Chinese configuration
#All paths are relative to Dynmap's data folder: Minecraft_server/Dynmap/#All map templates are defined in the Templates directory
#The map template with a very low resolution (2 pixels per block) is used as the default value of the world, please set the value to vlowres
#The definement
#To use HDMAP low -resolution (4 pixels per block) map template as the default value of the world, set the value to LOWRES
#The definition of these templates in normal-Lowres.txt, Nether-Lowres.txt, The_end- Lowres.txt
#To use HDMAP high -resolution (16 pixels per block) map template (this may take a long time for initial rendering), please set the value to Hires
#The definition of these templates in normal-hires.txt, nether-hires.txt, the_end-hires.txt
#In the map template with HDMAP low resolution (4 pixels), and support the resolution to selectively increase the high -resolution (16 pixels per block), please set the value to Low_Boost_Hi
#The definition of these templates in normal-low_Boost_hi.txt, Nether-Low_Boost_hi.txt and The_END-LOW_BOOST_HI.txt
#In the map template of HDMAP high -resolution (16 pixels), and support the resolution to selectively increase the resolution to ultra -high resolution (32 pixels per block), please set the value to Hi_BOOST_VHI
#The definition of these templates in normal-hi_boost_vhi.txt, Nether-Hi_BOOS
#In the map templates of HDMAP high -resolution (16 pixels), and support the resolution to selectively increase the resolution to the super high resolution (64 pixels per block), please set the value to Hi_Boost_XHI
#The definition of these templates in normal-hi_Boost_xhi.txt, Nether-Hi_BOOS
defumplateSuffix: Hires
#An map storage solution: Just cancel a note of the 'Type' value
#FILETREE: Classic and default solutions: File tree, all map data are set in the specified directory in 'Tilespath'
#SQLite: A single SQLite database file (this may be very large), located at the specified position of the "dbfile 'settings (default is the dynmap.db file in the data directory)
#MySQL: MySQL database, DataBase in HostName: Port, use Userid and Password for access
#Mariadb: Mariadb database, located in the DataBase in Hostname: Port, use Userid and Password for access
#Postgres: Postgresql database, located in the DataBase in Hostname: Port, use Userid and Password for access
storage:
#File tree storage (standard map image file tree)
Type: Filetree
#Sqlite database map storage (using DBFILE as the storage location)
#Type: sqlite #DBFILE: dynmap.db
#Mysql database map storage ('database' in 'Hostname': 'Port': Use 'User' and 'Password')
#Type: MySQL
#Hostname: LocalHost
#Port: 3306
#DataBase: dynmap
#Userid: dynmap
#Password: dynmap
#Prefix: "" "
components:
-Class: ORG.DynMAP.ClientConfigurationComponent
#Note: When using an external web server, change the following class to ORG.Dynmap.jsonFileClientupDatecomponent.
-Class: ORG.DynMap.internalClientupDateComponent
Sendhealth: TRUE
Sendposition: true
Allowwebchat: true
Webchat-interval: 5
Hidewebchatip: False
TrustClientname: False
Includehiddenplayers: false
#(Optional) If True, use the player to display the color code in the name
Use-name-color: false
#(Optional) If it is True, when the IP match, the player login ID will be used for web chat
Use-Player-Login-IP: TRUE
#(Optional) If the user-Player-Login-IP is true, the setting of this to True will cause the chat message that does not match the known player IP
Require-Player-Login-IP: False
#(Options) Players who prevent the forbidden chat from log in to ID
Block-banned-Player-Chat: TRUE
#Requires web to log in when chatting in the server (required Login-Enabled: TRUE)
Webchat-requires-login: false
#If it is set to true, the user must have dynmap.webche permissions to chat with WebChat-Permissions: false
#The length of a single chat message
Chatlengthlimit: 256
#(Optional) If you are True, hidden players who are squatting/sneaky
Hideifsneaking: false
#(Optional) If True is True, it is hidden by players in the watch mode
Hideifspector: false
#If you are True, protect the player's location/status (you need to use Dynmap.playerMarMarkers.Seeall permission to log in to check to view the information other than itself))
ProteCted-Player-INFO: False
#If it is True, it is hidden by players under the effect of invisible potion.
Hide-IF-INVISIBLITY-POTION: TRUE
#If it is True, the name of the player name on the map, chat, and list is not displayed
Hiddenames: false
-Class: ORG.DYNMAP.SIMPLEWEBCHATCOMPONENT
Allowchat: true
#If True, web UI users can use the 'Playername' URL parameter to provide a chat name.You must also set the 'TrustClientname' to True.
AllowurlName: False
#Note: This component is necessary for the Dmarker command and the Marker API for other plug -ins.
-Class: ORG.DYNMAP.MARKERSCOMPONENT
Type: Markers
Showlabel: false
EnableSigns: TRUE
Restrictlabel: false
Showicon: true
ShowinFowindow: TRUE
#Set the default icon (here is set)
Defaulticon: pushpin
#If you want to send Web chat messages to MC chat (this will make web chat visible to all players)
#To-mcchat: true layerprio: true
#Note: Configure this component to clear the data of the back -end database
-Class: ORG.DynMap.jsonFileWorldStoragecomponent
Persist: TRUE
-Class: ORG.Dynmap.DynMapServercomponent
Port: 8123
Bindaddress: 0.0.0.0
#Specify the list of IP addresses or host names, if you find a matching access token, you will allow access to the map and player information
#If the token configuration is '*', there is no need to be authorized (unless special settings)
Allowed-Origins:
-'*'
Login-Enabled: TRUE
#If Login-Enabled: True, you need to use token to log in
Require-Player-Login: false
Webregister: true
Defaultzoom: 0
Defaultwork: worldd
#If the "private map" will be enabled, only users who use access token can access other maps
Allowwebregister: true
Title: 'Your Server Name Here'
Url: 'http: // dynmapserver: 8123/'
#(Optional) The server IP address/host name or other names on Dynmap Web UI
#HOST: 'DynmapServer'
#(Optional) The server port number of the Dynmap Web UI
#Port: 8123
#If set to TRUE, find it to "log in ID" through the IP search (only when logging in only in the token)
Lookup-Players-By-IP: False
#If set to True, display the player name in the list and web chat
ShowplayerfacesinList: false
#If it is set to true, the online player name showplayerfacesinmenu: false
#If it is true, only the online player name is displayed in the list
Showplayerfacesonlineonly: false
#If set to True, the player name in the server list will be displayed as a dynamic image (required avatars support)
Showplayerheadwhenplayerlist: false
#If True, send Web chat messages to MC chat (this will make Web chat visible to all players)
To-McChat: TRUE
#If it is true, the user who is prohibited from the redemption of the redire
Block-banned-point: true
#If True, the server name on the web UI will match the server list
Match-server-name: true
#If True, the server name on the web UI will be transferred to HTML characters (for example, & will be displayed as & amp;)
Escape-server-name: false
#Specify the path that does not require access control check or list of URL mode
Trust-all-proxy-headers: false
Trust-all-proxy-headers-Origin: false
#Tokens access token provided
Access-Token-Provider:
#(See Dynmap API documentation for details)
Class: ORG.Dynmap.Bukkit.DyNMAPACCESSControl
#Allowed access tokens (if all access tokens are disabled, set to '*')
Tokens:
-'*'
#Each IPv4 or IPv6 address or host name access token configuration
#Access-token-Origins:
#'127.0.0.1': 'BWF0AG9KBWLU'
#'LOCALHOST:' BWF0AG9KB W Road#'Localhost: 25565': 'BWF0AG9KB W Road