The details of the first day patch of "Sheep Hoof Mountain" are announced. A large number of optimizations mus

"Soul of Sheep Hoof Mountain" developed by Sucker Punch will be officially launched on the PS5 platform two days later, that is, on October 2.Recently, the game media IGN took the lead in disclosing the details of the first day patch of this game (version 1.006). Let’s take a look!

《羊蹄山之魂》首日补丁详情公布 大量优化必须安装!

This patch is required for CD version players and brings important improvements in many aspects.This includes optimization of environmental rendering, photo modes, and tasks with multiple characters.Additionally, the patch fixes rare crashes that can occur when loading a specific save, long gameplay, or standby.Players can also look forward to adjusting camera behavior during combat and bug fixes in mini-games.

Next year, the game will usher in more content - the cooperation model "Qi Tan Mode" in "Soul of Tsushima" will return.Although no specific details have been announced, players can expect to fight against the giant "Sheep Hoof Six" leader.

Here is the full update description for version 1.006:

Performance and stability

• Multiple environmental rendering performance improvements.

• Fixed lighting consistency and performance issues in ray tracing mode.

• Improved performance and stability in photo mode.

• Optimized task performance with a large number of roles.

• Addresses rare crash issues that may occur during long gaming sessions or standby.

• Fixed rare crashes related to loading specific archives.

How to play the game

• Audio repair to ensure that the hit sound effects match the surface type correctly.

• Fixed several bugs in mini games such as "Bamboo Slash" and "Shadow" .

• Fixed occasional delay in companion hook traction.

• Fixed the issue where pumpkins were displayed transparently in kunna training tasks.

• Adjusted the transition of the interrogation lens to avoid abrupt angle switching.

• Improved world navigation and general camera performance when using tools in combat.

• Optimized camera behavior in combat, especially in optional camera mode.

• Fixed multiple bugs and exploitable vulnerabilities in duels.

•Make a variety of balance adjustments to weapons and talismans, especially after the late game content.

• Various balance adjustments and bug fixes have been made to the “fatal” difficulty.

• Fixed bugs related to picking and throwing dropped weapons.

•Balance adjustments and bug fixes were made for stealth kills using non-samurai weapons.

• Fixed a bug where the task dialogue was truncated due to player or NPC actions.

• Fixed several bugs in the mission that players might consider to be blocking the process.

• Multiple task area improvements to improve task flow and navigation ease.

• Limit puzzle tips at certain difficulty levels.

• Prevent horses from interfering with specific task objectives or cutscenes.

•Remove the ability to decapitate the bounty capture target.

• Fixed a bug that caused the "Stayoff" to select distant enemies.

• Various adjustments and balance changes have been made to the wolf's abilities, such as when fighting enemy leaders.

• Prevent the player from appearing systemic enemies when following the fox.

•Added new function of players using the R1 key to enable photo mode during specific camping stages.

• Adjusted for the economic and drop balance of common metals.

• Improved enemy response to player actions in combat scenarios.

•Reduce the frequency of tutorial prompts during camping.

• Improved the behavior of Saito's subordinates searching for Azu in the open world.

Animation

• Improved cut-in and cut-out transitions for some cutscenes to present a better, more emotional experience.

• Fixed an issue where armor blocked shots in multiple cutscenes.

• Fixed an issue where geometry faded in and out or suddenly appeared in cutscenes at incorrect time.

•Fixed cutscene animation artifacts.

• Fixed an incorrect display of weapons in multiple cutscenes.

• Fixed an issue where inappropriate characters appeared in certain cutscenes.

• Improved expressions and emotional expressions of characters in some cutscenes.

• Updated various NPC animations and voice lines to make the character behave more naturally.

• Updated the start and move animation of the samurai attack to make it feel more natural.

• Updated footstep matching in the animation to make the character's footsteps better fit the ground.

• New start and finish animations have been added to improve the smoothness of footwork matching and posture conversion.

• Improved animation of coal throwing games used in weapon training.

• Fixed a bug that caused dogs and other animals to play wrong hunting animations.

• Fixed various NPC animations that could be played incorrectly in the task.

• Improved animation of barbarian enemies grabbing Ajin and throwing him to the ground.

• Improved various weapon pull-out and closure animations to reduce model penetration.

environment

• Improved the environmental assets, layout, scene layout and world interaction of hot springs to provide a more unique experience for each hot spring.

• Improved appearance and performance of some flower types.

• Improved erosion appearance and details of mountains around the world.

• Improved various textures in the cave, elevating the level of detail and eliminating seams and some artifacts.

• Updated the lower level of detail for various tree resources around the world to prevent visual sudden appearances when players navigate around locations.

• Updated Deep Snow Blending Effects to better hide characters and improve the appearance of snow on other assets.

• Many assets throughout the game have been improved and optimized for performance.

• Improved textures and assets in each cave and nest in the game for overall quality polishing.•As throughout the game were adjusted to fix the issue of objects floating on the ground.

UI/UX

• Fixed flash and bright light issues when changing time quickly in Photo mode.

• General improvements have been made to the Photo Mode menu UI and navigation.

• Fixed mini-game bugs related to alternative controller schemes.

• Fixed various errors in the telescope.

• Fixed conflicting UI elements in various menus and maps.

• Fixed text overflow in "Large Text" mode in multiple languages.

• Fixed text overlapping issues for key item lists and target cards with multiple rewards.

•The position of certain UI elements, such as the amulet level icon, has been adjusted.

• Fixed or improved multiple appearances and skills icons.

• Updated skill videos and allowed colored flashes to provide clearer instructions.

• Fixed an issue where UI elements overlap in various situations (such as duels).

• Fixed an error where items on the Traveler map were displayed incorrectly.

•Updated shaders, animations and sizes of UI tags for greater readability.

• Fixed a bug related to equipment configuration trainer.

• Modified the flooding effect in the telescope to improve visibility in bright scenes.

• Reduces the number of prompts that pop up at the beginning of the game, providing a smoother experience for players with additional content.

• Improved various UI elements at the merchant.

• Fixed bugs related to menu loading and pop-ups.

• Updated art for trophy and event cards.

• Improved the appearance of certain elements on the map.

• Fixed the naming of some stock items.

• Added options for photo mode.