The free demo of "Fengsha" Steam New Product Festival is open today, creating a new experience of Eastern war

The Eastern war strategy simulation game "Mandate Order" officially opened a free trial demo at the Steam New Product Festival today, and players can experience it immediately.The game takes "building a city to survive" as its core, integrating management and construction, various strategies and dynamic battlefield experience, aiming to present players with a stand-alone work that combines cultural depth and strategic freedom.

A "focused rush": from building a city to guarding the road, experiencing a poem of survival

The background of "Fengsha" is set in the war era when "the country has no fixed borders".Players will become defenders of one side and experience the survival and choices of small forces in troubled times, from city building, scheduling, production to deploying when approaching the enemy.The development team said frankly in the interview: What we want to do is a strategy game that we are willing to play over and over again and that is worthy of players' investment."

Three core gameplays: Build your own survival logic in a dynamic world

This open demo version focuses on the core gameplay loop of the game. Players can experience:

· Grid-free free construction system: Freely lay out city walls, workshops, and farmland according to the mountainous terrain, making the building itself a part of the strategy;

《烽沙》Steam新品节免费Demo今日开放,共筑东方战争策略新体验

· Dynamic environment and rhythm of survival: The rotation of the four seasons and changes in weather not only shape the visual atmosphere, but also directly affect resource output and marching efficiency;

《烽沙》Steam新品节免费Demo今日开放,共筑东方战争策略新体验

· Line-marking tactical system: through simple drag and drop, tactical intentions such as encirclement, defense, and assault can be realized, reducing the operational burden and improving battlefield immersion.

《烽沙》Steam新品节免费Demo今日开放,共筑东方战争策略新体验

The team also emphasized that the content of the current version is still limited, and the guidance and system are also being improved.

Facing players sincerely: looking forward to working together to improve through real feedback

Since the first external communication of "Fengsha", it has triggered a lot of discussions about theme selection, gameplay integration and development background.The team responded: "We don't care about labels, and we are not afraid of criticism. The only thing we care about is the players' true feelings after experiencing it with their own hands."

Whether it is "the logistics system makes people busy" or "the hundreds of customers are immersive", the team said that every piece of feedback will become the "most important guidance" in subsequent development.

Participate in the trial now and light up the next beacon together

If you agree:

· Strategy games should not only include "conquest by large armies", but also include "persistence of small states";

· Oriental themes should not just be "skin reskinned", but should have their own war philosophy;

· The growth of a game can be shaped by developers and players...

Welcome to Demo now and join this journey of “building a city” that is not yet perfect but full of sincerity.