Since the launch of the S10 season on September 24, only two weeks have passed since the S10 season of "Diablo 4".However, Adam Fletcher, social and content marketing director of Diablo 4, has begun tweeting previews of Season 11 content.
At the end of August this year, "Diablo" community manager PezRadar confirmed that the "Diablo 4" S11 season PTR will usher in "quite large-scale system changes"!Today's tweet by Adam Fletcher revealed for the first time the details of the changes that will come to the PTR in the S11 season, including equipment tempering, refinement system, combat, reputation updates, etc.
Adam Fletcher tweeted:
"Diablo 4 patch 2.4.1 will be launched tomorrow (PT time).
Over the next few weeks, we will begin to highlight the upcoming changes to the PTR.A little earlier than usual because there's a lot of big stuff to cover, including Master Forge/Tempering changes, combat and reputation updates, and more!
As mentioned in our last live broadcast, this test is crucial!We hope you will review all the changes and provide valuable feedback as the new season arrives."
In addition, according to gossip obtained by foreign media, the PTR of the S11 season of "Diablo 4" will be launched at the end of this year. Also launched online will be the new skill tree version 2.0, which will make major changes to the core game system.
Foreign media reports:
"Diablo 4" Season 11 PTR: A major update to Skill Tree 2.0 is coming!
The highly anticipated "Skill Tree 2.0" update of "Diablo 4" will be launched with the Season 11 PTR in late 2025, bringing major innovations to the core game system.This rework aims to enhance Build diversity and player customization space, responding to long-term community feedback.This guide will analyze the expected changes to the skill tree for you, focusing on element flexibility, gameplay mechanism integration, and quantity control mechanisms to help you prepare for version 2.0 in advance and dominate the shelter.
Skill Tree 2.0 Overview
Skill Tree 2.0 is one of the core updates of the 11th season of "Diablo 4". It was previewed in advance by developer Adam Fletcher and others. It is expected to be launched around November to December 2025. This update will deeply strengthen the game's Build customization system:
Core goal: Expand the skill tree, add more element options, integrate gameplay mechanisms (originally attached to legendary affixes), and introduce quantity control mechanisms to create a dynamic combat style.
Impact: Improve the flexibility of all professions, such as being able to create unique builds such as "Fire Druid" or "Multi-Ballistic Mage".
Significance: The skill tree is the core system of "Diablo 4". This update will lay the foundation for future system reconstruction and comprehensively improve the depth of the game.
Elemental Flexibility: New degrees of freedom in skill trees
One of the most eye-catching changes in Skill Tree 2.0 is that it allows players to freely change the elemental attributes of skills, bringing unprecedented Build diversity.
Element customization:
Skills such as the Druid's "Boulder" or the Mage's "Hydra" can be switched to fire, poison or frost attributes.
Example: The Rolling Stone spell can be transformed into a "Fire Rock", causing fire damage and adding a burning effect.
Implementation method:
New nodes in the skill tree unlock the ability to switch elements, no longer restricted to class-specific attributes (for example, Druid was originally limited to poison-attribute skills).
Damage Growth Support:
New nodes can also provide additional bonuses. For example, the Fire Rock can enjoy the "Fire Damage Increase" node, and the Frost Hydra can superimpose the "Frost Critical Strike Rate Increase".
benefit:
The playability of Build is greatly increased, and players can try new combinations such as "Mage who casts poisonous fireballs" or "Barbarian who releases thunder and lightning whirlwind".
Suggestion: Try different elemental affixes now to feel in advance how these changes will amplify your Build potential in the Season 11 PTR.
Integrate gameplay mechanics into skill trees
In the skill tree 2.0 of Season 11, many core gameplays that originally relied on legendary affixes (Aspects) will be transferred to the skill tree, thereby reducing reliance on equipment.
Current situation issues:
For example, "Pulverize Druid" cannot be formed without the "Shockwave Aspect", because this affix allows Pulver to release a long-range shock wave.
New design ideas:
These gameplay mechanics will be migrated to skill tree nodes.
For example: the skill tree can add a "Concussion Smash" node, which has a shock wave effect, freeing up affix slots for improving damage or functionality.
Impact on Build:
Players can equip rare or unique equipment more flexibly and are no longer restricted by fixed gameplay affixes.
For example, a Druid can pair "Concussive Crush" with a critical damage legendary, which has both range and burst.
Skill tree expansion:
This means that a large number of new paths and nodes will be added to the skill tree, and the skill trees of professions such as undead or thieves may double in size.
Recommendation: Check the core affixes on your equipment now and think about which mechanics might be moved to the skill tree in the future.
Quantity control mechanism: multiple releases and multiple ballistic systems
"Quantity control" is the most creative part of the skill tree 2.0, which allows skills to have multiple casts or multiple projectile characteristics, making the battle more explosive and dynamic.Multi-Casting:
Certain nodes give skills (such as Fireball) a chance to be cast multiple times.
For example: Fireball has a 20% chance of being fired three times in a row, forming a burst output window.
Multi-Projectile:
The new node allows skills to launch multiple projectiles at once. For example, Fireball can launch 5 small fireballs in a fan-shaped direction, covering a wider range.
Combination effect:
The advanced node can even superimpose the two effects - the fireball technique launches 5 fireballs at a time, each with a 20% chance of three consecutive hits, with a maximum of 15 combos!
Career examples:
The Druid's "Tornado" can split into five smaller tornadoes.
The undead's "Bone Spear" can shoot multiple bone spears at once, with slightly lower damage but wider coverage.
Balanced design:
Certain nodes will come with a slight cost (such as reduced damage), but they will not be overly punishing, ensuring that the gameplay remains interesting.
Suggestion: Practice skills like tornado in advance to prepare for the new dynamic gameplay coming in the PTR.