For high-level game players, various custom-defined conditions challenges (self-abuse?) are always full of fun. Recently, Shincry, a high-level player of "Monster Hunter: Wilderness", launched an absolute difficulty challenge, trying to kill the incandescent dragon without any damage, which took up 10 hours. I deeply felt that this was the most difficult challenge in the history of his game.
Although Shincry was extremely familiar with monsters of all sizes during the incandescent dragon mission in the game before the challenge began, and he was full of confidence, the process was still unimaginable. As long as he received any damage, he immediately quit and started again, which made Shincry under tremendous concentration pressure.
·After 10 hours of repeated repetition, Shincry finally achieved the challenge of killing the incandescent dragon without injury. It seemed to be exhausted. I called it hell difficulty, and said it was too difficult and would never recommend other high-quality play imitation.