The development team of "Ninja Gaiden 4" recently revealed that the new game will fully optimize the controversial BOSS battle design in the previous game while retaining the essence of the series.
Different from the smooth grass-cutting experience of miscellaneous soldiers in the core gameplay of the series, some BOSS battles in the past have often been criticized by players as "iron walls that require patience and blood grinding."According to producer Fumihiko Yasuda, "Ninja Gaiden 4" will learn from the lessons of the series to create a more interesting boss battle.
In an exclusive interview with "Famitsu", Yasuda pointed out that the similarity between the new work and "Ninja Gaiden 2" is particularly prominent, which stems from Platinum Studio director and producer Nakao Yuji.
Although the real-time combat system of the previous games in the series was well received, the BOSS battle design has never won the favor of players.Yasuda admitted that this was indeed a shortcoming of Team Ninja in the past, and observed that players generally enjoy the process of fighting minions more.
Based on these insights, Team Ninja invited Platinum Studio to help increase the frequency of encounters with miscellaneous soldiers in the middle of development.Yasuda laughed and said that this adjustment request, which is nearing the completion stage, may give the Platinum team a headache, but by increasing the density of enemy soldiers in the orbital combat section, it ultimately succeeded in strengthening the sense of series heritage.
As for the much-anticipated BOSS battle, Yasuda promised that "it will be much more interesting than the previous game" and emphasized that "we have been striving for excellence from the beginning of the design."According to reports, the team conducted in-depth discussions on each BOSS battle, even heatedly debated the difficulty setting, and finally established a design that was both challenging and interesting.
"Ninja Gaiden 4" is scheduled to be launched on PC (Windows), PS5 and Xbox Series X|S platforms on October 21.