Webchat-interval: 5

Hidewebchatip: False

TrustClientname: False

Includehiddenplayers: false

#(Optional) If True, use the player to display the color code in the name

Use-name-color: false

#(Optional) If it is True, when the IP match, the player login ID will be used for web chat

Use-Player-Login-IP: TRUE

#(Optional) If the user-Player-Login-IP is true, the setting of this to True will cause the chat message that does not match the known player IP

Require-Player-Login-IP: False

#(Options) Players who prevent the forbidden chat from log in to ID

Block-banned-Player-Chat: TRUE

#Requires web to log in when chatting in the server (required Login-Enabled: TRUE)

Webchat-requires-login: false

#If it is set to true, the user must have dynmap.webche permissions to chat with WebChat-Permissions: false

#The length of a single chat message

Chatlengthlimit: 256

#(Optional) If you are True, hidden players who are squatting/sneaky

Hideifsneaking: false

#(Optional) If True is True, it is hidden by players in the watch mode

Hideifspector: false

#If you are True, protect the player's location/status (you need to use Dynmap.playerMarMarkers.Seeall permission to log in to check to view the information other than itself))

ProteCted-Player-INFO: False

#If it is True, it is hidden by players under the effect of invisible potion.

Hide-IF-INVISIBLITY-POTION: TRUE

#If it is True, the name of the player name on the map, chat, and list is not displayed

Hiddenames: false

-Class: ORG.DYNMAP.SIMPLEWEBCHATCOMPONENT

Allowchat: true

#If True, web UI users can use the 'Playername' URL parameter to provide a chat name.You must also set the 'TrustClientname' to True.

AllowurlName: False

#Note: This component is necessary for the Dmarker command and the Marker API for other plug -ins.

-Class: ORG.DYNMAP.MARKERSCOMPONENT

Type: Markers

Showlabel: false

EnableSigns: TRUE

Restrictlabel: false

Showicon: true

ShowinFowindow: TRUE

#Set the default icon (here is set)

Defaulticon: pushpin

#If you want to send Web chat messages to MC chat (this will make web chat visible to all players)

#To-mcchat: true layerprio: true

#Note: Configure this component to clear the data of the back -end database

-Class: ORG.DynMap.jsonFileWorldStoragecomponent

Persist: TRUE

-Class: ORG.Dynmap.DynMapServercomponent

Port: 8123

Bindaddress: 0.0.0.0

#Specify the list of IP addresses or host names, if you find a matching access token, you will allow access to the map and player information

#If the token configuration is '*', there is no need to be authorized (unless special settings)

Allowed-Origins:

-'*'

Login-Enabled: TRUE

#If Login-Enabled: True, you need to use token to log in

Require-Player-Login: false

Webregister: true

Defaultzoom: 0

Defaultwork: worldd

#If the "private map" will be enabled, only users who use access token can access other maps

Allowwebregister: true

Title: 'Your Server Name Here'

Url: 'http: // dynmapserver: 8123/'

#(Optional) The server IP address/host name or other names on Dynmap Web UI

#HOST: 'DynmapServer'

#(Optional) The server port number of the Dynmap Web UI

#Port: 8123

#If set to TRUE, find it to "log in ID" through the IP search (only when logging in only in the token)

Lookup-Players-By-IP: False

#If set to True, display the player name in the list and web chat

ShowplayerfacesinList: false

#If it is set to true, the online player name showplayerfacesinmenu: false

#If it is true, only the online player name is displayed in the list

Showplayerfacesonlineonly: false

#If set to True, the player name in the server list will be displayed as a dynamic image (required avatars support)

Showplayerheadwhenplayerlist: false

#If True, send Web chat messages to MC chat (this will make Web chat visible to all players)

To-McChat: TRUE

#If it is true, the user who is prohibited from the redemption of the redire

Block-banned-point: true

#If True, the server name on the web UI will match the server list

Match-server-name: true

#If True, the server name on the web UI will be transferred to HTML characters (for example, & will be displayed as & amp;)

Escape-server-name: false

#Specify the path that does not require access control check or list of URL mode

Trust-all-proxy-headers: false

Trust-all-proxy-headers-Origin: false

#Tokens access token provided

Access-Token-Provider:

#(See Dynmap API documentation for details)

Class: ORG.Dynmap.Bukkit.DyNMAPACCESSControl

#Allowed access tokens (if all access tokens are disabled, set to '*')

Tokens:

-'*'

#Each IPv4 or IPv6 address or host name access token configuration

#Access-token-Origins:

#'127.0.0.1': 'BWF0AG9KBWLU'

#'LOCALHOST:' BWF0AG9KB W Road#'Localhost: 25565': 'BWF0AG9KB W Road