First of all, at the beginning of the tutorial, players need to clarify one thing: the official version of the backpack editor itself will not cause cheating on any server!IntersectionIntersection
Any so -called "damage balance" and "modification" on the server side are the effects of the non -official version of the backpack editor!IntersectionIntersection
Like the 1.12 Infinity Item Editor editor, in the server, players cannot edit any form of items and squares in the survival mode.
However, perhaps slightly different, all U WANT (hereinafter referred to as AUW) editor can ignore the authority and mode in the online, please be careful to damage your friends.
Return to the topic, AUW is a very versatile editor, which can edit the entity/item/block entity.
First of all, the method of editing items is as follows:
Open the backpack/box/workbench, etc. Any interface with items. After mixing the needle to move the items, press the set editor button, and default to the R key.
A editing interface will be called at this time.Since the official version of the module body does not have any Lang files, any Chinese version of the backpack editor is a cracked version/modified version, not the official version editor, and some of them are cracked.The editor can cause some unexpected consequences.
This is the editing interface of items props.
The icon in the upper left corner is the item icon. When editing some special items, it may be inconsistent with the performance in the item bar: for example, the sword pulling the sword in the sword module, the flying dragon/Shenlong equipment in the dragon research module, the nucleus of HBMThe ruling of the scientific and technological swords and other items, because these items may still have the old version of the material or other reasons, the material changes.
Item ID represents the items ID, 1.7.10 and earlier items have digital ID and English ID. At this time, players can still use digital IDs in the instruction.
Count is the number of items, the maximum 127, and the minimum is not clear. If the number is negative, the corresponding square can be almost infinitely placed or thrown out of the transmitter/thrower.
Damage represents the current META value/durability loss. The META value can also determine the state of the block state. For example, Meta determines the color of the wool. In version 1.7.10, the wool with 1 is orange wool.
The 1-16384 at the bottom of the screen is the Meta value of the quick editing. The upper and lower limit of the 1.7.10META value should be -32768 ~ 32767, and the reduction icon should represent negative numbers.
Item name represents the name of the current item, and it is not renamed to leave empty.
Repair Cost represents the repair/rename cost, which can be ignored. If the player does not want to use the anvil repair/enchantment corresponding items, you can fill in a large number here, generally more than 38, but the player cannot prevent the name of the item.
Favourites button can be pressed, and after pressing, it will turn into History, that is, switch between the collection column/historical editing bar. The collection bar can be edited by editing the item.You can turn the page and pull down the scroll bar.DELETE will delete the selected collection items, and the USE will directly change the items that are being edited into the selected collection presets.
Lore Line represents the LORE, which can be roughly understood as a description. Lore can also have a lot of lines. You can click on the left and right arrows to change the line. Remove Line is to remove the LORE I currently see.It cannot be removed, and the players need to be deleted manually.
Example: Write for a shrub: §5 §5 §N §M This is a dead shrub
§ is a more common section symbol in the document, but it can be used as a color font symbol in Minecraft. After §, you can connect the number 1 ~ 9 and the letters A ~ Z, but the letters behind E represent the briefing.
The color code here comes from a book in the/Kit Color tool package of the Essentials plugin for reference.
After the Breakable button is pressed, it will become Unbreakable, and then press it back to the original. It is invalid in some cracked or Chinese version of the editor.Editor version retaining this feature.(So this is why your Chinese cracked version cannot make items durable.) Whether it can be destroyed by the item, the principle is to attach UNBREAKABLE: 1B or delete the NBT.
Enchantments represent the enchantment, and the name of the enchantment will be determined by the language files used by the current client.
On the left column, you can choose the enchantment to be added. The rolling bar can be pulled down. If you add an enchanting module, you can also add the enchantment in the module.
The ADD Enchant on the right represents the addition of enchantment and click it once, so it can achieve the effect of a 3rd and 5 enchantment, and the enchanting level range is -32768 ~ 32767.
Specific recommendations of enchanting attributes to see the corresponding attachment bar in the encyclopedia.
After selecting the added enchantment, you can press the REMOVE button to delete the selected enchantment.Glow can click to switch when there is no enchantment of the item. ON is to open the OFF. The effect is to determine whether the item has a flashes of enchantment. The principle is to add a enchanting list to the item but not adding an enchantment.The enchantment will also have similar effects.
The section symbol § in the lower right corner means that it is directly placed in the current input column and can be used to modify the color name and item description.
Save represents the preservation, turning the items of the selected column into the currently edited items.Cancel is canceled without any editor, but the project that the editor has collected will not be lost.
