From September 25 to September 28, 2025 (Business Days 25 and 26), the Tokyo Game Exhibition 2025 (TGS2025) was held at the Makuhara Exhibition Hall.At the PlayStation booth, visitors can try out the action game Shadow Blade Zero developed by China S-GAME.
The Kung Fu punk world created with the fusion concept of "Sword and Sword × Kung Fu" is the selling point.The stylized and hard-core action scenes have attracted the attention of difficult action enthusiasts and fans of "Death Games".
The trial version of this TGS2025 exhibition has a 20-minute time limit, but we have experienced the complete 1-hour process of the same version and will report it based on the information obtained from the actual trial.
The Japanese version is clearer and easier to understand and smoother!And confirm that there are more than 30 types of weapons
The story stage is set in a state where all kinds of power gather.As the protagonist of the elite assassin, he embarked on the road to clear his suspicion because he was falsely accused of killing the head of the family.
After learning that the content of the trial version is part of the side plot, the trial officially begins!The game screens previously released were mostly English interfaces, and in this trial version, the guidelines such as "jump", "light skills", and "sprint" have been fully Japanese and become very intuitive and easy to understand.
While sighing about the improvement, I pressed the L rocker and squatted through the narrow passage, and then welcoming the boss battle of the tutorial nature.
Before entering the battle, let’s introduce the main operation methods confirmed in this trial.
●0 key: dialogue/interaction
●△ key: strong attack
●□ key: light attack
●× key: jump/light work
●Arrow key ↑/↓: Use a medicine bottle
●Direct key ←: Switch weapons
●Directory keys →: Switch shadow killing armed forces
●R1 key: retreat step
●R1 Long press + left rocker: sprint
●R2 key: Shadow Killing Armed Forces
●L1 key: posture/defense
●L2 key: mystery
●Right rocker: lens operation
●R3 key: lock
●Left rocker: Move
●L3 key: squat/stand up
●Touchpad: Open the map
The basic operation of attack is to use the □ key to perform light attacks and the △ key to perform heavy attacks.The light attack continuous input can create a basic link, while the combination of light attack and heavy attack will trigger the "killing link".The movement is high-speed and smooth, and the viewing is gorgeous!
When using the murderous aura section, the orange "killer aura slot" on the lower left of the screen will be consumed.The murderous aura is similar to the endurance value, which will gradually recover over time, and will be completely full when switching weapons.
The R2 key can be used to switch to Shadow Arms (Sub-Weapons), which can also cause damage to the enemy in a completely different way from the main weapon.In the tutorial, I tried ranged attacks from the bow and power-calculating attacks from the axe.
In addition to using the retreat step for avoidance or defense, if the L1 key can be pressed at the right time, it can also block and bounce the enemy's attack.In addition, in addition to ordinary attacks, enemies will also use powerful "blue attack" and "red attack".When the blue attack is successfully bounced, the "Ghost Step" will be triggered, and the character flashes behind the enemy instantly and deals damage.
As for the red attack, it cannot be defended or blocked, but if you can seize the opportunity to press the R1 key, you can also go around the enemy's back and fight back.When you successfully see through the enemy's offensive and seize the opportunity to fight back, that refreshing feeling is absolutely exciting!
During the battle, the main weapon icon in the lower right corner of the screen will gradually accumulate energy slots, and the tricks can be released when the slot value is full.The trick can be stored many times, so it will be more effective to release continuously at critical moments such as boss battles.
After completing the tutorial, enter the difficulty selection interface.This trial provides three options for difficulty: suitable for "entrants" who want to focus on experiencing the plot, suitable for "breakers" who have certain game experience, and "heaven-defying people" who have super high difficulty.The author often plays soul-like action games, so he chose the "breaker".
After entering the level, you need to select weapons next.Players can equip two main weapons and two secondary weapons at the same time.The author temporarily selected the main weapon recommended by the staff - the big sword "Blade of the Bandit", while the other main weapon and secondary weapon are configured as in the tutorial.
It is worth mentioning that this game not only designs unique actions and mystery for each weapon, but some weapons also have special effects such as bleeding, or have additional special actions."Bandit Blade" is one of them. When the enemy attack is successfully bounced away and the blade is dyed red, press the △ key to perform an extremely powerful slash.
There are more than 30 main weapons in this game.Choosing weapons that best suit your gameplay style will become the key to defeating the enemy.
The level adopts a multi-layer structural design, and special attention should be paid to areas with archers arranged at high or far away.Once surrounded by multiple enemies, you will immediately fall into danger.However, such dangerous areas often have roundabout routes.The key to passing the level is to observe the entire scene carefully, judge the enemies that are preferred to kill, and advance carefully.
Depending on the enemy's configuration, players can also avoid sight by squatting and launch a one-hit kill from behind.
Power, Chinese boxing style, teamwork...a variety of boss battles
Next, let’s talk about the several boss battles encountered in the trial version.
The first boss to fight was "The Hammers Are Hits".His movements are not fast, but he can use powerful attacks and rushing attacks from the sledgehammer.The red attack from his huge body - the grabbing technique is extremely threatening.I was once unable to use the medicine bottle to recover in time, but my physical strength was greatly reduced.During the battle, the view will be blocked due to the rising dust.
The next boss is the "Female Swordsman in Red".She uses sword and leg skills, and her movements are agile, constantly oppressing players like Chinese boxing.I thought, "It's not easy to deal with now", and faced the battle, but because the staff signaled to continue moving forward first, I did not decide the outcome with her. Unexpectedly, this choice eventually became a decision that I regretted...
The last thing I want to introduce is "Seven Star Sword Formation: Senior Brother".This is a seven-man boss that features a highly cooperating, company attack.After concentrating on attacking characters with different costumes and similar to leaders, the battle will enter the second stage.
In the second phase, Boss's name becomes "The Desperate Sword Intention of Senior Brother", and the fighting style also changes to 1-to-1.He always floated in the air, and the attack rhythm became very strange, which made me fail repeatedly before getting used to it.
When he finally cut off his strength, a woman's voice suddenly came.Unexpectedly, the female swordsman in red who I "let go" before actually participated in the battle as an enemy!I was surprised, but the staff shouted, "Surprise--!" But this kind of surprise is not a pleasure at all!
Originally, I thought I could defeat the boss successfully within the trial time, but the situation completely reversed at that moment and was beaten to pieces.
Although I still insisted on challenging afterwards and did not fear the enemy's fierce attack, just when the victory was only one step away, the trial time had come.The staff said that if this boss can be defeated, it will be considered that the entire process of the trial version has been completed.Although it left regrets, it also felt a sense of accomplishment to stick to the end in that situation.
Stylized battles with various weapons, counterattacking and avoiding the battle method of causing damage, as well as arrangement of mechanisms and props, level designs worth exploring - all of which made me fully feel the charm of this game and also made people look forward to the official release.