Recently, Edmund Macmillan (E Fat), the creator of the well-known independent game "The Binding of Isaac", revealed that this work, which is hailed as a milestone in the meat pigeon game by the industry, was originally a "practice work" to warm up for another project "Mewgenics".
According to MacMillan's admission in the NoClip documentary, after the success of "Super Meat Boy" in 2010, he and his Team Meat teammate Tommy Refines began planning a new work.Inspired by works such as "Spelunky", the two planned to develop a large-scale meat pigeon game.However, during Refines' vacation, Macmillan completed the prototype development of "The Binding of Isaac" in just three months in order to "familiarize himself with the water temperature in advance".

"The field of meat pigeon games was still in the blue ocean at that time," MacMillan recalled. "This prototype was a technical preparation for the follow-up masterpiece "Mewgenics"." What is dramatic is that this "practical work" eventually became the most influential work of his career. Not only did it launch a remake and multiple expansions, but it still maintains an average of more than 20,000 active players per day according to SteamDB statistics. It has also spawned series of works such as card games and puzzle meat pigeons "Mewgenics".
In contrast, the core project "Mewgenics" in the original plan had an ill-fated fate: it was quietly canceled in 2014 after being announced in 2012, and MacMillan also left the team.He revealed: "Tommy thought the project was too risky, and I even learned that development had been terminated through a third party." It was not until Macmillan regained the rights in 2018 that this ill-fated game was restarted and is scheduled to be officially released on February 10, 2026.
What do you think about this matter? Are you more looking forward to the update of "The Binding of Isaac" or the final presentation of "Mewgenics" after all the twists and turns?Welcome to discuss in the comment area.