In addition, editing some special items, such as books, skulls, potions, leather equipment, enchanting books, fireworks stars, fireworks rockets, you can make some additional editors:
Author represents authors, Title represented the title of the book, and directly editing these two items in the editor will not cause the content of the book to be lost.
Head name represents the player name corresponding to the head. If it is notch, the skull will use notch skin after putting it down.By default, only the skin of the genuine player can only be displayed. Neither the skin station and offline login can be displayed. Unless the material bag is used to modify the European default Steve skin, it will also cause the default material of the skull to change.
The Custom Potions button will be switched to the corresponding menu after pressing. Streangth represents the potion effect level. Duration represents a duration. The specific effect follows the Time button on the right. After pressing it, it will become Ticks.Carving, 20 games engraved for 1 second
ADD is added, and it can be added after editing the required potion and strength.
The effect that Ambient represents is the effect of the beacon, if so, it will not display the status bar when the backpack is turned off, and does not produce particle effects, but it seems invalid after testing.
Edit can click after selecting an existing effect. After clicking, it will be switched to Done, which is unknown.
ARMOR Color represents the current armor color, the format is hexadecimal color code, which can be referred to
Book Enchants represents the enchantment stored by the enchanting book. In Minecraft, the enchantment of the enchantment of the enchantment of the enchantment uses the NBT of Storedenchantments, which is different from the NBT of ENCH: [] directly used by ordinary items, so you can see some of the high versions.Repeated enchantment enchanting books, at 1.7.10, you can directly see 10 sharp 32767 books and pens or books. Such props have been called "God's Book". This super weapon can easily penetrate the full upgrade 127The level Shenlong suit can also easily tear the poor and weak defense provided by the 4 diamond set.However, the defense provided by 5 or Invulnerable labels is powerless.
Firework Star represents the NBT of the Fireworks Star, which will be switched to
Colors represents color, Fade Colors represents the color that fades to the color. The default of the • is the Small Ball small spherical. Use the left and right keys of the mouse to switch between the following types: Small Ball small spherical, Large Ball large spherical, star star, Creeper crawlingSwarm, burst burst, position shape shape
No Trail represents the tailless trace. After clicking, it will become trail, with traces
Flicker defaults to NO FLICKER without flashing.
In the lower left corner, you can enter the hexadecimal color code, or you can directly click on the preset color to select.
Add Color represents the adding current color. The Add FADE Color represents the adding the current color to the fading color. The Remove Color represents the removal of the current color/fading color. SaVE saves the current change and returns to the previous interface.
The editor of Fireworks Rockets is slightly different. First of all, the additional Flight Duration represents the flight time. The longest default is 3. It can be increased with gunpowder when the fireworks rocket synthesize, and the upper limit is 127.
The editing interface of Fireman is not much different, but there is an extra bursting option.
The last part is Attributes, the corresponding attribute modifier.
Added Remove removal, name ignores it. Amount is a value, the maximum ∞ displayed after 1.0E309, and the maximum display of 1.7E308 is the maximum range of Double dual -precision floating point.Since the editor does not have a scientific counting method, there will be a long string of 0.
Tip 1: The AUW editor does not provide too accurate NBT editors, so it is impossible to specify the part where the NBT is effective. The 1.12 IIE editor can specify the main/deputy or four -piece equipment field as the effective site.The entry and entry can make the item also take effect in the position of the attribute modification symbol when the position is specified in the position/jewelry bar in the horse armor/backpack/jewelry bar.
Tip 2: Do not add too much maximum health before displaying the modified MOD without blood volume, which will cause the client to directly render a large number of blood bars. Even if the screen exceeds the screen, it will be rendered, occupying client resources extremely!Tip 3: Excessive attack damage (after the preliminary speculation is 2147483647), it will lead to the physical blood volume of the attacked to NAN.And Suicide (the principle is suspected to set the player's blood volume to 0, and you need to read the code of the ESS plug -in). Any form of ordinary attacks and health operations (the weapon with a blood volume with 0 in 1.12 cannot resist), but notImmune from the attack of the sword dominated by the world.
UUID MOST and UUID Least can be ignored directly in versions of 1.12 and 1.7. Editing NBT in some modules of 1.16 will use these parts.
Press Edit after selecting a attribute modification symbol. You can write the data to be changed. After pressing Edit, press the key word to become Done. Press Done to save the editor.The above Edit and Done should also use the same usage.
Done is saved.